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Name | Type | Comment | profile? | characterStat? |
---|---|---|---|---|
ADMIN_APARTM_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_APARTM_SLOT
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_4
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_5
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_6
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_7
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_8
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_GV_BS_9
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_4
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_5
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_6
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_7
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_8
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_CLOTHES_RM_BS_9
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_VEH_GV_BS_1
|
int | Give the player a vehicles in bitset 1 set by SCADMIN | ||
ADMIN_VEH_GV_BS_2
|
int | Give the player a vehicles in bitset 2 set by SCADMIN | ||
ADMIN_VEH_GV_BS_3
|
int | Give the player a vehicles in bitset 3 set by SCADMIN | ||
ADMIN_VEH_GV_BS_4
|
int | Give the player a vehicles in bitset 4 set by SCADMIN | ||
ADMIN_VEH_GV_BS_5
|
int | Give the player a vehicles in bitset 5 set by SCADMIN | ||
ADMIN_VEH_GV_BS_6
|
int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
ADMIN_VEH_GV_BS_7
|
int | Give the player a vehicles in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_BS_1
|
int | Remove from the player a buyable veh in bitset 1 set by SCADMIN | ||
ADMIN_VEH_RM_BS_2
|
int | Remove from the player a buyable veh in bitset 2 set by SCADMIN | ||
ADMIN_VEH_RM_BS_3
|
int | Remove from the player a buyable veh in bitset 3 set by SCADMIN | ||
ADMIN_VEH_RM_BS_4
|
int | Remove from the player a buyable veh in bitset 4 set by SCADMIN | ||
ADMIN_VEH_RM_BS_5
|
int | Remove from the player a buyable veh in bitset 5 set by SCADMIN | ||
ADMIN_VEH_RM_BS_6
|
int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_BS_7
|
int | Remove from the player a buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_1
|
int | Remove from the player a non-buyable veh in bitset 1 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_2
|
int | Remove from the player a non-buyable veh in bitset 2 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_3
|
int | Remove from the player a non-buyable veh in bitset 3 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_4
|
int | Remove from the player a non-buyable veh in bitset 4 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_5
|
int | Remove from the player a non-buyable veh in bitset 5 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_6
|
int | Remove from the player a non-buyable veh in bitset 6 set by SCADMIN | ||
ADMIN_VEH_RM_NONBY_POSIX
|
u64 | Posix of when the last give/remove non buyable veh through SCADMIN was applied. | ||
ADMIN_VEHICLE_POSIX
|
u64 | Posix of when the last give/remove buyable veh through SCADMIN was applied. | ||
ADMIN_WEAPON_GV_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_GV_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_GV_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_1
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_2
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADMIN_WEAPON_RM_BS_3
|
int | REMOVE THE TANK BY THE SCADMIN | ||
ADVRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ADVRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ADVRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ADVRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ADVRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ADVRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ADVRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ADVRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ADVRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ADVRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ADVRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
AIR_LAUNCHES_OVER_40M
|
int | Number of air launches over 40 meters | ||
AIR_LAUNCHES_OVER_5M
|
int | Number of air launches over 5 meters | ||
AIR_LAUNCHES_OVER_5S
|
int | Number of air launches over 5 seconds | ||
AIRSTRIKE_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
AIRSTRIKE_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
AIRSTRIKE_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
AIRSTRIKE_HITS
|
int | Number of times mp char 1 hit with weapon | ||
AIRSTRIKE_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
AIRSTRIKE_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
AM_SECURITYVAN
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
AMBIENT_MIS_BS
|
int | BS to store if player has completed ambient events such as picking up hitchiker | ||
AMMO_PURCHASED_HEAVY
|
int | MP char 0 - Ammo bought for weapon group Heavy | ||
AMMO_PURCHASED_PISTOLS
|
int | MP char 0 - Ammo bought for weapon group pistols | ||
AMMO_PURCHASED_RIFLES
|
int | MP char 0 - Ammo bought for weapon group Rifles | ||
AMMO_PURCHASED_SHOTGUNS
|
int | MP char 0 - Ammo bought for weapon group shotgun | ||
AMMO_PURCHASED_SMGS
|
int | MP char 0 - Ammo bought for weapon group SMGS | ||
AMMO_PURCHASED_SNIPERS
|
int | MP char 0 - Ammo bought for weapon group Snipers | ||
AMMO_PURCHASED_THROWN
|
int | MP char 0 - Ammo bought for weapon group Thrown | ||
AMMO_USED_HEAVY
|
int | MP char 0 - Ammo used for weapon group Heavy | ||
AMMO_USED_PISTOLS
|
int | MP char 0 - Ammo used for weapon group pistols | ||
AMMO_USED_RIFLES
|
int | MP char 0 - Ammo used for weapon group Rifles | ||
AMMO_USED_SHOTGUNS
|
int | MP char 0 - Ammo used for weapon group shotgun | ||
AMMO_USED_SMGS
|
int | MP char 0 - Ammo used for weapon group SMGS | ||
AMMO_USED_SNIPERS
|
int | MP char 0 - Ammo used for weapon group Snipers | ||
AMMO_USED_THROWN
|
int | MP char 0 - Ammo used for weapon group Thrown | ||
ANNIHL_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
ANNIHL_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
ANNIHL_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
ANNIHL_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
ANNIHL_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
ANNIHL_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
ANNIHL_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
APPISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
APPISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
APPISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
APPISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
APPISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
APPISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
APPISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
APPISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
APPISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
APPISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
APPISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
APPISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ARCHENEMY
|
userid | MP Char 0 - PERSONAL -Number of silent kills | ||
ARCHENEMY_KILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
ARCHENEMY_NAME
|
string | MP Char 0 - PERSONAL -Number of silent kills | ||
ARMWRESTLING_SEEN_TUTORIAL
|
bool | MPPLAYER - Checks that the player has seen the arm wrestling Tutorial. | ||
ASLTMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSHTGN_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSHTGN_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTSHTGN_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTSHTGN_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSHTGN_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSHTGN_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTSHTGN_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTSHTGN_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTSHTGN_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTSHTGN_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTSHTGN_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSMG_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
ASLTSMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
ASLTSMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
ASLTSMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
ASLTSMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
ASLTSMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
ASLTSMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ASLTSMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
ASLTSMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
ASLTSNIP_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
ASLTSNIP_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
ASLTSNIP_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
ASLTSNIP_IN_POSSESSION
|
bool | Is weapon in inventory | ||
ATM_BANK_BALANCE
|
s64 | players banking cash through ATM. | ||
AUTO_AIM_AGAINST_FRIENDS
|
int | storing whether the player has auto-aim enabled against Friends. | ||
AUTO_EQ_HELMET_FLY_VEH
|
int | Number of times flown under a bridge | ||
AUTO_EQUIP_ARMOUR
|
int | players auto-equip status for their armour | ||
AUTO_EQUIP_HELMET
|
int | Number of times flown under a bridge | ||
AUTO_SAVED
|
int | Number of times saved the game automatically | ||
AV_TIME_COMPLETE_MISSIONS
|
u64 | MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game) | ||
AVERAGE_EX_GAIN_PER_MINUTE
|
int | MP Char 0 - PERSONAL -Average XP gained per minute | ||
AVERAGE_HEIST_TIME_TAKEN
|
u64 | MP Char 0 - MISSIONS -Average time on a Heist Mission | ||
AVERAGE_KILL_ON_MISSION
|
int | MP Char 0 - MISSIONS -Average number of kills on mission | ||
AVERAGE_NO_PASSENGERS
|
int | MP Char 0 - Vehicles- Average number of passengers | ||
AVERAGE_RANK_GAIN_PER_HOUR
|
float | MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour | ||
AVERAGE_RESPONSE_TIME
|
u64 | MP Char 0 - COP -Average response time | ||
AVERAGE_SPEED
|
float | Average speed when driving a car or a bike | ||
AVERAGE_TIME_PER_SESSON
|
u64 | MP Char 0 - PERSONAL -Average time spent per session | ||
AVERAGE_WANTD_LEVEL_ESCAPE
|
int | MP Char 0 - PERSONAL -Average wanted level escaped from | ||
AVERAGE_WANTED_TIME
|
u64 | MP Char 0 - PERSONAL -Average wanted level time | ||
AVERAGE_XP_ON_MISSION
|
int | MP Char 0 - MISSIONS -Average number of XP gained on mission | ||
AWD_100_HEADSHOTS
|
int | MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_100_KILLS_PISTOL
|
int | MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SHOTGUN
|
int | MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SMG
|
int | MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_100_KILLS_SNIPER
|
int | MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_20_KILLS_MELEE
|
int | MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_25_KILLS_STICKYBOMBS
|
int | MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_KILLS_GRENADES
|
int | MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_KILLS_ROCKETLAUNCH
|
int | MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A | ||
AWD_50_VEHICLES_BLOWNUP
|
int | MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A | ||
AWD_5STAR_WANTED_AVOIDANCE
|
int | MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_ACTIVATE_2_PERSON_KEY
|
int | Activate 2 person key switches | ||
AWD_BUY_EVERY_GUN
|
bool | MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_CAR_BOMBS_ENEMY_KILLS
|
int | MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_CARS_EXPORTED
|
int | MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_CONTROL_CROWDS
|
int | Successfully control crowds | ||
AWD_COPS_KILLED
|
int | MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_DAILYOBJCOMPLETED
|
int | Daily Objectives Daily Duty ~1~ Daily Objectives completed. | ||
AWD_DAILYOBJMONTHBONUS
|
bool | Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus | ||
AWD_DAILYOBJWEEKBONUS
|
bool | Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus. | ||
AWD_DRIVE_ALL_COP_CARS
|
bool | MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD | ||
AWD_DRIVELESTERCAR5MINS
|
bool | Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins. | ||
AWD_DROPOFF_CAP_PACKAGES
|
int | Drop-off Capture Packages | ||
AWD_ENEMYDRIVEBYKILLS
|
int | MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A | ||
AWD_FM25DIFFERENTDM
|
bool | Get all the services | ||
AWD_FM25DIFFERENTRACES
|
bool | Get all the services | ||
AWD_FM25DIFITEMSCLOTHES
|
bool | Get all the services | ||
AWD_FM6DARTCHKOUT
|
bool | Game awards | ||
AWD_FM_DM_3KILLSAMEGUY
|
int | Game awards | ||
AWD_FM_DM_KILLSTREAK
|
int | Game awards | ||
AWD_FM_DM_STOLENKILL
|
int | Game awards | ||
AWD_FM_DM_TOTALKILLS
|
int | Game awards | ||
AWD_FM_DM_WINS
|
int | Game awards | ||
AWD_FM_GOLF_BIRDIES
|
int | Game awards | ||
AWD_FM_GOLF_HOLE_IN_1
|
bool | Game awards | ||
AWD_FM_GOLF_WON
|
int | Game awards | ||
AWD_FM_GTA_RACES_WON
|
int | Game awards | ||
AWD_FM_RACE_LAST_FIRST
|
int | Game awards | ||
AWD_FM_RACES_FASTEST_LAP
|
int | Game awards | ||
AWD_FM_SHOOTRANG_CT_WON
|
int | Game awards | ||
AWD_FM_SHOOTRANG_GRAN_WON
|
bool | Game awards | ||
AWD_FM_SHOOTRANG_RT_WON
|
int | Game awards | ||
AWD_FM_SHOOTRANG_TG_WON
|
int | Game awards | ||
AWD_FM_TDM_MVP
|
int | Game awards | ||
AWD_FM_TDM_WINS
|
int | Game awards | ||
AWD_FM_TENNIS_5_SET_WINS
|
bool | Game awards | ||
AWD_FM_TENNIS_ACE
|
int | Game awards | ||
AWD_FM_TENNIS_STASETWIN
|
bool | Game awards | ||
AWD_FM_TENNIS_WON
|
int | Game awards | ||
AWD_FMATTGANGHQ
|
bool | Clear all gang hideouts in one game day | ||
AWD_FMBASEJMP
|
int | Land away from the target centre times | ||
AWD_FMBBETWIN
|
int | Earn amount of cash from betting | ||
AWD_FMCRATEDROPS
|
int | Game awards | ||
AWD_FMDRIVEWITHOUTCRASH
|
u64 | Get all the services | ||
AWD_FMFULLYMODDEDCAR
|
bool | Get all the services | ||
AWD_FMFURTHESTWHEELIE
|
bool | Get all the services | ||
AWD_FMHORDWAVESSURVIVE
|
int | Reach wave without dying. | ||
AWD_FMKILL3ANDWINGTARACE
|
bool | Get all the services | ||
AWD_FMKILLBOUNTY
|
int | Get all the services | ||
AWD_FMKILLCHEATER
|
bool | Get all the services | ||
AWD_FMKILLSTREAKSDM
|
bool | Get all the services | ||
AWD_FMMOSTFLIPSINONEVEHICLE
|
int | Get all the services | ||
AWD_FMMOSTKILLSGANGHIDE
|
bool | Get all the services | ||
AWD_FMMOSTKILLSSURVIVE
|
bool | Get all the services | ||
AWD_FMMOSTSPINSINONEVEHICLE
|
int | Get all the services | ||
AWD_FMOVERALLKILLS
|
int | Get all the services | ||
AWD_FMPICKUPDLCCRATE1ST
|
bool | Get all the services | ||
AWD_FMRACEWORLDRECHOLDER
|
bool | Get all the services | ||
AWD_FMRALLYWONDRIVE
|
int | Get all the services | ||
AWD_FMRALLYWONNAV
|
int | Get all the services | ||
AWD_FMREVENGEKILLSDM
|
int | Get all the services | ||
AWD_FMSHOOTDOWNCOPHELI
|
int | Get all the services | ||
AWD_FMTATTOOALLBODYPARTS
|
bool | Get all the services | ||
AWD_FMTIME5STARWANTED
|
u64 | Get all the services | ||
AWD_FMWINAIRRACE
|
int | Get all the services | ||
AWD_FMWINALLRACEMODES
|
bool | Get all the services | ||
AWD_FMWINCUSTOMRACE
|
bool | Get all the services | ||
AWD_FMWINEVERYGAMEMODE
|
bool | Get all the services | ||
AWD_FMWINRACETOPOINTS
|
int | Get all the services | ||
AWD_FMWINSEARACE
|
int | Get all the services | ||
AWD_HOLD_UP_SHOPS
|
int | MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A | ||
AWD_KILL_CARRIER_CAPTURE
|
int | Kill a package carrier in Capture | ||
AWD_KILL_PSYCHOPATHS
|
int | Kill psychopaths | ||
AWD_KILL_TEAM_YOURSELF_LTS
|
int | Kill the entire team yourself in LTS | ||
AWD_KILLS_ASSAULT_RIFLE
|
int | MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_KILLS_MACHINEGUN
|
int | MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_LAPDANCES
|
int | MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA | ||
AWD_LESTERDELIVERVEHICLES
|
int | Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed. | ||
AWD_MENTALSTATE_TO_NORMAL
|
int | Return your Mental State to Normal | ||
AWD_NIGHTVISION_KILLS
|
int | Get kills while wearing Night Vision | ||
AWD_NO_ARMWRESTLING_WINS
|
int | MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
AWD_NO_HAIRCUTS
|
int | MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
AWD_ODISTRACTCOPSNOEATH
|
int | Distract Cops Over Here Distracted cops without dying ~1~ times. | ||
AWD_ONLY_PLAYER_ALIVE_LTS
|
int | Be the only player alive at the end of LTS | ||
AWD_PARACHUTE_JUMPS_20M
|
int | MP Char 1 - Number of parachute jumps below 20m | ||
AWD_PARACHUTE_JUMPS_50M
|
int | MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL | ||
AWD_PASSENGERTIME
|
u64 | MP Char 0 - Time spent being a passenger in minutes Award | ||
AWD_PICKUP_CAP_PACKAGES
|
int | Pick up Capture Packages | ||
AWD_RACES_WON
|
int | MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL | ||
AWD_SECURITY_CARS_ROBBED
|
int | MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA | ||
AWD_STORE_20_CAR_IN_GARAGES
|
bool | Store 20 vehicles in your Garages | ||
AWD_TAKEDOWNSMUGPLANE
|
int | Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down. | ||
AWD_TEMPAWARDBOOL
|
bool | Teamp stats | ||
AWD_TEMPAWARDFLOAT
|
float | Teamp stats | ||
AWD_TEMPAWARDINT
|
int | Teamp stats | ||
AWD_TIME_IN_HELICOPTER
|
u64 | MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
AWD_TRADE_IN_YOUR_PROPERTY
|
int | Trade in your property | ||
AWD_VEHICLE_JUMP_OVER_40M
|
int | MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD | ||
AWD_VEHICLES_JACKEDR
|
int | MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A | ||
AWD_WIN_AT_DARTS
|
int | MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA | ||
AWD_WIN_CAPTURE_DONT_DYING
|
int | Win a Capture without dying | ||
AWD_WIN_CAPTURES
|
int | Win Captures | ||
AWD_WIN_LAST_TEAM_STANDINGS
|
int | Win Last Team Standings | ||
BAD_SPORT_BITSET
|
int | MP Char 0 - stores if the player cheated with this character | ||
BAILED_FROM_VEHICLE
|
int | Number of times jumped out of a moving vehicle. | ||
BANK_BALANCE
|
s64 | Banked Cash. | ||
BAT_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BAT_DEATHS
|
int | Number of times Michael killed by weapon | ||
BAT_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
BAT_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BAT_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BAT_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
BAT_HITS
|
int | Number of times Michael hit with weapon | ||
BAT_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BAT_KILLS
|
int | Number of times Michael killed with weapon | ||
BETAMOUNT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BICYCLE_EXPLODED
|
int | Number of bicycle exploded | ||
BIGGEST_VICTIM
|
userid | MP Char 0 - PERSONAL -Number of silent kills | ||
BIGGEST_VICTIM_KILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BIGGEST_VICTIM_NAME
|
string | MP Char 0 - PERSONAL -Number of silent kills | ||
BIKES_EXPLODED
|
int | Number of bikes exploded | ||
BJWINS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BOAT_ACCESS
|
bool | Says if the player has access to a Boat for . | ||
BOATS_EXPLODED
|
int | Number of boats exploded | ||
BOTTLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BOTTLE_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
BOTTLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
BOTTLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
BOTTLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BOTTLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BOTTLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
BOTTLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
BOTTLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
BOTTLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BOTTLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
BOTTLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
BOUNTPLACED
|
int | Bounties placed on you | ||
BOUNTSONU
|
int | Bounties placed on other players by you | ||
BOUNTTARG
|
int | Bounties placed on other players by you | ||
BREATHING_APPAR_BOUGHT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
BRONZE_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BRONZE_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
BULLPUP_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
BULLPUP_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
BULLPUP_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
BULLPUP_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
BULLPUP_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
BULLPUP_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
BULLPUP_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
BULLPUP_HITS
|
int | Number of times mp char 0 hit with weapon | ||
BULLPUP_IN_POSSESSION
|
bool | Is weapon in inventory | ||
BULLPUP_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
BULLPUP_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
BUSTED
|
int | Number of times the player was arrested | ||
BUZZARD_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
BUZZARD_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
BUZZARD_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
BUZZARD_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
BUZZARD_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
BUZZARD_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
BUZZARD_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
BUZZARD_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
BUZZARD_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
BUZZARD_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
BUZZARD_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
BUZZARD_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
BUZZARD_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
CALLS_MADE_TO_NPC
|
int | phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned) | ||
CALLS_MADE_TO_PLAYERS
|
int | phone calls made to other players | ||
CAPTURE_END
|
int | No of races ended | ||
CAPTURE_START
|
int | No of races started | ||
CARS_COPS_EXPLODED
|
int | Number of cop cars exploded | ||
CARS_EXPLODED
|
int | Number of cars exploded | ||
CASH_GIFT
|
int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_CREDITED
|
u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_DEBITED
|
u64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_NEW
|
s64 | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASH_GIFT_RECEIVED
|
int | TO GIVE PLAYER THE CASH GIFT THEY LOST | ||
CASHPACK_AMOUNT_PENDING
|
s64 | Amount of cash pending to be consumed by the player. | ||
CASHPACK_USDE_PENDING
|
float | Amount of USDE cash pending to be consumed by the player. | ||
CHALLENGE_LAUNCH_TIME
|
u64 | Toggle names on big radar | ||
CHAR_ABILITY_1_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_ABILITY_2_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ABILITY_3_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ACH45_TRACKER
|
int | MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay | ||
CHAR_CARMODWHCOL_VIEWED_0
|
int | MP Char 0 - Car Wheels Color Viewed Bitset 0 | ||
CHAR_CARMODWHCOL_VIEWED_1
|
int | MP Char 0 - Car Wheels Color Viewed Bitset 1 | ||
CHAR_CARMODWHEELS_VIEWED_0
|
int | MP Char 0 - Car Wheels Viewed Bitset 0 | ||
CHAR_CARMODWHEELS_VIEWED_1
|
int | MP Char 0 - Car Wheels Viewed Bitset 1 | ||
CHAR_CARMODWHEELS_VIEWED_2
|
int | MP Char 0 - Car Wheels Viewed Bitset 2 | ||
CHAR_CARMODWHEELS_VIEWED_3
|
int | MP Char 0 - Car Wheels Viewed Bitset 3 | ||
CHAR_CARMODWHEELS_VIEWED_4
|
int | MP Char 0 - Car Wheels Viewed Bitset 4 | ||
CHAR_CARMODWHEELS_VIEWED_5
|
int | MP Char 0 - Car Wheels Viewed Bitset 5 | ||
CHAR_CARMODWHEELS_VIEWED_6
|
int | MP Char 0 - Car Wheels Viewed Bitset 6 | ||
CHAR_CARMODWHEELS_VIEWED_7
|
int | MP Char 0 - Car Wheels Viewed Bitset 7 | ||
CHAR_CARPAINTPRIME_VIEW_0
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 0 | ||
CHAR_CARPAINTPRIME_VIEW_1
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 1 | ||
CHAR_CARPAINTPRIME_VIEW_2
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 2 | ||
CHAR_CARPAINTPRIME_VIEW_3
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 3 | ||
CHAR_CARPAINTPRIME_VIEW_4
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 4 | ||
CHAR_CARPAINTPRIME_VIEW_5
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 5 | ||
CHAR_CARPAINTPRIME_VIEW_6
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 6 | ||
CHAR_CARPAINTPRIME_VIEW_7
|
int | MP Char 0 - Primary Car Paints Viewed Bitset 7 | ||
CHAR_CARPAINTSEC_VIEW_0
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 0 | ||
CHAR_CARPAINTSEC_VIEW_1
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 1 | ||
CHAR_CARPAINTSEC_VIEW_2
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 2 | ||
CHAR_CARPAINTSEC_VIEW_3
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 3 | ||
CHAR_CARPAINTSEC_VIEW_4
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 4 | ||
CHAR_CARPAINTSEC_VIEW_5
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 5 | ||
CHAR_CARPAINTSEC_VIEW_6
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 6 | ||
CHAR_CARPAINTSEC_VIEW_7
|
int | MP Char 0 - Secondary Car Paints Viewed Bitset 7 | ||
CHAR_CHANGE_TANK_ADMIN
|
int | REMOVE THE TANK BY THE SCADMIN | ||
CHAR_CREATOR_BIKE
|
int | Character creator bike | ||
CHAR_CREATOR_FAMILY
|
int | MP Char 0 - Head Blend Family Value | ||
CHAR_CREATOR_FLYING
|
int | Character creator flying | ||
CHAR_CREATOR_ILLEGAL
|
int | MP Char 0 - Head Blend Illegal Value | ||
CHAR_CREATOR_LEGAL
|
int | MP Char 0 - Head Blend Legal Value | ||
CHAR_CREATOR_LUNG
|
int | Character creator lung | ||
CHAR_CREATOR_MECHANIC
|
int | Character creator mechanic | ||
CHAR_CREATOR_PARTY
|
int | MP Char 0 - Head Blend Party Value | ||
CHAR_CREATOR_SHOOTING
|
int | Character creator shooting | ||
CHAR_CREATOR_SLEEP
|
int | MP Char 0 - Head Blend Sleep Value | ||
CHAR_CREATOR_SPORT
|
int | MP Char 0 - Head Blend Sport Value | ||
CHAR_CREATOR_STAMINA
|
int | Character creator stamina | ||
CHAR_CREATOR_STEALTH
|
int | Character creator stealth | ||
CHAR_CREATOR_STRENGTH
|
int | Character creator strength | ||
CHAR_CREATOR_TV
|
int | MP Char 0 - Head Blend TV Value | ||
CHAR_CREWUNLOCK_1_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_1_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_CREWUNLOCK_2_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_3_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_4_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CREWUNLOCK_5_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_CURRENT_ARMOUR
|
int | MP Char 0 - Players current health | ||
CHAR_CURRENT_HEALTH
|
int | MP Char 0 - Players current health | ||
CHAR_CURRENT_WANTED
|
int | MP Char 0 - Players current health | ||
CHAR_DATE_CREATED
|
date | MP Char 0 - The Date the player created this character | ||
CHAR_DATE_RANKUP
|
date | MP Char 0 - The Date the player last ranked up | ||
CHAR_EQUIPPED_ADDONS
|
int | MP Char 0 - Equipped addons | ||
CHAR_FM_ABILITY_1_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_ABILITY_2_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_ABILITY_3_UNLCK
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_CARMOD_1_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 1 | ||
CHAR_FM_CARMOD_2_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_3_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_4_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_5_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_6_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CARMOD_7_UNLCK
|
int | MP Char 0 - Player CarMod Unlocked bitset 2 | ||
CHAR_FM_CLOTHES_10_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_11_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 1 | ||
CHAR_FM_CLOTHES_2_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 2 | ||
CHAR_FM_CLOTHES_3_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_4_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_5_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_6_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_7_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_8_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_CLOTHES_9_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_FORCED_HAIR_ITEM
|
int | MP Char 0 - Item that force removed players hair | ||
CHAR_FM_FORCED_HAIR_TYPE
|
int | MP Char 0 - Type that force removed players hair | ||
CHAR_FM_HAIRCUT_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_FM_HEALTH_1_UNLCK
|
int | MP Char 0 - Player Health Unlocked bitset 1 | ||
CHAR_FM_HEALTH_2_UNLCK
|
int | MP Char 0 - Player Health Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_1_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_2_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_3_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_4_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_5_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_6_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_7_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 1 | ||
CHAR_FM_PACKAGE_8_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PACKAGE_9_COLLECT
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_FM_PLAT_AWARD_COUNT
|
int | MP Char 0 - Number Of Platinum Awards a Player has | ||
CHAR_FM_RACE_RECORD_TIMES
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_FM_STORED_HAIRDO
|
int | MP Char 0 - Stored player hairdo | ||
CHAR_FM_STORED_HAIRDO_SA
|
int | Shop ped apparel save data | ||
CHAR_FM_VEHICLE_1_UNLCK
|
int | MP Char 0 - Player Vehicle Unlocked bitset 1 | ||
CHAR_FM_VEHICLE_2_UNLCK
|
int | MP Char 0 - Player Vehicle Unlocked bitset 2 | ||
CHAR_FM_WEAP_ADDON_1_EQUIP
|
int | MP Char 0 - Equipped addons bitset 1 | ||
CHAR_FM_WEAP_ADDON_1_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_FM_WEAP_ADDON_2_EQUIP
|
int | MP Char 0 - Equipped addons bitset 2 | ||
CHAR_FM_WEAP_ADDON_2_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_FM_WEAP_ADDON_3_EQUIP
|
int | MP Char 0 - Equipped addons bitset 3 | ||
CHAR_FM_WEAP_ADDON_3_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_FM_WEAP_ADDON_4_EQUIP
|
int | MP Char 0 - Equipped addons bitset 4 | ||
CHAR_FM_WEAP_ADDON_4_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_FM_WEAP_ADDON_5_EQUIP
|
int | MP Char 0 - Equipped addons bitset 5 | ||
CHAR_FM_WEAP_ADDON_5_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
CHAR_FM_WEAP_EQUIPPED
|
int | MP Char 0 - Equipped weapons bitset | ||
CHAR_FM_WEAP_EQUIPPED2
|
int | MP Char 0 - Equipped weapons bitset 2 | ||
CHAR_FM_WEAP_FREE
|
int | MP Char 0 - Cost Free weapons bitset | ||
CHAR_FM_WEAP_FREE2
|
int | MP Char 0 - Cost Free weapons bitset 2 | ||
CHAR_FM_WEAP_UNLOCKED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_FM_WEAP_UNLOCKED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_HEIST_1_UNLCK
|
int | MP Char 0 - Player Clothes Unlocked bitset 3 | ||
CHAR_IS_NG_VERSION
|
int | for NG character creator | ||
CHAR_ISACTIVE
|
bool | MP Char 0 - Is this slot being used? | ||
CHAR_JOIN_SOCIAL_CLUB_MSG
|
bool | MP Char 0 - Player missions failed | ||
CHAR_KIT_10_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_10_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_10_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_11_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_11_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_11_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_12_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_12_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_12_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_1_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 1 | ||
CHAR_KIT_1_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_1_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_2_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 2 | ||
CHAR_KIT_2_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_2_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_3_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 3 | ||
CHAR_KIT_3_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_3_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_4_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 4 | ||
CHAR_KIT_4_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_4_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_5_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 5 | ||
CHAR_KIT_5_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_5_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_6_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 6 | ||
CHAR_KIT_6_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_6_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_7_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 7 | ||
CHAR_KIT_7_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_7_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_8_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 8 | ||
CHAR_KIT_8_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_8_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
CHAR_KIT_9_FM_EQUIP
|
int | MP Char 0 - Player Kit equipped bitset 9 | ||
CHAR_KIT_9_FM_UNLCK
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_9_FM_VIEWED
|
int | MP Char 0 - Player Kit Unlocked bitset 2 | ||
CHAR_KIT_FM_PURCHASE
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE10
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE11
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE12
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE4
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE5
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE6
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE7
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE8
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_KIT_FM_PURCHASE9
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_LAST_PLAY_TIME
|
date | MP Char 0 - Players current health | ||
CHAR_MC_FAILED
|
int | MP Char 0 - Player missions failed | ||
CHAR_MC_OVER
|
int | MP Char 0 - Player missions failed | ||
CHAR_MC_STARTED
|
int | MP Char 0 - Player missions started | ||
CHAR_MISSION_FAILED
|
int | MP Char 0 - Player missions over | ||
CHAR_MISSION_OVER
|
int | MP Char 0 - Player missions failed | ||
CHAR_MISSION_PASSED
|
int | MP Char 0 - Player missions passed | ||
CHAR_MISSION_QUIT
|
int | MP Char 0 - Player missions quit | ||
CHAR_MISSION_STARTED
|
int | MP Char 0 - Player missions started | ||
CHAR_MOOD_DM
|
int | Says if the player has access to a Heli for . | ||
CHAR_MOOD_NORMAL
|
int | Says if the player has access to a Heli for . | ||
CHAR_MOOD_RACES
|
int | Says if the player has access to a Heli for . | ||
CHAR_NAME
|
string | MP Char 0 - XP Value | ||
CHAR_NO_FM_PACKAGES_COL
|
int | MP Char 0 - Player Ability Unlocked bitset 2 | ||
CHAR_ONMISSION
|
bool | MP Char 0 - Sets to true when the player is on mission | ||
CHAR_PREFERRED_CREW
|
u64 | preferred crew | ||
CHAR_RANK_FM
|
int | MP Char 0 - XP Value | ||
CHAR_RP_GIFT_ADMIN_BEFORE
|
int | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_RP_GIFT_ADMIN_DATE
|
date | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_RP_GIFT_ADMIN_POSIX
|
u64 | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_SET_RP_GIFT_ADMIN
|
int | SET THE PLAYERS RP BY THE SCADMIN | ||
CHAR_TANK_ADMIN_POSIX
|
u64 | REMOVE THE TANK RP BY THE SCADMIN | ||
CHAR_TOTAL_TIME_MISSION
|
u32 | MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed) | ||
CHAR_WANTED_LEVEL_TIME
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_WANTED_LEVEL_TIME5STAR
|
u64 | MP Char 0 - Wanted Level Time | ||
CHAR_WEAP_ADDON_1_EQUIP
|
int | MP Char 0 - Equipped addons bitset 1 | ||
CHAR_WEAP_ADDON_1_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_WEAP_ADDON_1_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 1 | ||
CHAR_WEAP_ADDON_2_EQUIP
|
int | MP Char 0 - Equipped addons bitset 2 | ||
CHAR_WEAP_ADDON_2_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_WEAP_ADDON_2_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 2 | ||
CHAR_WEAP_ADDON_3_EQUIP
|
int | MP Char 0 - Equipped addons bitset 3 | ||
CHAR_WEAP_ADDON_3_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_WEAP_ADDON_3_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 3 | ||
CHAR_WEAP_ADDON_4_EQUIP
|
int | MP Char 0 - Equipped addons bitset 4 | ||
CHAR_WEAP_ADDON_4_UNLCK
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_WEAP_ADDON_4_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 4 | ||
CHAR_WEAP_ADDON_5_VIEWED
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
CHAR_WEAP_EQUIPPED
|
int | MP Char 0 - Equipped weapons bitset | ||
CHAR_WEAP_EQUIPPED2
|
int | MP Char 0 - Equipped weapons bitset 2 | ||
CHAR_WEAP_FM_PURCHASE
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_FM_PURCHASE2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_FREE
|
int | MP Char 0 - Cost Free weapons bitset | ||
CHAR_WEAP_FREE2
|
int | MP Char 0 - Cost Free weapons bitset 2 | ||
CHAR_WEAP_PURCHASED
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_PURCHASED2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
CHAR_WEAP_UNLOCKED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_WEAP_UNLOCKED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_WEAP_VIEWED
|
int | MP Char 0 - Weapons unlocked bitset | ||
CHAR_WEAP_VIEWED2
|
int | MP Char 0 - Weapons unlocked bitset 2 | ||
CHAR_WEAPON1
|
int | MP Char 0 - Weapon 1 | ||
CHAR_WEAPON2
|
int | MP Char 0 - Weapon 2 | ||
CHAR_XP_FM
|
int | MP Char 0 - XP Value | ||
CHEAT_BITSET
|
int | MP Char 0 - stores if the player cheated with this character | ||
CHEAT_MISSION_FAILED
|
int | MP Char 0 - Player missions over for cheat tracking | ||
CHEAT_MISSION_OVER
|
int | MP Char 0 - Player missions failed for cheat tracking | ||
CHEAT_MISSION_PASSED
|
int | MP Char 0 - Player missions passed for cheat tracking | ||
CHEAT_MISSION_STARTED
|
int | MP Char 0 - Player missions started for cheat tracking | ||
CIGARETTES_BOUGHT
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
CL_BUY_APPARTMENT
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_BUY_GARAGE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_BUY_INSURANCE
|
bool | MP - Stores if player has bought insurance | ||
CL_CALL_FRIEND
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_CALL_MERCENARIES
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_CALL_STRIPPER_HOUSE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_DRIVE_RALLY
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_ENTER_FRIENDS_HOUSE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_FILL_TITAN
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_GANGS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_LOST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GANG_BACKUP_VAGOS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_GONE_OFF_RADAR
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_MOD_CAR_USING_APP
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PHONE_MECH_DROP_CAR
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_A_PLAYLIST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_BOAT_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_FOOT_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_GTA_RACE
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_MISSION_CONTACT
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_ONE_ON_ONE_DM
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_ONE_ON_ONE_RACE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_POINT_TO_POINT
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_PLAY_TEAM_DM
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_PLAY_VEHICLE_DM
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_RACE_MODDED_CAR
|
bool | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
CL_SEND_FRIEND_REQUEST
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_SET_WANTED_LVL_ON_PLAY
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_SURV_A_BOUNTY
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CL_W_WANTED_PLAYER_TV
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
CLEAN_LAPS
|
int | MP Char 0 - Number of clean laps | ||
CLIENT_EVC_BALANCE
|
s64 | CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism. | ||
CLIENT_LAST_UPDATE
|
s64 | Time we last saved client cash values. | ||
CLIENT_PERSONAL_EXCHANGE_RATE
|
float | CLIENT VERSION OF Personal Exchange Rate for that player (PXR) | ||
CLIENT_PVC_BALANCE
|
s64 | CLIENT version of Banked Cash that the player has PAID for with real money. | ||
CLOUD_TIME_CHAR_CREATED
|
int | Posix Timestamp of character creation | ||
CLTHS_ACQUIRED_BERD
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_BERD_1
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_2
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_3
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_4
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_5
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_6
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_BERD_7
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_DECL
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_FEET_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_HAIR_3
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_4
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_5
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_6
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_HAIR_7
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_JBIB
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_JBIB_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_LEGS_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_OUTFIT
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_10
|
int | MP Char 0 - Clothes ACQUIRED | ||
CLTHS_ACQUIRED_PROPS_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_8
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_PROPS_9
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL2_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_3
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_4
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_5
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_6
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_SPECIAL_7
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH_1
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TEETH_2
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_ACQUIRED_TORSO
|
int | MP Char 0 - Clothes Acquired | ||
CLTHS_AVAILABLE_BERD
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_BERD_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_DECL
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_FEET_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_HAIR_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_JBIB_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_LEGS_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_OUTFIT
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_10
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_8
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_PROPS_9
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL2_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_3
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_4
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_5
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_6
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_SPECIAL_7
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH_1
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TEETH_2
|
int | MP Char 0 - Clothes Available | ||
CLTHS_AVAILABLE_TORSO
|
int | MP Char 0 - Clothes Available | ||
CLTHS_USED_BERD
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_BERD_1
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_2
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_3
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_4
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_5
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_6
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_BERD_7
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_DECL
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_FEET_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_HAIR_3
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_4
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_5
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_6
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_HAIR_7
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_JBIB
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_JBIB_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_LEGS_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_OUTFIT
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_10
|
int | MP Char 0 - Clothes USED | ||
CLTHS_USED_PROPS_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_8
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_PROPS_9
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL2_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_3
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_4
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_5
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_6
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_SPECIAL_7
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH_1
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TEETH_2
|
int | MP Char 0 - Clothes Used | ||
CLTHS_USED_TORSO
|
int | MP Char 0 - Clothes Used | ||
CMBTMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CMBTMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CMBTMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CMBTMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CMBTMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CMBTMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CMBTMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CMBTMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CMBTMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CMBTMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CMBTMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CMBTPISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CMBTPISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
CMBTPISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CMBTPISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CMBTPISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CMBTPISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CMBTPISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CMBTPISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CMBTPISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CMBTPISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CMBTPISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CMBTPISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CODE_CRC
|
u32 | Code crc | ||
COMPLETEDAILYOBJ
|
int | Freemode activity phonecall | ||
COMPLETEDAILYOBJTOTAL
|
int | Freemode activity phonecall | ||
CONSECUTIVEDAYCOMPLETED
|
int | Freemode activity phonecall | ||
CONSECUTIVEMONTHCOMPLETE
|
int | Freemode activity phonecall | ||
CONSECUTIVEWEEKCOMPLETED
|
int | Freemode activity phonecall | ||
CONTACT_MISS_0
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_1
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_2
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_3
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_4
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_5
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_6
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_7
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_8
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_9
|
string | MP Char 0 - For keith to store Mission contact names | ||
CONTACT_MISS_HASH_0
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_1
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_10
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_11
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_12
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_13
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_14
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_15
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_16
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_17
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_18
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_19
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_2
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_20
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_21
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_22
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_23
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_24
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_25
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_26
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_27
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_28
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_29
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_3
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_30
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_31
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_32
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_33
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_34
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_35
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_36
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_37
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_38
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_39
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_4
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_40
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_41
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_42
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_43
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_44
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_45
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_46
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_47
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_48
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_49
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_5
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_6
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_7
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_8
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_HASH_9
|
int | Keith - CM Played - COntentID Hash | ||
CONTACT_MISS_RANK
|
int | Keith - Contact Mission Rank | ||
COP_VEHI_DESTROYED_ON_SPREE
|
int | Number of COP vehicles destroyed on spree | ||
COPCARS_ENTERED_AS_CROOK
|
int | Number of times entered a cop car as a crook. | ||
COPS_KILLS_ON_SPREE
|
int | Number Cops killed done on spree. | ||
CP_STOLEN_TUT
|
int | MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script | ||
CP_WEA_AMBUSH
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CP_WELCOMETUT
|
int | MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script | ||
CR_AIRPORTTAKE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_ARMORYTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_BANKHEIST1
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_COUNTHEIST1
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DIFFERENT_DM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DIFFERENT_RACES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_DRUGS_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_CITY
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_COUNTRY
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_LOST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GANGATTACK_VAGOS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_GUNSHOPTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOLDUP_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOOKER_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_HOSTAGE_STEAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_PROP_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_RACES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_RIVAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SELLCARTUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SHIPMENTSTEAL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_SHOWROOM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_STEAL_BIKES
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_STEALVEHICLE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_TRIGGER_TUT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_VANRESCUE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CR_WELCOME
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRARMWREST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRBASEJUMP
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRBNRIFLE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CRBNRIFLE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
CRBNRIFLE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
CRBNRIFLE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CRBNRIFLE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CRBNRIFLE_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
CRBNRIFLE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
CRBNRIFLE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
CRBNRIFLE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CRBNRIFLE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
CRBNRIFLE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
CRDARTS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRDISTRICTCOPS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRDM
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CREW_EMBLEMS_PURCHASED
|
int | MP Char 0 - Viewed Purchased | ||
CREW_LOCAL_TIME_0
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_1
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_2
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_3
|
u64 | Time in a crew | ||
CREW_LOCAL_TIME_4
|
u64 | Time in a crew | ||
CRGANGHIDE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRGOLF
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRHEIST
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRHORDE
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRMISSION
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CROWBAR_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
CROWBAR_DEATHS
|
int | Number of times Michael killed by weapon | ||
CROWBAR_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
CROWBAR_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
CROWBAR_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
CROWBAR_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
CROWBAR_HITS
|
int | Number of times Michael hit with weapon | ||
CROWBAR_IN_POSSESSION
|
bool | Is weapon in inventory | ||
CROWBAR_KILLS
|
int | Number of times Michael killed with weapon | ||
CRPILOTSCHOOL
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRSHOOTRNG
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CRTENNIS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
CTF_HELP_COUNTER
|
int | MP Char 0 - Number of clean laps | ||
DAMAGE_SCAR_AGE_0
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_1
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_10
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_11
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_12
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_13
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_14
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_15
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_16
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_17
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_18
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_19
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_2
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_20
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_21
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_22
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_23
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_3
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_4
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_5
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_6
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_7
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_8
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_AGE_9
|
float | Damage Scar Data - Age | ||
DAMAGE_SCAR_FORCEFRAME_0
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_1
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_10
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_11
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_12
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_13
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_14
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_15
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_16
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_17
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_18
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_19
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_2
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_20
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_21
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_22
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_23
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_3
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_4
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_5
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_6
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_7
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_8
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_FORCEFRAME_9
|
int | Damage Scar Data - force frame | ||
DAMAGE_SCAR_HASH_VALUE_0
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_1
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_10
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_11
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_12
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_13
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_14
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_15
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_16
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_17
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_18
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_19
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_2
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_20
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_21
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_22
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_23
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_3
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_4
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_5
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_6
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_7
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_8
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_HASH_VALUE_9
|
int | Damage Scar Data - Name hashed | ||
DAMAGE_SCAR_NUMBER
|
int | Damage Scar Data - Number of Scars | ||
DAMAGE_SCAR_ROTATION_0
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_1
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_10
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_11
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_12
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_13
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_14
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_15
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_16
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_17
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_18
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_19
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_2
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_20
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_21
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_22
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_23
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_3
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_4
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_5
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_6
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_7
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_8
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_ROTATION_9
|
float | Damage Scar Data - rotation | ||
DAMAGE_SCAR_SCALE_0
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_1
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_10
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_11
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_12
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_13
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_14
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_15
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_16
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_17
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_18
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_19
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_2
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_20
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_21
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_22
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_23
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_3
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_4
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_5
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_6
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_7
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_8
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_SCALE_9
|
float | Damage Scar Data - scale | ||
DAMAGE_SCAR_UVPOS_0
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_1
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_10
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_11
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_12
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_13
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_14
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_15
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_16
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_17
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_18
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_19
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_2
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_20
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_21
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_22
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_23
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_3
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_4
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_5
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_6
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_7
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_8
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_UVPOS_9
|
pos | Damage Scar Data - uv Position | ||
DAMAGE_SCAR_ZONE_0
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_1
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_10
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_11
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_12
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_13
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_14
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_15
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_16
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_17
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_18
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_19
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_2
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_20
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_21
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_22
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_23
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_3
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_4
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_5
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_6
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_7
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_8
|
int | Damage Scar Data - ePedDamageZones zone | ||
DAMAGE_SCAR_ZONE_9
|
int | Damage Scar Data - ePedDamageZones zone | ||
DARTS_SEEN_TUTORIAL
|
bool | MPPLAYER - Checks that the player has seen the darts Tutorial. | ||
DB_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot | ||
DB_HITS
|
int | Number of times mp char 0 hit | ||
DB_HITS_PEDS_VEHICLES
|
int | Number of times mp char 0 hit | ||
DB_KILLS
|
int | Number of times mp char 0 killed | ||
DB_PLAYER_KILLS
|
int | Number of times mp char 0 killed | ||
DB_SHOTS
|
int | Number of times mp char 0 fired | ||
DB_SHOTTIME
|
u32 | Total time shoting a drive by weapon | ||
DDEAL_COKE_QUANTITY
|
float | Quantity of coke in mp char 0 possession | ||
DDEAL_HEROIN_QUANTITY
|
float | Quantity of heroin in mp char 0 possession | ||
DDEAL_METH_QUANTITY
|
float | Quantity of meth in mp char 0 possession | ||
DDEAL_WEED_QUANTITY
|
float | Quantity of weed in mp char 0 possession | ||
DEATHS
|
int | Number of times mp char 0 died | ||
DEATHS_PLAYER
|
int | Number of deaths caused by other players | ||
DEFAULT_STATS_SET
|
bool | MP Char 0 - Shop Data | ||
DIED_IN_DROWNING
|
int | Number of times player died by drowning | ||
DIED_IN_DROWNINGINVEHICLE
|
int | Number of times player died by drowning in vehicle | ||
DIED_IN_EXPLOSION
|
int | Number of times player died by explosion | ||
DIED_IN_FALL
|
int | Number of times player died by fall | ||
DIED_IN_FIRE
|
int | Number of times player died by fire | ||
DIED_IN_ROAD
|
int | Number of times player died in a road accident | ||
DISABLE_DISPLAY_CANCEL_CALL
|
bool | Toggle names on big radar | ||
DIST_BICYCLE
|
float | Total Distance driving a bicycle | ||
DIST_BIKE
|
float | Total Distance driving a bike | ||
DIST_BOAT
|
float | Total Distance driving a boat | ||
DIST_CAR
|
float | Total Distance in a car | ||
DIST_DRIVING_BICYCLE
|
float | Total time driving a bicycle | ||
DIST_DRIVING_BIKE
|
float | Total time driving a bike | ||
DIST_DRIVING_BOAT
|
float | Total time driving a boat | ||
DIST_DRIVING_CAR
|
float | Total Distance driving a car | ||
DIST_DRIVING_HELI
|
float | Total time driving a heli | ||
DIST_DRIVING_PLANE
|
float | Total time driving a plane | ||
DIST_DRIVING_QUADBIKE
|
float | Total time driving a quadbike | ||
DIST_DRIVING_SUBMARINE
|
float | Total time driving a submarine | ||
DIST_HELI
|
float | Total Distance driving a heli | ||
DIST_PLANE
|
float | Total Distance driving a plane | ||
DIST_QUADBIKE
|
float | Total Distance driving a quadbike | ||
DIST_RUNNING
|
float | Total Distance running | ||
DIST_SUBMARINE
|
float | Total Distance driving a submarine | ||
DIST_SWIMMING
|
float | Total Distance driving a swimming | ||
DIST_WALK_ST
|
float | Total Distance walking in Stealth mode | ||
DIST_WALKING
|
float | Total Distance driving a walking | ||
DLC_APPAREL_ACQUIRED_0
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_1
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_10
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_11
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_12
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_13
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_14
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_15
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_16
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_17
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_18
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_19
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_2
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_20
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_21
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_22
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_23
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_24
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_25
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_26
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_27
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_28
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_29
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_3
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_30
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_31
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_32
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_33
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_34
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_4
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_5
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_6
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_7
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_8
|
int | Shop ped apparel save data | ||
DLC_APPAREL_ACQUIRED_9
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_0
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_1
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_10
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_11
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_12
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_13
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_14
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_15
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_16
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_17
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_18
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_19
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_2
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_20
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_21
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_22
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_23
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_24
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_25
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_26
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_27
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_28
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_29
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_3
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_30
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_31
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_32
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_33
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_34
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_4
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_5
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_6
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_7
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_8
|
int | Shop ped apparel save data | ||
DLC_APPAREL_USED_9
|
int | Shop ped apparel save data | ||
DM_COLLECTED_POWER_PLAYER
|
int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
DM_COLLECTED_SHARK_TEST
|
int | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
DM_CURRENT_ASSISTS
|
int | Deathmatch - Total DM ASSISTS player has | ||
DM_CURRENT_DEATHS
|
int | Deathmatch - Total DM DEATHS player has | ||
DM_CURRENT_KILLS
|
int | Deathmatch - Total DM KILLS the player has | ||
DM_END
|
int | No of death matchs ended | ||
DM_HIGHEST_KILLSTREAK
|
int | Deathmatch - HIGHEST DM KILLSTREAK the player has | ||
DM_START
|
int | No of death matchs started | ||
DM_TOTAL_ASSISTS
|
int | Deathmatch - Total DM ASSISTS player has | ||
DM_TOTAL_CASH
|
int | Deathmatch - Total DM CASH player has | ||
DOES_PLAYER_HAVE_VEH_ACCESS
|
bool | True if the player owns a car. | ||
DRUG_DEALING_PROFIT_LOSS
|
int | MP Char 0 - PERSONAL -Money made or lost as a drug dealer | ||
ENTERED_COVER
|
int | Number of times the player has entered cover | ||
ENTERED_COVER_AND_SHOT
|
int | Number of times the player has entered cover and fired a shot or shots | ||
EVC_BALANCE
|
s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
EVC_BALANCE_CLEARED
|
s64 | Total last Cleared amount for stat EVC_BALANCE. | ||
EVC_BANK_BALANCE
|
s64 | Banked Cash that the player has EARN, either in game or via other mechanism. | ||
EVC_BANK_BALANCE_CLEARED
|
s64 | Total last Cleared amount for stat EVC_BANK_BALANCE. | ||
EVC_WALLET_BALANCE
|
s64 | Per-Character Cash that has been EARN in game. | ||
EVC_WALLET_BALANCE_CLEARED
|
s64 | Total last Cleared amount for each character stat EVC_WALLET_BALANCE. | ||
EXPLOSIVE_DAMAGE_HITS
|
int | Number of explosive damage weapons hits. | ||
EXPLOSIVE_DAMAGE_SHOTS
|
int | Number of explosive damage weapons shots. | ||
EXPLOSIVES_USED
|
int | Number of Explosives used | ||
EXTINGUISHER_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
FARTHEST_JUMP_DIST
|
float | Longest jump distance | ||
FASTEST_ARM_WRESTLING_WIN
|
int | MP Char 0 - PERSONAL -Record of fastest arm wrestling win | ||
FASTEST_SPEED
|
float | Fastest speed recorded in a vehicle in meters/h | ||
FAVORITE_WEAPON
|
u32 | The favorite weapon hash. | ||
FAVORITE_WEAPON_HELDTIME
|
u32 | Time held the favotire weapon. | ||
FEATURE_0
|
float | Next gen (Nose) | ||
FEATURE_1
|
float | Next gen (Nose Profile | ||
FEATURE_10
|
float | Next gen (Chin Shape) | ||
FEATURE_11
|
float | Next gen (Neck) | ||
FEATURE_12
|
float | Next gen (Chin Shape) | ||
FEATURE_13
|
float | Next gen (Neck) | ||
FEATURE_14
|
float | Next gen (Chin Shape) | ||
FEATURE_15
|
float | Next gen (Neck) | ||
FEATURE_16
|
float | Next gen (Chin Shape) | ||
FEATURE_17
|
float | Next gen (Neck) | ||
FEATURE_18
|
float | Next gen (Neck) | ||
FEATURE_19
|
float | Next gen (Neck) | ||
FEATURE_2
|
float | Next gen (Nose Tip) | ||
FEATURE_20
|
float | Next gen (Neck) | ||
FEATURE_3
|
float | Next gen(Brow) | ||
FEATURE_4
|
float | Next gen (Cheek) | ||
FEATURE_5
|
float | Next gen (Cheek Shape) | ||
FEATURE_6
|
float | Next gen (Eyes) | ||
FEATURE_7
|
float | Next gen (Lips) | ||
FEATURE_8
|
float | Next gen (Jaw) | ||
FEATURE_9
|
float | Next gen (Chin) | ||
FIRES_EXTINGUISHED
|
int | Number of fires extinguished | ||
FIRES_STARTED
|
int | Number of fires started | ||
FLIGHT_TIME
|
float | Average speed when driving a car or a bike | ||
FLY_UNDER_BRIDGES
|
int | Number of times flown under a bridge | ||
FLYING_ABILITY
|
int | Flying modifier | ||
FM_ACT_PH2
|
int | Freemode activity phonecall | ||
FM_ACT_PH3
|
int | Freemode activity phonecall | ||
FM_ACT_PH4
|
int | Freemode activity phonecall | ||
FM_ACT_PH5
|
int | Freemode activity phonecall | ||
FM_ACT_PHN
|
int | Freemode activity phonecall | ||
FM_BUYGAR_DONE
|
bool | Set when the character completes the FM race tutorial | ||
FM_CELLPHONE_BACKGROUND
|
int | Import export stats | ||
FM_CELLPHONE_QUICKLAUNCH
|
int | Phone stats | ||
FM_CELLPHONE_RINGTONE
|
int | Import export stats | ||
FM_CELLPHONE_THEME
|
int | Import export stats | ||
FM_CELLPHONE_VIBRATE
|
int | Import export stats | ||
FM_CHANGECHAR_ASKED
|
bool | Set when the character completes the FM race tutorial | ||
FM_CHAR_STATS1
|
bool | Tracks if NMH has been displayed | ||
FM_CHAR_STATS2
|
bool | Tracks if NMH has been displayed | ||
FM_CHAT_OPTION
|
int | Number of turbo starts at start of race | ||
FM_CMODTUT_DONE
|
bool | Set when the character completes the FM Car Mod tutorial | ||
FM_CUT_DONE
|
int | Track which cutscenes have beend done | ||
FM_HOLDTUT_DONE
|
bool | Set when the character completes the FM Hold Up tutorial | ||
FM_IMP_EXP
|
int | Import export stats | ||
FM_INTRO_CUT_DONE
|
bool | Set when the character has seen the Freemode Intro | ||
FM_INTRO_MISS_DONE
|
bool | Set when the character completes the FM intro mission | ||
FM_NON_MISS_HELP_TEXT
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_GTA1
|
int | Tracks if GTA help has been displayed | ||
FM_NON_MS_HELP_TEXT2
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT3
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT4
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT5
|
int | Tracks if NMH has been displayed | ||
FM_NON_MS_HELP_TEXT6
|
int | Tracks if NMH has been displayed | ||
FM_NOTUT_DONE
|
bool | Set when the character chooses not to do the tutorials | ||
FM_PRIM_COLOUR
|
int | MP Char 0 - Colour the player set the car at | ||
FM_RACEPOSITION
|
int | Set when the character completes the FM race tutorial | ||
FM_RACETUT_DONE
|
bool | Set when the character completes the FM race tutorial | ||
FM_SECO_COLOUR
|
int | MP Char 0 - Colour the player set the car at | ||
FM_SPAWN_FLAG
|
bool | Tracks if NMH has been displayed | ||
FM_SPAWN_HEADING
|
float | Tracks if NMH has been displayed | ||
FM_SPAWN_POSITION
|
pos | Tracks if NMH has been displayed | ||
FM_TRIGTUT_DONE
|
bool | Set when the character completes the FM trigger tutorial | ||
FM_VEH_TX1
|
int | Freemode activity phonecall | ||
FRONT_END_JIP_UNLOCKED
|
bool | True when the character has gotten through the tutorial | ||
FULLSCREEN_TV_TEXT
|
bool | Tracks if NMH has been displayed | ||
GANGHIDWINS
|
int | MIssion created mission Wins | ||
GCLUB_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GCLUB_DEATHS
|
int | Number of times Michael killed by weapon | ||
GCLUB_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
GCLUB_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GCLUB_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GCLUB_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
GCLUB_HITS
|
int | Number of times Michael hit with weapon | ||
GCLUB_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GCLUB_KILLS
|
int | Number of times Michael killed with weapon | ||
GHKILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
GOLD_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLD_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
GOLF_HOLE_IN_ONES
|
int | MP Char 0 - number of hole in ones | ||
GRENADE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GRENADE_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRENADE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
GRENADE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
GRENADE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GRENADE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GRENADE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRENADE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GRENADE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
GRENADE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
GRNLAUNCH_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
GRNLAUNCH_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
GRNLAUNCH_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
GRNLAUNCH_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
GRNLAUNCH_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
GRNLAUNCH_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
GRNLAUNCH_HITS
|
int | Number of times mp char 0 hit with weapon | ||
GRNLAUNCH_IN_POSSESSION
|
bool | Is weapon in inventory | ||
GRNLAUNCH_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
GRNLAUNCH_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
HAMMER_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
HAMMER_DEATHS
|
int | Number of times Michael killed by weapon | ||
HAMMER_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
HAMMER_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
HAMMER_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
HAMMER_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
HAMMER_HITS
|
int | Number of times Michael hit with weapon | ||
HAMMER_IN_POSSESSION
|
bool | Is weapon in inventory | ||
HAMMER_KILLS
|
int | Number of times Michael killed with weapon | ||
HAS_CHAR_QUIT_SPECCAM_CTF
|
int | Spectator Cam - If they quit whilst on spectator cam. CTF MODE | ||
HAS_CHAR_QUIT_SPECCAM_LTS
|
int | Spectator Cam - If they quit whilst on spectator cam LTS Mode. | ||
HAS_CHAR_QUIT_SPECCAM_MISS
|
int | Spectator Cam - If they quit whilst on spectator cam. On Mission | ||
HAS_CHAR_QUIT_SPECCAM_SUR
|
int | Spectator Cam - If they quit whilst on spectator cam Survival Mode. | ||
HAS_CHAR_WON_TOURNAMENT
|
bool | track if player has won a tournament | ||
HEADBLEND_DAD_BEARD
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_BEARD_TEX
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_EYEB
|
int | MP Char 0 - Head Blend Dads Eyebrow | ||
HEADBLEND_DAD_HAIR
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DAD_HAIR_TEX
|
int | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_DOM
|
float | MP Char 0 - Head Blend Parent Dominance | ||
HEADBLEND_GEOM_BLEND
|
float | MP Char 0 - Head Blend Geometry Blend | ||
HEADBLEND_MUM_EYEB
|
int | MP Char 0 - Head Blend Mums Eyebrow | ||
HEADBLEND_MUM_HAIR
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_HAIR_TEX
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_MAKEUP
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_MUM_MAKEUP_TEX
|
int | MP Char 0 - Head Blend Variation Blend | ||
HEADBLEND_OVER_BLEMISH_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BASE_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BEARD_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_BLUSHER
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_DAMAGE_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_EYEBRW_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_MAKEUP_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_OVERLAY_WETHR_PC
|
float | MP Char 0 - Head Blend Overlay Texture | ||
HEADBLEND_TEX_BLEND
|
float | MP Char 0 - Head Blend Texture Blend | ||
HEADBLEND_VAR_BLEND
|
float | MP Char 0 - Head Blend Variation Blend | ||
HEADBLENDOVERLAYCUTS_PC
|
float | Next gen (Neck) | ||
HEADBLENDOVERLAYMOLES_PC
|
float | Next gen (Neck) | ||
HEADSHOTS
|
int | Number of times mp char 0 killed by headshot | ||
HEIST_COMPLETION
|
int | MP Char 0 - MISSIONS -Heist Missions completed (%) | ||
HEIST_PROGRESS_HASH
|
int | Help text display | ||
HEIST_TOTAL_TIME
|
u64 | MP Char 0 - MISSIONS -Total time spent on Heist | ||
HEISTS_ORGANISED
|
int | MP Char 0 - MISSIONS -Number of Heists Organised | ||
HELI_ACCESS
|
bool | Says if the player has access to a Heli for . | ||
HELIS_EXPLODED
|
int | Number of helis exploded | ||
HELMET_CURRENT_COLOR
|
int | Is weapon in inventory | ||
HELP_BASEJUMP_TEXT
|
int | No of times help has been displayed | ||
HELP_RACES_TEXT
|
int | No of times help has been displayed | ||
HELP_THUMB_VOTE
|
int | No of times help has been displayed | ||
HIGHEST_JUMP_REACHED
|
float | Highest jump distance | ||
HIGHEST_NO_MULTIPLE_KILLS
|
int | MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds) | ||
HIGHEST_SKITTLES
|
int | Number of Peds Run down | ||
HIGHEST_WANTD_LEVEL_ESCAPE
|
int | MP Char 0 - PERSONAL -Highest wanted level escaped from | ||
HITS
|
int | Number of times mp char 0 hit | ||
HITS_PEDS_VEHICLES
|
int | Number of times mp char 0 hit | ||
HOLDUPS_BITSET
|
int | MP Char 0 - Which hold ups have been done already | ||
HORDELVL
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HORDEWINS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HORDKILLS
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
HUNTER_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
HUNTER_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
HUNTER_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
HUNTER_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
HUNTER_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
HUNTER_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
HUNTER_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
HUNTER_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
HUNTER_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
HUNTER_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
HUNTER_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
HUNTER_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
HUNTER_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
HVYSNIPER_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
HVYSNIPER_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
HVYSNIPER_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
HVYSNIPER_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
HVYSNIPER_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
HVYSNIPER_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
HVYSNIPER_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
HVYSNIPER_HITS
|
int | Number of times mp char 0 hit with weapon | ||
HVYSNIPER_IN_POSSESSION
|
bool | Is weapon in inventory | ||
HVYSNIPER_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
HVYSNIPER_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
INCR_DEFAULTMISS
|
int | MP Char 0 - If the game cannot find a mission to increment this one will do | ||
INTERNET_BANK_BALANCE
|
s64 | players banking cash through the in-game internet. | ||
IS_CHAR_IN_SPECCAM_CTF
|
int | Spectator Cam - When a player goes onto spectator cam CTF MODE | ||
IS_CHAR_IN_SPECCAM_LTS
|
int | Spectator Cam - When a player goes onto spectator cam LTS Mode | ||
IS_CHAR_IN_SPECCAM_MISS
|
int | Spectator Cam - When a player goes onto spectator cam On Mission | ||
IS_CHAR_IN_SPECCAM_SUR
|
int | Spectator Cam - When a player goes onto spectator cam Survival Mode | ||
JOBS_JOINED_ON_PHONE
|
int | MP Char 0 - PERSONAL -Total number of jobs joined through the phone | ||
KILLS
|
int | Number of times mp char 0 killed | ||
KILLS_ARMED
|
int | Number of Armed kills | ||
KILLS_BY_OTHERS
|
int | Peds killed by other players | ||
KILLS_COP
|
int | Number of Cops killed | ||
KILLS_ENEMY_GANG_MEMBERS
|
int | Enemy Gang members killed | ||
KILLS_FRIENDLY_GANG_MEMBERS
|
int | Friendly Gang members killed | ||
KILLS_IN_FREE_AIM
|
float | number of kills in free aim | ||
KILLS_INNOCENTS
|
int | Number of ped's killed | ||
KILLS_PLAYERS
|
int | Number of players killed | ||
KILLS_STEALTH
|
int | Number of stealth kills | ||
KILLS_SWAT
|
int | Number of Swat killed | ||
KNIFE_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
KNIFE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
KNIFE_DEATHS
|
int | Number of times Michael killed by weapon | ||
KNIFE_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
KNIFE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
KNIFE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
KNIFE_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
KNIFE_HITS
|
int | Number of times Michael hit with weapon | ||
KNIFE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
KNIFE_KILLS
|
int | Number of times Michael killed with weapon | ||
LAP_DANCED_BOUGHT
|
int | MP Char 0 - PERSONAL -Total number of lap dances bought | ||
LARGE_ACCIDENTS
|
int | Number of large accidents. | ||
LAST_CHASE_TIME
|
float | Duration of the last cop chase. | ||
LAST_PLAYED_CORONA_ANIM
|
int | Last animation played in corona | ||
LAST_PLAYED_CORONA_ANIM_TY
|
int | Last type of animation played in corona | ||
LAST_PLAYED_CORONA_RADIO
|
int | Last radio station selected in corona | ||
LAST_UNLOCKED_FM_WEAPON
|
int | Tracks if NMH has been displayed | ||
LAST_UNLOCKED_WEAPON
|
int | Tracks if NMH has been displayed | ||
LAST_USED_CUSTOM_VEHICLE
|
int | Time limit for one on one death match | ||
LAST_USED_PARACHUTE
|
int | save which one they used and initialise with that in the next corona | ||
LAZER_BULLET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
LAZER_BULLET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
LAZER_BULLET_HEADSHOTS
|
int | Number of times mp char 1 killed by headshot with weapon | ||
LAZER_BULLET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
LAZER_BULLET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
LAZER_BULLET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
LAZER_BULLET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
LAZER_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
LAZER_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
LAZER_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
LAZER_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
LAZER_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
LAZER_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
LEADERBOARD_PLAYING_TIME
|
u64 | Total Playing time in multiplayer. | ||
LONGEST_2WHEEL_DIST
|
float | Longest 2 wheel distance in a vehicle | ||
LONGEST_2WHEEL_TIME
|
u32 | Longest 2 wheel time in a vehicle | ||
LONGEST_CAM_TIME_DRIVING
|
u32 | Longest time spent driving in cinematic camera in milliseconds. | ||
LONGEST_CHASE_TIME
|
float | Duration of the longest cop chase. | ||
LONGEST_DRIVE_NOCRASH
|
float | Longest Drive Without a crash | ||
LONGEST_KILLING_SPREE
|
u32 | Longest killing count in spree. | ||
LONGEST_KILLING_SPREE_TIME
|
u32 | Longest killing time count in spree. | ||
LONGEST_PLAYING_TIME
|
u32 | Longest Playing time since last death. | ||
LONGEST_STOPPIE_DIST
|
float | Longest stoppie distance in a bike | ||
LONGEST_STOPPIE_TIME
|
u32 | Longest stoppie time in a bike | ||
LONGEST_SURVIVED_FREEFALL
|
float | Longest Survived free fall in meters. | ||
LONGEST_WHEELIE_DIST
|
float | Longest wheelie time in a bike | ||
LONGEST_WHEELIE_TIME
|
u32 | Longest wheelie time in a bike | ||
LOTTERY_TICKETS_BOUGHT
|
int | Stores number of lottery tickets bought | ||
LTS_END
|
int | No of races ended | ||
LTS_START
|
int | No of races started | ||
LUNG_CAPACITY
|
int | Lung capacity modifier | ||
MAINTAIN_XP_WITH_LEADB
|
int | MP Char 0 - Player Kit Unlocked bitset 1 | ||
MANUAL_SAVED
|
int | Number of times saved the game manually | ||
MCMWINS
|
int | MIssion created mission Wins | ||
MESH_HEAD0
|
int | MP Char 0 - head mesh config | ||
MESH_HEAD1
|
int | MP Char 0 - head mesh config | ||
MESH_HEAD2
|
int | MP Char 0 - head mesh config | ||
MESH_HEADBLEND
|
float | MP Char 0 - head mesh config | ||
MESH_ISPARENT
|
bool | MP Char 0 - head mesh config | ||
MESH_TEX0
|
int | MP Char 0 - head mesh config | ||
MESH_TEX1
|
int | MP Char 0 - head mesh config | ||
MESH_TEX2
|
int | MP Char 0 - head mesh config | ||
MESH_TEXBLEND
|
float | MP Char 0 - head mesh config | ||
MESH_VARBLEND
|
float | MP Char 0 - head mesh config | ||
MG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
MG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
MG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
MG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
MG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
MG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
MG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
MG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
MG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
MG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
MICROSMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
MICROSMG_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
MICROSMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
MICROSMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
MICROSMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
MICROSMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
MICROSMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
MICROSMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MICROSMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
MICROSMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
MICROSMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
MICROSMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
MINIGAME_END
|
int | No of races ended | ||
MINIGAME_START
|
int | No of races started | ||
MINIGUNS_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
MINIGUNS_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
MINIGUNS_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
MINIGUNS_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
MINIGUNS_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
MINIGUNS_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
MINIGUNS_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MINIGUNS_HITS
|
int | Number of times mp char 0 hit with weapon | ||
MINIGUNS_IN_POSSESSION
|
bool | Is weapon in inventory | ||
MINIGUNS_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
MINIGUNS_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
MISS_XP_EARNED
|
int | MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30) | ||
MISSION_NAME
|
label | Current Mission name | ||
MOLOTOV_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
MOLOTOV_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MOLOTOV_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
MOLOTOV_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
MOLOTOV_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
MOLOTOV_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
MOLOTOV_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
MOLOTOV_HITS
|
int | Number of times mp char 0 hit with weapon | ||
MOLOTOV_IN_POSSESSION
|
bool | Is weapon in inventory | ||
MOLOTOV_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
MOLOTOV_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
MONEY_EARN_BANK_INTEREST
|
int | Money Earn for bank interest | ||
MONEY_EARN_BETTING
|
int | Money Earn in Betting | ||
MONEY_EARN_DAILY_OBJECTIVE
|
s64 | Money Earn for bank interest | ||
MONEY_EARN_GOOD_SPORT
|
int | Money Earn in Good Sport Reward | ||
MONEY_EARN_JOBS
|
int | Money Earn in Jobs | ||
MONEY_EARN_JOBSHARED
|
int | Money Earn in Shared Cash | ||
MONEY_EARN_PICKED_UP
|
int | Money Earn in Picked Up | ||
MONEY_EARN_ROCKSTAR_AWARD
|
int | Money Earn in Rockstar Award | ||
MONEY_EARN_SELLING_VEH
|
int | Money Earn in Selling Vehicles | ||
MONEY_EARN_SHARED
|
int | Money Earn in Shared Cash | ||
MONEY_SPENT_BETTING
|
int | Money Spent in Betting | ||
MONEY_SPENT_CONTACT_SERVICE
|
int | Money Spent in Contact Services | ||
MONEY_SPENT_DROPPED_STOLEN
|
int | Money Spent in Dropped or Stolen | ||
MONEY_SPENT_HEALTHCARE
|
int | Money Spent in Healthcare | ||
MONEY_SPENT_JOB_ACTIVITY
|
int | Money Spent in Job and Activity Entry Fees | ||
MONEY_SPENT_JOBSHARED
|
int | Money Spent in Job Shared cash | ||
MONEY_SPENT_ON_CLOTHES
|
int | cash spent on clothes | ||
MONEY_SPENT_ON_VEHICLES
|
int | cash spent on vehicles | ||
MONEY_SPENT_ON_WEAPONS
|
int | cash spent on weapons | ||
MONEY_SPENT_PROPERTY_UTIL
|
int | Money Spent in Property and Utilities | ||
MONEY_SPENT_ROCKSTAR_AWARD
|
int | Money Spent in weapons and armor | ||
MONEY_SPENT_SHARED
|
int | Money Spent in Shared cash | ||
MONEY_SPENT_STYLE_ENT
|
int | Money Spent in Style and Entertainment | ||
MONEY_SPENT_VEH_MAINTENANCE
|
int | Money Spent in Vehicles and Maintenance | ||
MONEY_SPENT_WEAPON_ARMOR
|
int | Money Spent in weapons and armor | ||
MOST_ARM_WRESTLING_WINS
|
int | MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson | ||
MOST_FLIPS_IN_ONE_JUMP
|
int | Number of flips in one vehicle jump | ||
MOST_REVENGE_KILL_GLOBAL
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
MOST_REVENGE_KILL_LOCAL
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
MOST_SPINS_IN_ONE_JUMP
|
int | Number of spins in one vehicle jump | ||
MP_CHAR_ARMOUR_1_COUNT
|
int | Armour 1 count for inventory | ||
MP_CHAR_ARMOUR_2_COUNT
|
int | Armour 2 count for inventory | ||
MP_CHAR_ARMOUR_3_COUNT
|
int | Armour 3 count for inventory | ||
MP_CHAR_ARMOUR_4_COUNT
|
int | Armour 4 count for inventory | ||
MP_CHAR_ARMOUR_5_COUNT
|
int | Armour 5 count for inventory | ||
MP_CHAR_STAT_RALLY_ANIM
|
int | The paired anim that should play on rally celebration screen | ||
MP_PSTAT_BOOL0
|
packed | Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
MP_PSTAT_BOOL1
|
packed | Stat with Packed booleans index 1. Takes up to 64 booleans. | ||
MP_PSTAT_BOOL2
|
packed | Stat with Packed booleans index 2. Takes up to 64 booleans. | ||
MP_PSTAT_INT0
|
packed | Stat with Packed integers index 0. Takes up to 8 integers. | ||
MP_PSTAT_INT1
|
packed | Stat with Packed integers index 1. Takes up to 8 integers | ||
MP_PSTAT_INT2
|
packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
MP_TUPSTAT_BOOL0
|
packed | Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
MP_TUPSTAT_INT0
|
packed | Stat with Packed integers index 0. Takes up to 8 integers. | ||
MP_TUPSTAT_INT1
|
packed | Stat with Packed integers index 1. Takes up to 8 integers | ||
MP_TUPSTAT_INT2
|
packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
MP_TUPSTAT_INT3
|
packed | Stat with Packed integers index 2. Takes up to 8 integers | ||
MPBAV_ELEMENT_0
|
int | Big ass vehicle array element 0 | ||
MPBAV_ELEMENT_1
|
int | Big ass vehicle array element 1 | ||
MPBAV_ELEMENT_2
|
int | Big ass vehicle array element 2 | ||
MPBAV_TIME
|
int | Big ass vehicle time stamp | ||
MPGEN_AWD_TEMPAWARDBOOL
|
bool | temp stats | ||
MPGEN_AWD_TEMPAWARDDATE
|
date | temp stats | ||
MPGEN_AWD_TEMPAWARDFLOAT
|
float | temp stats | ||
MPGEN_AWD_TEMPAWARDINT
|
int | temp stats | ||
MPGEN_BRONZE_FLOATGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_BRONZE_FLOATGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_BRONZE_FLOATGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_BRONZE_INTGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_BRONZE_INTGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_BRONZE_INTGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_FLOATGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_FLOATGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_FLOATGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_INTGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_INTGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_GOLD_INTGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_FLOATGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_FLOATGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_FLOATGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_INTGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_INTGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_PLATINUM_INTGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_FLOATGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_FLOATGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_FLOATGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_INTGEN_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_INTGEN_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_SILVER_INTGEN_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPGEN_TEMPSTATBOOL
|
bool | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATDATE
|
date | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATFLOAT
|
float | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATINT
|
int | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATLABEL
|
label | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATSTRING
|
string | Time mp char 4 weapon in inventory(S) | ||
MPGEN_TEMPSTATVEC
|
pos | Time mp char 4 weapon in inventory(S) | ||
MPPLY_ACTIVITY_ENDED
|
int | Number of times cheated | ||
MPPLY_ACTIVITY_QUIT
|
int | Number of times cheated | ||
MPPLY_ACTIVITY_STARTED
|
int | Number of times cheated | ||
MPPLY_ARMWRESTLING_TOTAL_MATCH
|
int | MPPLAYER - Total number of Arm Wrestling matches | ||
MPPLY_ARMWRESTLING_TOTAL_WINS
|
int | MPPLAYER - Total number of Arm Wrestling wins | ||
MPPLY_AUTOMUTE_MESSAGE
|
bool | MPPLAYER - Real money player has spent in store | ||
MPPLY_AVAILABLE_CTF
|
int | Number of CTF a player has available | ||
MPPLY_AVAILABLE_CTF_V
|
int | Number of CTF a player has available (Verified) | ||
MPPLY_AVAILABLE_DMS
|
int | Number of DMs a player has available | ||
MPPLY_AVAILABLE_DMS_V
|
int | Number of DMs a player has available (Verified) | ||
MPPLY_AVAILABLE_LTS
|
int | Number of LTS a player has available | ||
MPPLY_AVAILABLE_LTS_V
|
int | Number of LTS a player has available (Verified) | ||
MPPLY_AVAILABLE_MISSIONS
|
int | Number of Missions a player has available | ||
MPPLY_AVAILABLE_MISSIONS_V
|
int | Number of Missions a player has available (Verified) | ||
MPPLY_AVAILABLE_PARAS
|
int | Number of Parachuting a player has available | ||
MPPLY_AVAILABLE_PARAS_V
|
int | Number of Parachuting a player has available (Verified) | ||
MPPLY_AVAILABLE_RACES
|
int | Number of Races a player has available | ||
MPPLY_AVAILABLE_RACES_V
|
int | Number of Races a player has available (Verified) | ||
MPPLY_AVAILABLE_SURVIVAL
|
int | Number of Survivals a player has available | ||
MPPLY_AVAILABLE_SURVIVAL_V
|
int | Number of Survivals a player has available (Verified) | ||
MPPLY_AVAILABLE_VERSUS
|
int | Number of Versus a player has available | ||
MPPLY_AVAILABLE_VERSUS_V
|
int | Number of Versus a player has available (Verified) | ||
MPPLY_AVERAGE_RTT
|
int | Average client RTT with the host. | ||
MPPLY_AWD_FM_CR_DM_MADE
|
int | Game Awards | ||
MPPLY_AWD_FM_CR_MISSION_SCORE
|
int | Game Awards | ||
MPPLY_AWD_FM_CR_PLAYED_BY_PEEP
|
int | Game Awards | ||
MPPLY_AWD_FM_CR_RACES_MADE
|
int | Game Awards | ||
MPPLY_AWD_TEMPAWARD
|
int | Temp stats | ||
MPPLY_AWD_TEMPAWARDBOOL
|
bool | Temp stats | ||
MPPLY_AWD_TEMPAWARDDATE
|
date | Temp stats | ||
MPPLY_AWD_TEMPAWARDFLOAT
|
float | Temp stats | ||
MPPLY_BAD_CREW_EMBLEM
|
int | Total reports for offensive emblem | ||
MPPLY_BAD_CREW_MOTTO
|
int | Total reports for offensive crew motto | ||
MPPLY_BAD_CREW_NAME
|
int | Total reports of offensive crew name | ||
MPPLY_BAD_CREW_STATUS
|
int | Total reports for offensive crew status | ||
MPPLY_BADSPORT_END
|
date | Number of times player has been muted | ||
MPPLY_BADSPORT_MESSAGE
|
int | Number of times cheated | ||
MPPLY_BADSPORT_START
|
date | Number of times player has been muted | ||
MPPLY_BECAME_BADSPORT_DT
|
date | Number of times cheated | ||
MPPLY_BECAME_BADSPORT_NUM
|
int | Number of times cheated | ||
MPPLY_BECAME_CHEATER_DT
|
date | Number of times cheated | ||
MPPLY_BECAME_CHEATER_NUM
|
int | Number of times cheated | ||
MPPLY_BETTING_ODDS_SETTING
|
int | MP setting, players betting odds format | ||
MPPLY_BIG_FEED_INIT
|
bool | Have the unique and total number of Jobs been saved | ||
MPPLY_BJ_LOST
|
int | MPPLAYER - Distance of longest drive that stopped on the fairway | ||
MPPLY_BJ_WINS
|
int | MPPLAYER - Lowest Score for a Round - Delta vs. Par | ||
MPPLY_BOOKMARKED_CONTENT
|
int | Number of times cheated | ||
MPPLY_BRONZE_FLOATPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_FLOATPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_FLOATPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_INTPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_INTPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_INTPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_BRONZE_INTPLY_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_CAN_SPECTATE
|
bool | Shop ped apparel save data | ||
MPPLY_CAP_CHEAT_END
|
int | CHEAT TRACKING no of missions ended | ||
MPPLY_CAP_CHEAT_QUIT
|
int | CHEAT TRACKING no of missions quit | ||
MPPLY_CAP_CHEAT_START
|
int | CHEAT TRACKING No of missions started | ||
MPPLY_CAP_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_CARAPP_DATA_SENT_0
|
bool | MPPLAYER - CarApp data has been setup for character slot | ||
MPPLY_CARAPP_DATA_SENT_1
|
bool | MPPLAYER - CarApp data has been setup for character slot | ||
MPPLY_CARAPP_DATA_SENT_2
|
bool | MPPLAYER - CarApp data has been setup for character slot | ||
MPPLY_CARAPP_DATA_SENT_3
|
bool | MPPLAYER - CarApp data has been setup for character slot | ||
MPPLY_CARAPP_DATA_SENT_4
|
bool | MPPLAYER - CarApp data has been setup for character slot | ||
MPPLY_CHAR_DIST_TRAVELLED
|
float | MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc | ||
MPPLY_CHAR_IS_BADSPORT
|
bool | Track when a player has been flaged as a cheater | ||
MPPLY_CHEATER_CLEAR_TIME
|
u64 | Last posix time we cleared someone EVC. | ||
MPPLY_COMMEND_STRENGTH
|
int | The amount to be added to the commend stats (default of 16) | ||
MPPLY_CREW_0_ID
|
int | MPPLAYER 0 - Players GLOBAL crew xp for team 0 | ||
MPPLY_CREW_1_ID
|
int | MPPLAYER0 - Players GLOBAL crew xp for team 1 | ||
MPPLY_CREW_2_ID
|
int | MPPLAYER0 - Players GLOBAL crew xp for team 2 | ||
MPPLY_CREW_3_ID
|
int | MPPLAYER 0 - Players GLOBAL crew xp for team 3 | ||
MPPLY_CREW_4_ID
|
int | MPPLAYER 0 - Players GLOBAL crew xp for team 4 | ||
MPPLY_CREW_CHALLENGE_ATTEMPTS
|
int | MPPLAYER - Total number of challenges attempted | ||
MPPLY_CREW_CHALLENGE_WIN
|
int | MPPLAYER - Total number of Arm Wrestling matches | ||
MPPLY_CREW_HEAD2HEAD_WIN
|
int | MPPLAYER - Total number of Arm Wrestling matches | ||
MPPLY_CREW_HEIST_CASH_0
|
int | Time in a crew | ||
MPPLY_CREW_HEIST_CASH_1
|
int | Time in a crew | ||
MPPLY_CREW_HEIST_CASH_2
|
int | Time in a crew | ||
MPPLY_CREW_HEIST_CASH_3
|
int | Time in a crew | ||
MPPLY_CREW_HEIST_CASH_4
|
int | Time in a crew | ||
MPPLY_CREW_LOCAL_TIME_0
|
u64 | Time in a crew | ||
MPPLY_CREW_LOCAL_TIME_1
|
u64 | Time in a crew | ||
MPPLY_CREW_LOCAL_TIME_2
|
u64 | Time in a crew | ||
MPPLY_CREW_LOCAL_TIME_3
|
u64 | Time in a crew | ||
MPPLY_CREW_LOCAL_TIME_4
|
u64 | Time in a crew | ||
MPPLY_CREW_LOCAL_XP_0
|
int | MPPLAYER 0 - Players local crew xp for team 0 | ||
MPPLY_CREW_LOCAL_XP_1
|
int | MPPLAYER 0 - Players local crew xp for team 1 | ||
MPPLY_CREW_LOCAL_XP_2
|
int | MPPLAYER 0 - Players local crew xp for team 2 | ||
MPPLY_CREW_LOCAL_XP_3
|
int | MPPLAYER 0 - Players local crew xp for team 3 | ||
MPPLY_CREW_LOCAL_XP_4
|
int | MPPLAYER 0 - Players local crew xp for team 4 | ||
MPPLY_CREW_NO_HEISTS_0
|
int | Time in a crew | ||
MPPLY_CREW_NO_HEISTS_1
|
int | Time in a crew | ||
MPPLY_CREW_NO_HEISTS_2
|
int | Time in a crew | ||
MPPLY_CREW_NO_HEISTS_3
|
int | Time in a crew | ||
MPPLY_CREW_NO_HEISTS_4
|
int | Time in a crew | ||
MPPLY_CREW_SETTINGS
|
bool | If settings are set while in a crew | ||
MPPLY_CRHORDE
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_CRMISSION
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_CURRENT_CREW_RANK
|
int | Rank in the primary crew. | ||
MPPLY_DARTS_TOTAL_MATCHES
|
int | MPPLAYER - Total number of Dart matches | ||
MPPLY_DARTS_TOTAL_WINS
|
int | MPPLAYER - Total number of Dart game wins | ||
MPPLY_DEATHS_PLAYER
|
int | Number of deaths caused by other players | ||
MPPLY_DEATHS_PLAYERS_CHEATER
|
int | Players Deaths for cheater ratio | ||
MPPLY_DESTROYED_PVEHICLES
|
int | Number of times cheated | ||
MPPLY_DID_SAVE_TRANS
|
int | Did the player transfer saves from LG | ||
MPPLY_DLC_VEH_COUNT
|
int | Did the player transfer saves from LG | ||
MPPLY_DLC_WEAPON_COUNT
|
int | Did the player transfer saves from LG | ||
MPPLY_DM_CHEAT_END
|
int | CHEAT TRACKING No of death matchs ended | ||
MPPLY_DM_CHEAT_QUIT
|
int | CHEAT TRACKING No of death matchs ended | ||
MPPLY_DM_CHEAT_START
|
int | CHEAT TRACKING No of death matchs started | ||
MPPLY_DM_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_DM_TOTAL_DEATHS
|
int | Deathmatch - Total DM DEATHS player has | ||
MPPLY_DM_TOTAL_KILLS
|
int | Deathmatch - Total DM KILLS the player has | ||
MPPLY_DONE_DM_CREATOR_TUT
|
bool | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
MPPLY_DONE_MISS_CREATOR_TUT
|
bool | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
MPPLY_DONE_RACE_CREATOR_TUT
|
bool | MP Char 0 - PERSONAL -Has player completed the race-creator tutorial | ||
MPPLY_DROPOUTRATE
|
float | CHEAT TRACKING No of death matchs ended | ||
MPPLY_EXPLOITS
|
int | Total reports for use of exploits | ||
MPPLY_FM_ACTIVITY_HELP
|
int | Help text for freemode activities | ||
MPPLY_FM_CINEMA_CORONA_HELP
|
bool | Help text the first time the player enters a cinema corona in freemode | ||
MPPLY_FM_DONE_ARMW_CORONA_HELP
|
bool | Help text the first time the player enters an arm wrestling corona in freemode | ||
MPPLY_FM_DONE_DARTS_CORONA_HELP
|
bool | Help text the first time the player enters a darts corona in freemode | ||
MPPLY_FM_DONE_DM_CORONA_HELP
|
bool | Help text the first time the player enters a DM corona in freemode | ||
MPPLY_FM_DONE_GOLF_CORONA_HELP
|
bool | Help text the first time the player enters a golf corona in freemode | ||
MPPLY_FM_DONE_HRD_CORONA_HELP
|
bool | Help text the first time the player enters a horde corona in freemode | ||
MPPLY_FM_DONE_MISS_CORONA_HELP
|
bool | Help text the first time the player enters a mission corona in freemode | ||
MPPLY_FM_DONE_RC_CORONA_HELP
|
bool | Help text the first time the player enters a race corona in freemode | ||
MPPLY_FM_DONE_SHOOT_CORONA_HELP
|
bool | Help text the first time the player enters a shooting range corona in freemode | ||
MPPLY_FM_DONE_TNS_CORONA_HELP
|
bool | Help text the first time the player enters a tennis corona in freemode | ||
MPPLY_FM_INTRO_CUT_DONE
|
bool | Sets to True when the player has watched the Freemode Intro Cutscene | ||
MPPLY_FM_MISSION_LIKES
|
int | Sets to True when the player has watched the Freemode Intro Cutscene | ||
MPPLY_FM_NONMISS_HELP
|
int | Help text for non-mission freemode activities | ||
MPPLY_FM_RACE_MENU_HELP
|
int | Help text for race menu | ||
MPPLY_FM_VEH_COLOUR
|
int | MP Char 0 - Colour the player set the car at | ||
MPPLY_FM_VEH_COLOUR_TYPE
|
int | MP Char 0 - The type of colour last picked by player | ||
MPPLY_FRIENDLY
|
int | Total commends for being Friendly | ||
MPPLY_GAME_EXPLOITS
|
int | Total reports for offensive emblem, crew, or UGC | ||
MPPLY_GLOBALXP
|
int | Players Globals XP | ||
MPPLY_GOLD_FLOATPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_FLOATPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_FLOATPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_INTPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_INTPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_INTPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLD_INTPLY_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_GOLF_LOSSES
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_GOLF_WINS
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_GRIEFING
|
int | Total reports of Griefing | ||
MPPLY_HELPFUL
|
int | Total commends for being Helpful | ||
MPPLY_HORDEWINS
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_INGAMESTORE_MONEYSPENT
|
int | MPPLAYER - Real money player has spent in store | ||
MPPLY_IS_CHAR_SPECTATING
|
bool | Is player spectating someone | ||
MPPLY_IS_CHEATER
|
bool | Flag saved with current cheater. | ||
MPPLY_IS_CHEATER_TIME
|
u64 | Posix Time last time the flag changed value. | ||
MPPLY_IS_HIGH_EARNER
|
bool | Flag Player as a HIGH EARNER. | ||
MPPLY_ISPUNISHED
|
bool | Sets to true when the player is on mission - used for reliability check | ||
MPPLY_KILL_DEATH_RATIO
|
float | MP player 0 - COP -kill death percentage ratio. | ||
MPPLY_KILLS_PLAYERS
|
int | Number of players killed | ||
MPPLY_KILLS_PLAYERS_CHEATER
|
int | Players Kill for cheater ratio | ||
MPPLY_LAST_COMMEND_PENALTY
|
u32 | The last time a player took a commend strength penalty | ||
MPPLY_LAST_COMMEND_RESTORE
|
u32 | The last time a player took a report strength penalty | ||
MPPLY_LAST_MP_CHAR
|
int | stores the last character the player went in mp | ||
MPPLY_LAST_REPORT_PENALTY
|
u32 | The last time a player took a report strength penalty | ||
MPPLY_LAST_REPORT_RESTORE
|
u32 | The last time a player took a report strength penalty | ||
MPPLY_LEAST_FAVORITE_STATION
|
int | Least favorite radio station | ||
MPPLY_LTS_CHEAT_END
|
int | CHEAT TRACKING no of missions ended | ||
MPPLY_LTS_CHEAT_QUIT
|
int | CHEAT TRACKING no of missions quit | ||
MPPLY_LTS_CHEAT_START
|
int | CHEAT TRACKING No of missions started | ||
MPPLY_LTS_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_LTS_CREATED
|
int | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
MPPLY_MC_CHEAT_END
|
int | CHEAT TRACKING no of missions ended | ||
MPPLY_MC_CHEAT_QUIT
|
int | CHEAT TRACKING no of missions quit | ||
MPPLY_MC_CHEAT_START
|
int | CHEAT TRACKING No of missions started | ||
MPPLY_MC_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_MCMWIN
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_MGAME_CHEAT_END
|
int | No of races ended | ||
MPPLY_MGAME_CHEAT_QUIT
|
int | No of races ended | ||
MPPLY_MGAME_CHEAT_START
|
int | No of races started | ||
MPPLY_MGAME_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_MISSIONS_CREATED
|
int | MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial | ||
MPPLY_MOST_FAVORITE_STATION
|
int | Most favorite radio station | ||
MPPLY_NEED_TO_UPDATE_HEADSHOT
|
bool | MP player 0 - COP kill death percentage ratio. | ||
MPPLY_NEW_CONTENT
|
int | Store the content hash so it can be checked for a difference. | ||
MPPLY_NEXT_CREW_RANK
|
int | The next rank in the primary crew. | ||
MPPLY_NO_MORE_TUTORIALS
|
bool | Number of times cheated | ||
MPPLY_NON_CHEATER_CASH
|
date | Date the player started playing MP | ||
MPPLY_NUM_CAPTURES_CREATED
|
int | Number of CTF a player has created | ||
MPPLY_OFFENSIVE_LANGUAGE
|
int | Total reports of Offensive Language | ||
MPPLY_OFFENSIVE_TAGPLATE
|
int | Total reports for offensive emblem, crew, or UGC | ||
MPPLY_OFFENSIVE_UGC
|
int | Total reports for offensive emblem, crew, or UGC | ||
MPPLY_OVERALL_BADSPORT
|
float | Number of times cheated | ||
MPPLY_OVERALL_CHEAT
|
float | Number of times cheated | ||
MPPLY_OVERALL_SESSION_COUNT
|
int | Number of times cheated | ||
MPPLY_PARA_CHEAT_END
|
int | CHEAT TRACKING no of missions ended | ||
MPPLY_PARA_CHEAT_QUIT
|
int | CHEAT TRACKING no of missions quit | ||
MPPLY_PARA_CHEAT_START
|
int | CHEAT TRACKING No of missions started | ||
MPPLY_PARA_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_PLATINUM_FLOATPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_FLOATPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_FLOATPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_INTPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_INTPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_INTPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLATINUM_INTPLY_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_PLAYER_BANK_INITIALISED
|
bool | Number of times player has been muted | ||
MPPLY_PLAYER_MENTAL_STATE
|
int | Track players mental state | ||
MPPLY_PLAYERMADE_DESC
|
int | Total reports for Player made description (missions) | ||
MPPLY_PLAYERMADE_TITLE
|
int | Total reports for player made titles (missions) | ||
MPPLY_POWER_OFF_BJ
|
int | Records number of times console powers off during a job | ||
MPPLY_POWER_OFF_DM
|
int | Records number of times console powers off during a job | ||
MPPLY_POWER_OFF_RACE
|
int | Records number of times console powers off during a job | ||
MPPLY_POWER_OFF_TDM
|
int | Records number of times console powers off during a job | ||
MPPLY_RACE_2_POINT_LOST
|
int | MPPLAYER - Distance of longest drive that stopped on the fairway | ||
MPPLY_RACE_2_POINT_WINS
|
int | MPPLAYER - Lowest Score for a Round - Delta vs. Par | ||
MPPLY_RACE_CHEAT_END
|
int | CHEAT TRACKING No of races ended | ||
MPPLY_RACE_CHEAT_QUIT
|
int | CHEAT TRACKING No of races quit | ||
MPPLY_RACE_CHEAT_START
|
int | CHEAT TRACKING No of races started | ||
MPPLY_RACE_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_REPORT_STRENGTH
|
int | The amount to be added to the report stats (default of 16) | ||
MPPLY_SHOOTINGRANGE_LOSSES
|
int | MPPLAYER - Best score achieved in the Shooting Range COVERED round | ||
MPPLY_SHOOTINGRANGE_TOTAL_MATCH
|
int | MPPLAYER - Total Shooting Games Played | ||
MPPLY_SHOOTINGRANGE_WINS
|
int | MPPLAYER - Best score achieved in the Shooting Range RANDOM round | ||
MPPLY_SILVER_FLOATPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_FLOATPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_FLOATPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_INTPLY_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_INTPLY_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_INTPLY_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SILVER_INTPLY_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
MPPLY_SPAWN_POSITION_1
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_10
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_2
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_3
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_4
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_5
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_6
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_7
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_8
|
pos | MPPLAYER - Spawn position | ||
MPPLY_SPAWN_POSITION_9
|
pos | MPPLAYER - Spawn position | ||
MPPLY_STARTED_MP
|
date | Date the player started playing MP | ||
MPPLY_STORE_CHECKOUTS_CANCELLED
|
s64 | MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout | ||
MPPLY_STORE_MONEY_BOUGHT
|
s64 | MPPLAYER - Game Money player has bought in the store | ||
MPPLY_STORE_MONEY_SPENT
|
float | MPPLAYER - Real money player has spent in store | ||
MPPLY_STORE_PURCHASE_POSIX_TIME
|
u64 | MPPLAYER - Last purchase posix time. | ||
MPPLY_STORE_TOTAL_MONEY_BOUGHT
|
s64 | MPPLAYER - Total game money player has bought in store | ||
MPPLY_SUR_CHEAT_END
|
int | CHEAT TRACKING no of missions ended | ||
MPPLY_SUR_CHEAT_QUIT
|
int | CHEAT TRACKING no of missions quit | ||
MPPLY_SUR_CHEAT_START
|
int | CHEAT TRACKING No of missions started | ||
MPPLY_SUR_CHEAT_TALLY
|
int | Number of times cheated | ||
MPPLY_TEMPSTATBOOL
|
bool | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATDATE
|
date | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATFLOAT
|
float | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATINT
|
int | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATLABEL
|
label | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATSTRING
|
string | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TEMPSTATVEC
|
pos | Time mp char 4 weapon in inventory(S) | ||
MPPLY_TENNIS_MATCHES_LOST
|
int | MPPLAYER - Total tennis matches lost | ||
MPPLY_TENNIS_MATCHES_WON
|
int | MPPLAYER - Total tennis matches won | ||
MPPLY_TIMES_ENTERED_TEMP
|
int | Number of times entered the game as a temporary character | ||
MPPLY_TIMES_FINISH_DM_LAST
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_TIMES_FINISH_DM_TOP_3
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_TIMES_FINISH_RACE_LAST
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_TIMES_FINISH_RACE_TOP_3
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_TIMES_RACE_BEST_LAP
|
int | MPPLAYER - Distance of longest putt that went in the cup | ||
MPPLY_TOGGLE_OFF_BIG_RADAR
|
bool | Toggle names on big radar | ||
MPPLY_TOTAL_CONTACT_0
|
int | Number of Races a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_1
|
int | Number of DMs a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_2
|
int | Number of Parachuting a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_3
|
int | Number of Survivals a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_4
|
int | Number of Missions a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_5
|
int | Number of LTS a player has available (Verified) | ||
MPPLY_TOTAL_CONTACT_6
|
int | Number of CTF a player has available (Verified) | ||
MPPLY_TOTAL_CUSTOM_RACES_WON
|
int | Total Races won in a custom vehicle | ||
MPPLY_TOTAL_DEATHMATCH_LOST
|
int | Total DM won | ||
MPPLY_TOTAL_DEATHMATCH_WON
|
int | Total DM won | ||
MPPLY_TOTAL_EARNED
|
int | Players Globals XP | ||
MPPLY_TOTAL_EVC
|
s64 | Total Cash Earned over time. | ||
MPPLY_TOTAL_RACES_LOST
|
int | Total Races won | ||
MPPLY_TOTAL_RACES_WON
|
int | Total Races won | ||
MPPLY_TOTAL_SPENT
|
int | Players Globals XP | ||
MPPLY_TOTAL_SVC
|
s64 | Total Cash Spent over time. | ||
MPPLY_TOTAL_TDEATHMATCH_LOST
|
int | Total DM won | ||
MPPLY_TOTAL_TDEATHMATCH_WON
|
int | Total DM won | ||
MPPLY_TOTAL_TIME_ENDJOB
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
MPPLY_TOTAL_TIME_IN_LOBBY
|
u64 | MP Char 0 - PERSONAL -Total time spent in Lobby | ||
MPPLY_TOTAL_TIME_LOAD_SCREEN
|
u64 | MP Char 0 - PERSONAL -Total time spent in Loading screen | ||
MPPLY_TOTAL_TIME_MISSION_CREATO
|
u64 | MP Char 0 - PERSONAL -Total time spent in Mission Creator | ||
MPPLY_TOTAL_TIME_SESS_SWAP
|
int | MP Char 0 - Addons unlocked bitset 5 | ||
MPPLY_TOTAL_TIME_SPENT_DEATHMAT
|
u64 | MP Char 0 - PERSONAL -Total time spent in Deathmatch | ||
MPPLY_TOTAL_TIME_SPENT_FREEMODE
|
u64 | MP Char 0 - PERSONAL -Total time spent in Freemode | ||
MPPLY_TOTAL_TIME_SPENT_ON_MISS
|
u64 | MP Char 0 - PERSONAL -Total time spent on mission | ||
MPPLY_TOTAL_TIME_SPENT_RACES
|
u64 | MP Char 0 - PERSONAL -Total time spent in Races | ||
MPPLY_TOTALPLAYTIME_GOODBOY
|
int | Number of times cheated | ||
MPPLY_UNIQUE_CONTACT_0
|
int | Number of unique Missions from contact 0 | ||
MPPLY_UNIQUE_CONTACT_1
|
int | Number of unique Missions from contact 1 | ||
MPPLY_UNIQUE_CONTACT_2
|
int | Number of unique Missions from contact 2 | ||
MPPLY_UNIQUE_CONTACT_3
|
int | Number of unique Missions from contact 3 | ||
MPPLY_UNIQUE_CONTACT_4
|
int | Number of unique Missions from contact 4 | ||
MPPLY_UNIQUE_CONTACT_5
|
int | Number of unique Missions from contact 5 | ||
MPPLY_UNIQUE_CONTACT_6
|
int | Number of unique Missions from contact 6 | ||
MPPLY_UNIQUE_CTF
|
int | Number of unique CTF a player has played | ||
MPPLY_UNIQUE_CTF_V
|
int | Number of unique CTF a player has played (Verified) | ||
MPPLY_UNIQUE_DMS
|
int | Number of unique DMs a player has played | ||
MPPLY_UNIQUE_DMS_V
|
int | Number of unique DMs a player has played (Verified) | ||
MPPLY_UNIQUE_LTS
|
int | Number of unique LTS a player has played | ||
MPPLY_UNIQUE_LTS_V
|
int | Number of unique LTS a player has played (Verified) | ||
MPPLY_UNIQUE_MISSIONS
|
int | Number of unique Missions a player has played | ||
MPPLY_UNIQUE_MISSIONS_V
|
int | Number of unique Missions a player has played (Verified) | ||
MPPLY_UNIQUE_PARAS
|
int | Number of unique Parachuting a player has played | ||
MPPLY_UNIQUE_PARAS_V
|
int | Number of unique Parachuting a player has played (Verified) | ||
MPPLY_UNIQUE_RACES
|
int | Number of unique Races a player has played | ||
MPPLY_UNIQUE_RACES_V
|
int | Number of unique Races a player has played (Verified) | ||
MPPLY_UNIQUE_SURVIVAL
|
int | Number of unique Survivals a player has played | ||
MPPLY_UNIQUE_SURVIVAL_V
|
int | Number of unique Survivals a player has played (Verified) | ||
MPPLY_UNIQUE_VERSUS
|
int | Number of unique Versus a player has played | ||
MPPLY_UNIQUE_VERSUS_V
|
int | Number of unique Versus a player has played (Verified) | ||
MPPLY_VC_ANNOYINGME
|
int | Voice Chat: Annoying Me reports | ||
MPPLY_VC_HATE
|
int | Voice Chat: Using Hate reports | ||
MPPLY_VEHCLASS
|
int | Freemode - Shop Data | ||
MPPLY_VEHEXEC
|
int | Freemode - Shop Data | ||
MPPLY_VEHIARMO
|
int | Freemode - Shop Data | ||
MPPLY_VEHIBIKES
|
int | Freemode - Shop Data | ||
MPPLY_VEHIBOAT
|
int | Freemode - Shop Data | ||
MPPLY_VEHICLE_ID_ADMIN_WEB
|
int | Vehicle id of the vehicle that is to be made available in the website. | ||
MPPLY_VEHICLE_SELL_TIME
|
int | Timer for last sold vehicle | ||
MPPLY_VEHICYC
|
int | Freemode - Shop Data | ||
MPPLY_VEHIHELI
|
int | Freemode - Shop Data | ||
MPPLY_VEHIMPORT
|
int | Freemode - Shop Data | ||
MPPLY_VEHIOFFRD
|
int | Freemode - Shop Data | ||
MPPLY_VEHIPLN
|
int | Freemode - Shop Data | ||
MPPLY_VEHISWAG
|
int | Freemode - Shop Data | ||
MPPLY_VEHIVANS
|
int | Freemode - Shop Data | ||
MPPLY_VEHMUSCLE
|
int | Freemode - Shop Data | ||
MPPLY_VEHSPORTS
|
int | Freemode - Shop Data | ||
MPPLY_VEHSUPER
|
int | Freemode - Shop Data | ||
MPPLY_VOTED_OUT
|
int | The next rank in the primary crew. | ||
MPPLY_VOTED_OUT_DELTA
|
int | The next rank in the primary crew. | ||
MPPLY_VOTED_OUT_QUIT
|
int | The next rank in the primary crew. | ||
MPPLY_WAS_I_BAD_SPORT
|
bool | The next rank in the primary crew. | ||
MPPLY_WAS_I_CHEATER
|
bool | The next rank in the primary crew. | ||
MPPLY_XP_REWARD_PLAYER_IN_CREW
|
bool | MPPLAYER 0 - Players local crew xp for team 4 | ||
MPSV_FLAGS_0
|
int | Vehicle_0 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_1
|
int | Vehicle_1 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_10
|
int | Vehicle_10 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_11
|
int | Vehicle_11 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_12
|
int | Vehicle_12 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_13
|
int | Vehicle_13 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_14
|
int | Vehicle_14 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_15
|
int | Vehicle_15 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_16
|
int | Vehicle_16 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_17
|
int | Vehicle_17 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_18
|
int | Vehicle_18 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_19
|
int | Vehicle_19 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_2
|
int | Vehicle_2 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_20
|
int | Vehicle_20 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_21
|
int | Vehicle_21 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_22
|
int | Vehicle_22 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_23
|
int | Vehicle_23 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_24
|
int | Vehicle_24 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_25
|
int | Vehicle_25 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_3
|
int | Vehicle_3 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_4
|
int | Vehicle_4 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_5
|
int | Vehicle_5 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_6
|
int | Vehicle_6 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_7
|
int | Vehicle_7 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_8
|
int | Vehicle_8 bitset of vehicle flags associated with mods | ||
MPSV_FLAGS_9
|
int | Vehicle_9 bitset of vehicle flags associated with mods | ||
MPSV_IMPOUND_TIME_0
|
int | Vehicle_0 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_1
|
int | Vehicle_1 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_10
|
int | Vehicle_10 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_11
|
int | Vehicle_11 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_12
|
int | Vehicle_12 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_13
|
int | Vehicle_13 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_14
|
int | Vehicle_14 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_15
|
int | Vehicle_15 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_16
|
int | Vehicle_16 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_17
|
int | Vehicle_17 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_18
|
int | Vehicle_18 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_19
|
int | Vehicle_19 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_2
|
int | Vehicle_2 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_20
|
int | Vehicle_20 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_21
|
int | Vehicle_21 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_22
|
int | Vehicle_22 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_23
|
int | Vehicle_23 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_24
|
int | Vehicle_24 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_25
|
int | Vehicle_25 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_3
|
int | Vehicle_3 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_4
|
int | Vehicle_4 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_5
|
int | Vehicle_5 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_6
|
int | Vehicle_6 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_7
|
int | Vehicle_7 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_8
|
int | Vehicle_8 time vehicle was impounded | ||
MPSV_IMPOUND_TIME_9
|
int | Vehicle_9 time vehicle was impounded | ||
MPSV_LP0_0
|
u64 | Vehicle_0 licence plate part 0 | ||
MPSV_LP0_1
|
u64 | Vehicle_1 licence plate part 0 | ||
MPSV_LP0_13
|
u64 | Vehicle_13 licence plate part 0 | ||
MPSV_LP0_14
|
u64 | Vehicle_14 licence plate part 0 | ||
MPSV_LP0_15
|
u64 | Vehicle_15 licence plate part 0 | ||
MPSV_LP0_16
|
u64 | Vehicle_16 licence plate part 0 | ||
MPSV_LP0_17
|
u64 | Vehicle_17 licence plate part 0 | ||
MPSV_LP0_18
|
u64 | Vehicle_18 licence plate part 0 | ||
MPSV_LP0_19
|
u64 | Vehicle_19 licence plate part 0 | ||
MPSV_LP0_2
|
u64 | Vehicle_2 licence plate part 0 | ||
MPSV_LP0_20
|
u64 | Vehicle_20 licence plate part 0 | ||
MPSV_LP0_21
|
u64 | Vehicle_21 licence plate part 0 | ||
MPSV_LP0_22
|
u64 | Vehicle_22 licence plate part 0 | ||
MPSV_LP0_3
|
u64 | Vehicle_3 licence plate part 0 | ||
MPSV_LP0_4
|
u64 | Vehicle_4 licence plate part 0 | ||
MPSV_LP0_5
|
u64 | Vehicle_5 licence plate part 0 | ||
MPSV_LP0_6
|
u64 | Vehicle_6 licence plate part 0 | ||
MPSV_LP0_7
|
u64 | Vehicle_7 licence plate part 0 | ||
MPSV_LP0_8
|
u64 | Vehicle_8 licence plate part 0 | ||
MPSV_LP0_9
|
u64 | Vehicle_9 licence plate part 0 | ||
MPSV_MODEL_0
|
int | Vehicle_0 model enum of vehicle | ||
MPSV_MODEL_1
|
int | Vehicle_1 model enum of vehicle | ||
MPSV_MODEL_10
|
int | Vehicle_10 model enum of vehicle | ||
MPSV_MODEL_11
|
int | Vehicle_11 model enum of vehicle | ||
MPSV_MODEL_12
|
int | Vehicle_12 model enum of vehicle | ||
MPSV_MODEL_13
|
int | Vehicle_13 model enum of vehicle | ||
MPSV_MODEL_14
|
int | Vehicle_14 model enum of vehicle | ||
MPSV_MODEL_15
|
int | Vehicle_15 model enum of vehicle | ||
MPSV_MODEL_16
|
int | Vehicle_16 model enum of vehicle | ||
MPSV_MODEL_17
|
int | Vehicle_17 model enum of vehicle | ||
MPSV_MODEL_18
|
int | Vehicle_18 model enum of vehicle | ||
MPSV_MODEL_19
|
int | Vehicle_19 model enum of vehicle | ||
MPSV_MODEL_2
|
int | Vehicle_2 model enum of vehicle | ||
MPSV_MODEL_20
|
int | Vehicle_20 model enum of vehicle | ||
MPSV_MODEL_21
|
int | Vehicle_21 model enum of vehicle | ||
MPSV_MODEL_22
|
int | Vehicle_22 model enum of vehicle | ||
MPSV_MODEL_23
|
int | Vehicle_23 model enum of vehicle | ||
MPSV_MODEL_24
|
int | Vehicle_24 model enum of vehicle | ||
MPSV_MODEL_25
|
int | Vehicle_25 model enum of vehicle | ||
MPSV_MODEL_3
|
int | Vehicle_3 model enum of vehicle | ||
MPSV_MODEL_4
|
int | Vehicle_4 model enum of vehicle | ||
MPSV_MODEL_5
|
int | Vehicle_5 model enum of vehicle | ||
MPSV_MODEL_6
|
int | Vehicle_6 model enum of vehicle | ||
MPSV_MODEL_7
|
int | Vehicle_7 model enum of vehicle | ||
MPSV_MODEL_8
|
int | Vehicle_8 model enum of vehicle | ||
MPSV_MODEL_9
|
int | Vehicle_9 model enum of vehicle | ||
MPSV_PREMIUM_PAID_0
|
int | Vehicle_0 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_1
|
int | Vehicle_1 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_10
|
int | Vehicle_10 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_11
|
int | Vehicle_11 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_12
|
int | Vehicle_12 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_13
|
int | Vehicle_13 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_14
|
int | Vehicle_14 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_15
|
int | Vehicle_15 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_16
|
int | Vehicle_16 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_17
|
int | Vehicle_17 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_18
|
int | Vehicle_18 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_19
|
int | Vehicle_19 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_2
|
int | Vehicle_2 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_20
|
int | Vehicle_20 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_21
|
int | Vehicle_21 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_22
|
int | Vehicle_22 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_23
|
int | Vehicle_23 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_24
|
int | Vehicle_24 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_25
|
int | Vehicle_25 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_3
|
int | Vehicle_3 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_4
|
int | Vehicle_4 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_5
|
int | Vehicle_5 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_6
|
int | Vehicle_6 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_7
|
int | Vehicle_7 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_8
|
int | Vehicle_8 premium paid by destroyer of vehicle | ||
MPSV_PREMIUM_PAID_9
|
int | Vehicle_9 premium paid by destroyer of vehicle | ||
MPSV_PRICE_PAID_0
|
int | Vehicle_0 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_1
|
int | Vehicle_1 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_10
|
int | Vehicle_10 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_11
|
int | Vehicle_11 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_12
|
int | Vehicle_12 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_13
|
int | Vehicle_13 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_14
|
int | Vehicle_14 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_15
|
int | Vehicle_15 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_16
|
int | Vehicle_16 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_17
|
int | Vehicle_17 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_18
|
int | Vehicle_18 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_19
|
int | Vehicle_19 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_2
|
int | Vehicle_2 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_20
|
int | Vehicle_20 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_21
|
int | Vehicle_21 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_22
|
int | Vehicle_22 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_23
|
int | Vehicle_23 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_24
|
int | Vehicle_24 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_25
|
int | Vehicle_25 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_3
|
int | Vehicle_3 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_4
|
int | Vehicle_4 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_5
|
int | Vehicle_5 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_6
|
int | Vehicle_6 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_7
|
int | Vehicle_7 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_8
|
int | Vehicle_8 cost of vehicle when purchased | ||
MPSV_PRICE_PAID_9
|
int | Vehicle_9 cost of vehicle when purchased | ||
MPSV_VEHICLE_BS_0
|
int | Vehicle_0 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_1
|
int | Vehicle_1 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_10
|
int | Vehicle_10 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_11
|
int | Vehicle_11 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_12
|
int | Vehicle_12 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_13
|
int | Vehicle_13 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_14
|
int | Vehicle_14 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_15
|
int | Vehicle_15 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_16
|
int | Vehicle_16 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_17
|
int | Vehicle_17 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_18
|
int | Vehicle_18 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_19
|
int | Vehicle_19 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_2
|
int | Vehicle_2 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_20
|
int | Vehicle_20 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_21
|
int | Vehicle_21 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_22
|
int | Vehicle_22 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_23
|
int | Vehicle_23 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_24
|
int | Vehicle_24 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_25
|
int | Vehicle_25 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_3
|
int | Vehicle_3 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_4
|
int | Vehicle_4 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_5
|
int | Vehicle_5 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_6
|
int | Vehicle_6 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_7
|
int | Vehicle_7 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_8
|
int | Vehicle_8 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_BS_9
|
int | Vehicle_9 bitset of various control flags for vehicle | ||
MPSV_VEHICLE_TIMESTAMP
|
int | Vehicle stats timestamp when last modified | ||
MULTI_PROPERTY_1
|
int | Stores what other property player has purchased +_1 | ||
MULTI_PROPERTY_VALUE_1
|
int | Stores value other property player has purchased +_1 | ||
NEAR_TV_HELP_TEXT
|
bool | Tracks if NMH has been displayed | ||
NEED_TO_UPDATE_HEADSHOT
|
bool | MP player 0 - COP kill death percentage ratio. | ||
NEXT_RANKXP_FM
|
int | MP Char 0 - XP Value | ||
NIGHTSTICK_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
NIGHTSTICK_DEATHS
|
int | Number of times Michael killed by weapon | ||
NIGHTSTICK_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
NIGHTSTICK_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
NIGHTSTICK_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
NIGHTSTICK_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
NIGHTSTICK_HITS
|
int | Number of times Michael hit with weapon | ||
NIGHTSTICK_IN_POSSESSION
|
bool | Is weapon in inventory | ||
NIGHTSTICK_KILLS
|
int | Number of times Michael killed with weapon | ||
NO_AWARDS_UNLOCK
|
int | No of items unlocked | ||
NO_BOUGHT_EPIC_SNACKS
|
int | Says if the player has access to a Heli for . | ||
NO_BOUGHT_HEALTH_SNACKS
|
int | Says if the player has access to a Heli for . | ||
NO_BOUGHT_YUM_SNACKS
|
int | Says if the player has access to a Heli for . | ||
NO_CARS_REPAIR
|
int | MP Char 0 - Vehicles- No. Cars Repaired | ||
NO_CLOTHES_UNLOCK
|
int | No of items unlocked | ||
NO_COP_DESTORY_IMPOUND_VEH
|
int | Vehicle Impound – Number of times an impounded vehicle is destroyed by the cops.. | ||
NO_DRUG_CAPACITY_UNLOCK
|
int | No of items unlocked | ||
NO_HAIR_UNLOCK
|
int | No of items unlocked | ||
NO_JOBS_DONE_CONSECUTIVELY
|
int | how many jobs a player has performed consecutively | ||
NO_KILLS_DURING_MISSION
|
int | MP Char 0 - PERSONAL -Total Kills during missions | ||
NO_MAKEUP_UNLOCK
|
int | No of items unlocked | ||
NO_MASKS_UNLOCK
|
int | No of items unlocked | ||
NO_NON_CONTRACT_RACE_WIN
|
int | Number of times player won a non contact race. | ||
NO_OF_OUTFITS
|
int | MP Char 0 - PERSONAL -Total number of outfits | ||
NO_PHOTOS_TAKEN
|
int | MP Char 0 - PERSONAL -Total number of photos taken | ||
NO_PROPERTIES_UNLOCK
|
int | No of items unlocked | ||
NO_STOLEN_VEH_SCRIPT
|
int | MP Char 0 - No cars stolen in script | ||
NO_TATTOOS_UNLOCK
|
int | No of items unlocked | ||
NO_TIMES_CINEMA
|
int | MP Char 0 - Time spent in the cinema | ||
NO_TIMES_WANTED_LEVEL
|
int | The number of times character obtains a wanted level | ||
NO_TUT_SPAWN
|
bool | Player has spawned in the game having chosen to not play tutorials again. | ||
NO_VEHICLE_MODS_UNLOCK
|
int | No of items unlocked | ||
NO_WEAPON_CLR_MOD_UNLOCK
|
int | No of items unlocked | ||
NO_WEAPON_MODS_UNLOCK
|
int | No of items unlocked | ||
NO_WEAPONS_UNLOCK
|
int | No of items unlocked | ||
NON_MISSION_HELP_TEXT
|
int | Tracks if NMH has been displayed | ||
NUM_CHECKS_DONE
|
u32 | Number of sessions with some check done | ||
NUM_CHECKS_ISSUED
|
u32 | Number of checks issued in previous time window | ||
NUM_CHECKS_ISSUED_CURR
|
u32 | Number of checks issued in this time window | ||
NUM_CHECKS_MISM_CURR
|
u32 | Number of times mismatched per session | ||
NUM_CHECKS_MISM_PERC
|
float | Percentage of fails | ||
NUM_CHECKS_RCVD
|
u32 | Number of checks received in previous time window | ||
NUM_CHECKS_RCVD_CURR
|
u32 | Number of checks received in this time window | ||
NUM_TIMES_DRUNK
|
int | number of times drunk | ||
NUMBER_CRASHES_BIKES
|
int | Number of crashes done in Bikes | ||
NUMBER_CRASHES_CARS
|
int | Number of crashes done in Cars | ||
NUMBER_CRASHES_QUADBIKES
|
int | Number of crashes done in Quadbikes | ||
NUMBER_NEAR_MISS
|
int | Number of vehicles near misses. | ||
NUMBER_OF_AIR_LAUNCHES
|
int | Number of air launches | ||
NUMBER_OF_BOURGE_BOUGHT
|
int | Money picked up in the street. | ||
NUMBER_OF_CHALLENGES_TODAY
|
int | Toggle names on big radar | ||
NUMBER_OF_ORANGE_BOUGHT
|
int | Money picked up in the street. | ||
NUMBER_OF_SESSIONS_FM
|
int | MP Char 0 - PERSONAL -Average wanted level escaped from | ||
NUMBER_SLIPSTREAMS_IN_RACE
|
int | Number of turbo starts at start of race | ||
NUMBER_STOLEN_BICYCLES
|
int | Number of bicycles stolen | ||
NUMBER_STOLEN_BIKES
|
int | Number of bikes stolen | ||
NUMBER_STOLEN_BOATS
|
int | Number of boats stolen | ||
NUMBER_STOLEN_CARS
|
int | Number of cars stolen | ||
NUMBER_STOLEN_COP_VEHICLE
|
int | Number of cars stolen | ||
NUMBER_STOLEN_HELIS
|
int | Number of helis stolen | ||
NUMBER_STOLEN_PLANES
|
int | Number of planes stolen | ||
NUMBER_STOLEN_QUADBIKES
|
int | Number of quad bikes stolen | ||
NUMBER_TURBO_STARTS_IN_RACE
|
int | Number of turbo starts at start of race | ||
PARACHUTE_BLACK_DEPLOYED
|
int | Tracks number of times player deploys coloured smoke while parachuting | ||
PARACHUTE_BLUE_DEPLOYED
|
int | Tracks number of times player deploys coloured smoke while parachuting | ||
PARACHUTE_CURRENT_PACK
|
int | Current parachute pack | ||
PARACHUTE_CURRENT_SMOKE
|
int | Is weapon in inventory | ||
PARACHUTE_CURRENT_TINT
|
int | Is weapon in inventory | ||
PARACHUTE_END
|
int | No of races ended | ||
PARACHUTE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
PARACHUTE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
PARACHUTE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
PARACHUTE_ORANGE_DEPLOYED
|
int | Tracks number of times player deploys coloured smoke while parachuting | ||
PARACHUTE_RED_DEPLOYED
|
int | Tracks number of times player deploys coloured smoke while parachuting | ||
PARACHUTE_START
|
int | No of races started | ||
PARACHUTE_YELLOW_DEPLOYED
|
int | Tracks number of times player deploys coloured smoke while parachuting | ||
PARTICIPATED_IN_TOURNAMENT
|
bool | track if player has participated in a tournament | ||
PASS_DB_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot | ||
PASS_DB_HITS
|
int | Number of times mp char 0 hit | ||
PASS_DB_HITS_PEDS_VEHICLES
|
int | Number of times mp char 0 hit | ||
PASS_DB_KILLS
|
int | Number of times mp char 0 killed | ||
PASS_DB_PLAYER_KILLS
|
int | Number of times mp char 0 killed | ||
PASS_DB_SHOTS
|
int | Number of times mp char 0 fired | ||
PASS_DB_SHOTTIME
|
u32 | Total time shoting a drive by weapon | ||
PASS_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
PASS_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
PASS_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
PASS_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
PASS_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
PASS_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
PEDS_KILLS_ON_SPREE
|
int | Number Peds killed done on spree. | ||
PEGASUS_VEHICLE_COLLECTED
|
bool | to signal that the player needs to call again to get their pegasus vehicle back | ||
PERSONAL_EXCHANGE_RATE
|
float | Personal Exchange Rate for that player (PXR) | ||
PERSONAL_VEHICLE_ACCESS
|
int | Number of turbo starts at start of race | ||
PETROLCAN_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
PETROLCAN_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
PETROLCAN_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
PETROLCAN_IN_POSSESSION
|
bool | Is weapon in inventory | ||
PISTOL50_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
PISTOL50_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
PISTOL50_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
PISTOL50_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
PISTOL50_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
PISTOL50_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
PISTOL50_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
PISTOL50_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
PISTOL50_HITS
|
int | Number of times mp char 0 hit with weapon | ||
PISTOL50_IN_POSSESSION
|
bool | Is weapon in inventory | ||
PISTOL50_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
PISTOL50_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
PISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
PISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
PISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
PISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
PISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
PISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
PISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
PISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
PISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
PISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
PISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
PISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
PLANE_ACCESS
|
bool | Says if the player has access to a Plane for . | ||
PLANE_LANDINGS
|
int | Number of good plane landings | ||
PLANES_EXPLODED
|
int | Number of planes exploded | ||
PLATINUM_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLATINUM_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
PLAYER_ANIM_SETTING
|
int | MP setting, players quick animation | ||
PLAYER_ANIM_TYPE
|
int | No of times help has been displayed | ||
PLAYER_ANIM_VEH_SETTING
|
int | MP setting, players quick animation | ||
PLAYER_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot done by other players | ||
PLAYER_KILLS_ON_SPREE
|
int | Number Players killed done on spree. | ||
PLAYER_MENTAL_STATE
|
float | Track players mental state | ||
PLAYER_MUTED
|
u32 | Number of times player has been muted | ||
PLAYER_MUTED_TALKERS_MET
|
u32 | Nmber of voice talkers met in game sessions | ||
PLAYER_TITLE_SETTING
|
int | MP setting, players title | ||
PREV_RANKXP_FM
|
int | MP Char 0 - XP Value | ||
PROFILE_STATS_LAST_FLUSH
|
s64 | Time we last saved client cash values. | ||
PROPERTY_HOUSE
|
int | Stores what house player has purchased | ||
PROPERTY_HOUSE_NEW
|
int | Stores what house player has purchased | ||
PROPERTY_HOUSE_NEW_TIME
|
int | Stores time a house player has purchased | ||
PROPERTY_HOUSE_NEW_VALUE
|
int | Stores value of a house player has purchased | ||
PROPERTY_HOUSE_TIME
|
int | Stores time a house player has purchased | ||
PROSTITUTES_FREQUENTED
|
int | MP Char 0 - PERSONAL -Total number of prostitutes frequented | ||
PS_TIME_CHAR_CREATED
|
int | Posix Timestamp of character creation | ||
PSTAT_BOOL0
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
PSTAT_BOOL1
|
packed | Character Stat with Packed booleans index 1. Takes up to 64 booleans. | ||
PSTAT_BOOL2
|
packed | Character Stat with Packed booleans index 2. Takes up to 64 booleans. | ||
PSTAT_INT0
|
packed | Character Stat with Packed integers index 0. Takes up to 8 integers. | ||
PSTAT_INT1
|
packed | Character Stat with Packed integers index 1. Takes up to 8 integers | ||
PSTAT_INT10
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT11
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT12
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT13
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT14
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT2
|
packed | Character Stat with Packed integers index 2. Takes up to 8 integers | ||
PSTAT_INT3
|
packed | Character Stat with Packed integers index 3. Takes up to 8 integers | ||
PSTAT_INT4
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT5
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT6
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT7
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT8
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PSTAT_INT9
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
PUMP_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
PUMP_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
PUMP_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
PUMP_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
PUMP_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
PUMP_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
PUMP_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
PUMP_HITS
|
int | Number of times mp char 0 hit with weapon | ||
PUMP_IN_POSSESSION
|
bool | Is weapon in inventory | ||
PUMP_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
PUMP_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
PVC_BALANCE
|
s64 | Banked Cash that the player has PAID for with real money. | ||
PVC_BALANCE_MAX
|
s64 | The difference to the max PVC balance. | ||
PVC_BANK_BALANCE
|
s64 | Banked Cash that the player has PAID for with real money. | ||
PVC_CAN_BET
|
bool | A bool indicating if you can bet pvc. | ||
PVC_DAILY_ADDITIONS
|
s64 | Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day. | ||
PVC_DAILY_TRANSFERS
|
s64 | Amount of PVC transferred out by a player to other players in 1 day. | ||
PVC_TRANSFER_MAX
|
float | Cant GIVE more than this much PVC today. | ||
PVC_USD_PURCH_MAX
|
float | Cant spend more than this in $ today. | ||
PVC_USDE
|
float | US dollar value of the players PVC. - USDE_DAILY_ADDITIONS | ||
PVC_WALLET_BALANCE
|
s64 | Per-Character Cash that has been PAID for with real money. | ||
QUADBIKE_EXPLODED
|
int | Number of quadbike exploded | ||
RACE_END
|
int | No of races ended | ||
RACE_START
|
int | No of races started | ||
RACES_LOST
|
int | MP Char 0 - Vehicles- no of Races LOST | ||
RACES_WON
|
int | MP Char 0 - Vehicles- no of Races won | ||
RACES_WON_PC
|
float | MP Char 0 - Vehicles- Percentage of Races won | ||
RANKAP_EQUIP_0
|
int | MP Char 0 - Rank Apparel Equipp bitset 0 | ||
RANKAP_EQUIP_1
|
int | MP Char 0 - Rank Apparel Equipp bitset 1 | ||
RANKAP_EQUIP_2
|
int | MP Char 0 - Rank Apparel Equipp bitset 2 | ||
RANKAP_EQUIP_3
|
int | MP Char 0 - Rank farel Equipp bitset 3 | ||
RANKAP_UNLK_0
|
int | MP Char 0 - Rank Apparel Unlock bitset 0 | ||
RANKAP_UNLK_1
|
int | MP Char 0 - Rank Apparel Unlock bitset 1 | ||
RANKAP_UNLK_2
|
int | MP Char 0 - Rank Apparel Unlock bitset 2 | ||
RANKAP_UNLK_3
|
int | MP Char 0 - Rank Apparel Unlock bitset 3 | ||
RESPAWN_PICKUP_BITSET0
|
int | MP Char 0 - For Neils respawn pickups to see if they are on or off | ||
REW_10_CREATOR_MISS
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
REW_BOOL_PLAY_OTHER_MISS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
REW_BOOL_PLAY_RSTAR_MISS
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_5_MISS
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_5_MISS_COUNTER
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_DM
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_DM_WIN
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_MISS
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_MISS_WIN
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_RACE
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_DAILY_RACE_WIN
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
REW_PLAY_CREATE_1_TYPE
|
bool | MP Char 0 - Stores how many times the player has started mission script | ||
REW_PLAY_OTHER_MISS_COUNT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
REW_PLAY_OWN_MISS_COUNT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
REW_RSTAR_VER_COMP_COUNT
|
int | MP Char 0 - Stores how many times the player has started mission script | ||
REW_WEEKLY_BANK_AWARD
|
date | MP Char 0 - Stores how many times the player has started mission script | ||
RHINO_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
RHINO_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
RHINO_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
RHINO_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
RHINO_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
RHINO_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
ROCKSTAR_VERIFIED_HASH_0
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_1
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_2
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_3
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_4
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_5
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_6
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_7
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_8
|
int | Rockstar verified job titles | ||
ROCKSTAR_VERIFIED_HASH_9
|
int | Rockstar verified job titles | ||
RP_GIFT
|
int | TO GIVE PLAYER THE RP GIFT THEY LOST | ||
RP_GIFT_RECEIVED
|
int | TO GIVE PLAYER THE RP GIFT THEY LOST | ||
RPG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
RPG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
RPG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
RPG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
RPG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
RPG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
RPG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
RPG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
RPG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SAVED_VEH_STATS_VERIFIED
|
bool | Check to see if saved vehicle stats have been verified | ||
SAWNOFF_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SAWNOFF_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SAWNOFF_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
SAWNOFF_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
SAWNOFF_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SAWNOFF_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SAWNOFF_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
SAWNOFF_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SAWNOFF_HITS
|
int | Number of times mp char 0 hit with weapon | ||
SAWNOFF_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SAWNOFF_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
SAWNOFF_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SCADMIN_BADSPORT_END
|
u64 | SC Admin Posix end time for bad sport. | ||
SCADMIN_BADSPORT_START
|
u64 | SC Admin Posix start time for bad sport. | ||
SCADMIN_IS_CHEATER
|
bool | SC Admin Flag someone as a cheater. | ||
SCRIPT_INCREASE_DRIV
|
int | Stat increase - Driving | ||
SCRIPT_INCREASE_FLY
|
int | Stat increase - Flying | ||
SCRIPT_INCREASE_LUNG
|
int | Stat increase - Lung capacity | ||
SCRIPT_INCREASE_MECH
|
int | Stat increase - Mechanic | ||
SCRIPT_INCREASE_SHO
|
int | Stat increase - Shooting | ||
SCRIPT_INCREASE_STAM
|
int | Stat increase - Stamina | ||
SCRIPT_INCREASE_STL
|
int | Stat increase - Stealth | ||
SCRIPT_INCREASE_STRN
|
int | Stat increase - Strength | ||
SERVER_LAST_UPDATE
|
s64 | Time we last updated server cash values. | ||
SET_RP_GIFT_ADMIN
|
int | SET THE PLAYERS RP BY THE SCADMIN | ||
SHOOTING_ABILITY
|
int | Shooting modifier | ||
SHOOTINGRANGE_COV_SCORE
|
int | MPPLAYER - Best score achieved in the Shooting Range COVERED round | ||
SHOOTINGRANGE_GRID_SCORE
|
int | MPPLAYER - Best score achieved in the Shooting Range GRID round | ||
SHOOTINGRANGE_RAND_SCORE
|
int | MPPLAYER - Best score achieved in the Shooting Range RANDOM round | ||
SHOOTINGRANGE_SEEN_TUT
|
bool | MPPLAYER - Checks that the player has seen the Range Tutorial | ||
SHOPFM_CARMOD_01_AP
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_02_ID
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_03_HW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_04_DT
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_05_ID2
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_06_BT1
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_07_CS1
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CARMOD_08_CS6
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_A_01_VB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_H_01_BH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_H_02_B
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_H_03_MW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_01_SC
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_02_GS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_03_DT
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_04_CS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_05_GSD
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_06_VC
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_L_07_PB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_M_01_SM
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_M_02_PB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_M_03_H
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_M_04_HW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_CLOTHES_M_05_GOH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_DEFAULT_INFO_SET
|
bool | MP Char 0 - Shop Data | ||
SHOPFM_GUN_01_DT
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_02_SS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_03_HW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_04_ELS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_05_PB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_06_LS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_07_MW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_08_CS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_09_GOH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_10_VWH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_GUN_11_ID1
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_01_BH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_02_SC
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_03_V
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_04_SS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_05_MP
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_06_HW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_HAIRDO_07_PB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_01_HW
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_02_SS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_03_PB
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_04_VC
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_05_ELS
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TATTOO_06_GOH
|
int | MP Char 0 - Shop Data | ||
SHOPFM_TYPES_VISITED
|
int | MP Char 0 - Shop Data | ||
SHOTS
|
int | Number of times mp char 0 fired | ||
SHOVEL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SHOVEL_DEATHS
|
int | Number of times Michael killed by weapon | ||
SHOVEL_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
SHOVEL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SHOVEL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SHOVEL_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
SHOVEL_HITS
|
int | Number of times Michael hit with weapon | ||
SHOVEL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SHOVEL_KILLS
|
int | Number of times Michael killed with weapon | ||
SHOW_PROPERTY_BLIP_ON_JOB
|
int | Add a stat for Showing the Property Blip on a Job | ||
SILVER_BOOLCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_BOOLCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_BOOLCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_FLOATCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_FLOATCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_FLOATCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_INTCHAR_0
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_INTCHAR_1
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_INTCHAR_2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SILVER_INTCHAR_3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
SING_IN_SHOWER
|
int | MP Char 0 - weapon unlock bitset 2 | ||
SMG_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SMG_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
SMG_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
SMG_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
SMG_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SMG_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SMG_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
SMG_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SMG_HITS
|
int | Number of times mp char 0 hit with weapon | ||
SMG_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SMG_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
SMG_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SMKGRENADE_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SMKGRENADE_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SMKGRENADE_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
SMKGRENADE_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
SMKGRENADE_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SMKGRENADE_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SMKGRENADE_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SMKGRENADE_HITS
|
int | Number of times mp char 0 hit with weapon | ||
SMKGRENADE_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SMKGRENADE_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
SMKGRENADE_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SNIPERRFL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SNIPERRFL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
SNIPERRFL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
SNIPERRFL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SNIPERRFL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SNIPERRFL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
SNIPERRFL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SNIPERRFL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
SNIPERRFL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SNIPERRFL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
SNIPERRFL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SNSPISTOL_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
SNSPISTOL_DB_HELDTIME
|
u32 | Time char0 held driveby weapon (MS) | ||
SNSPISTOL_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
SNSPISTOL_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
SNSPISTOL_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
SNSPISTOL_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
SNSPISTOL_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
SNSPISTOL_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
SNSPISTOL_HITS
|
int | Number of times mp char 0 hit with weapon | ||
SNSPISTOL_IN_POSSESSION
|
bool | Is weapon in inventory | ||
SNSPISTOL_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
SNSPISTOL_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SPAWN_LOCATION_SETTING
|
int | MP setting, players spawn location | ||
SPECIAL_ABILITY
|
int | Special ability | ||
SPECTATED_WAS_CHANGED
|
int | Number of times that the person being spectated was changed. | ||
SPECTATOR_CAM_HELP_TEXT
|
int | Tracks if NMH has been displayed | ||
SPPLAYER_LASER_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
SPPLAYER_LASER_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
SPPLAYER_LASER_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
SPPLAYER_LASER_HITS
|
int | Number of times mp char 1 hit with weapon | ||
SPPLAYER_LASER_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
SPPLAYER_LASER_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
STAMINA
|
int | Stamina | ||
STARS_ATTAINED
|
int | Total Number of wanted stars the player has been awarded | ||
STARS_EVADED
|
int | Total Number of wanted stars the player has evaded | ||
STASHED_COKE_QUANTITY
|
float | Quantity of coke stashed in mp char 0 personal vehicle | ||
STASHED_HEROIN_QUANTITY
|
float | Quantity of heroin stashed in mp char 0 personal vehicle | ||
STASHED_METH_QUANTITY
|
float | Quantity of meth stashed in mp char 0 personal vehicle | ||
STASHED_WEED_QUANTITY
|
float | Quantity of weed stashed in mp char 0 personal vehicle | ||
STEALTH_ABILITY
|
int | Stealth modifier | ||
STKYBMB_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
STKYBMB_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
STKYBMB_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
STKYBMB_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
STKYBMB_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
STKYBMB_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
STKYBMB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
STKYBMB_IN_POSSESSION
|
bool | Is weapon in inventory | ||
STKYBMB_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
STKYBMB_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
STORED_LOTTERY_WEEK
|
int | Stores the lottery week | ||
STRENGTH
|
int | Strength | ||
STUNGUN_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
STUNGUN_DB_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
STUNGUN_DEATHS
|
int | Number of times mp char 0 killed by weapon | ||
STUNGUN_ENEMY_KILLS
|
int | Number of enemies killed with weapon (S) | ||
STUNGUN_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
STUNGUN_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
STUNGUN_HEADSHOTS
|
int | Number of times mp char 0 killed by headshot with weapon | ||
STUNGUN_HELDTIME
|
u32 | Time mp char 0 held weapon (MS) | ||
STUNGUN_HITS
|
int | Number of times mp char 0 hit with weapon | ||
STUNGUN_IN_POSSESSION
|
bool | Is weapon in inventory | ||
STUNGUN_KILLS
|
int | Number of times mp char 0 killed with weapon | ||
STUNGUN_SHOTS
|
int | Number of times mp char 0 fired weapon | ||
SUBMARINE_EXPLODED
|
int | Number of submarine exploded | ||
SUCCESSFUL_COUNTERS
|
int | Number of melee counter counter | ||
SUICIDES
|
int | MP Char 0 - PERSONAL -Total number of times player commited suicide | ||
SURVIVAL_END
|
int | No of races ended | ||
SURVIVAL_START
|
int | No of races started | ||
TANKS_DESTROYED_ON_SPREE
|
int | Number of TANK vehicles destroyed on spree | ||
TATTOO_FM_CURRENT_0
|
int | MP Char 0 - Current Tattoos 0 | ||
TATTOO_FM_CURRENT_1
|
int | MP Char 0 - Current Tattoos 1 | ||
TATTOO_FM_CURRENT_10
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_11
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_12
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_2
|
int | MP Char 0 - Current Tattoos 2 | ||
TATTOO_FM_CURRENT_3
|
int | MP Char 0 - Current Tattoos 3 | ||
TATTOO_FM_CURRENT_4
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_5
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_6
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_7
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_8
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_CURRENT_9
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_UNLOCKS_0
|
int | MP Char 0 - Unlocked Tattoos 0 | ||
TATTOO_FM_UNLOCKS_1
|
int | MP Char 0 - Unlocked Tattoos 1 | ||
TATTOO_FM_UNLOCKS_10
|
int | MP Char 0 - Tattoos Unlocks 10 | ||
TATTOO_FM_UNLOCKS_11
|
int | MP Char 0 - Tattoos Unlocks 11 | ||
TATTOO_FM_UNLOCKS_12
|
int | MP Char 0 - Tattoos Unlocks 12 | ||
TATTOO_FM_UNLOCKS_2
|
int | MP Char 0 - Unlocked Tattoos 2 | ||
TATTOO_FM_UNLOCKS_3
|
int | MP Char 0 - Unlocked Tattoos 3 | ||
TATTOO_FM_UNLOCKS_4
|
int | MP Char 0 - Unlocked Tattoos 4 | ||
TATTOO_FM_UNLOCKS_5
|
int | MP Char 0 - Unlocked Tattoos 5 | ||
TATTOO_FM_UNLOCKS_6
|
int | MP Char 0 - Unlocked Tattoos 4 | ||
TATTOO_FM_UNLOCKS_7
|
int | MP Char 0 - Tattoos Unlocks 7 | ||
TATTOO_FM_UNLOCKS_8
|
int | MP Char 0 - Tattoos Unlocks 8 | ||
TATTOO_FM_UNLOCKS_9
|
int | MP Char 0 - Tattoos Unlocks 9 | ||
TATTOO_FM_VIEWED_0
|
int | MP Char 0 - Viewed Tattoos 0 | ||
TATTOO_FM_VIEWED_1
|
int | MP Char 0 - Viewed Tattoos 1 | ||
TATTOO_FM_VIEWED_10
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_VIEWED_11
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_VIEWED_12
|
int | MP Char 0 - Current Tattoos 4 | ||
TATTOO_FM_VIEWED_2
|
int | MP Char 0 - Viewed Tattoos 2 | ||
TATTOO_FM_VIEWED_3
|
int | MP Char 0 - Viewed Tattoos 3 | ||
TATTOO_FM_VIEWED_4
|
int | MP Char 0 - Viewed Tattoos 4 | ||
TATTOO_FM_VIEWED_5
|
int | MP Char 0 - Viewed Tattoos 4 | ||
TATTOO_FM_VIEWED_6
|
int | MP Char 0 - Viewed Tattoos 4 | ||
TATTOO_FM_VIEWED_7
|
int | MP Char 0 - Viewed Tattoos 4 | ||
TATTOO_FM_VIEWED_8
|
int | MP Char 0 - Viewed Tattoos 4 | ||
TATTOO_FM_VIEWED_9
|
int | MP Char 0 - Current Tattoos 4 | ||
TEMPSTATVEC
|
pos | Time mp char 4 weapon in inventory(S) | ||
TENNIS_SEEN_TUTORIAL
|
bool | MPPLAYER - Checks that the player has seen the Tennis Tutorial. | ||
TEXTS_SENT_TO_PLAYERS
|
int | texts sent to other players | ||
THROWNTHROUGH_WINDSCREEN
|
int | Number of times thrown through a windscreen | ||
TIME_AS_A_DRIVER
|
u64 | MP Char 0 - Vehicles- Time spent as a driver | ||
TIME_AS_A_PASSENGER
|
u64 | MP Char 0 - - Vehicles-Time spent as a passenger | ||
TIME_DRIVING_BICYCLE
|
u64 | Total time driving a bicycle | ||
TIME_DRIVING_BIKE
|
u64 | Total time driving a bike | ||
TIME_DRIVING_BOAT
|
u64 | Total time driving a boat | ||
TIME_DRIVING_CAR
|
u64 | Total time driving a car | ||
TIME_DRIVING_HELI
|
u64 | Total time driving a heli | ||
TIME_DRIVING_PASSENGER
|
u64 | MP Char 0 - Vehicles- Time driving passengers | ||
TIME_DRIVING_PLANE
|
u64 | Total time driving a plane | ||
TIME_DRIVING_QUADBIKE
|
u64 | Total time driving a quadbike | ||
TIME_DRIVING_SUBMARINE
|
u64 | Total time driving a submarine | ||
TIME_FOR_ONE_ON_ONE_DM
|
int | Time limit for one on one death match | ||
TIME_IN_CAR
|
u64 | MP Char 0 -Vehicles- Time spent inside your car | ||
TIME_IN_COVER
|
u64 | Total time spent in cover | ||
TIME_IN_WATER
|
u64 | Total time in water. | ||
TIME_LAST_WANTED_LEVEL
|
u64 | MP Char 0 -The length of time of last wanted level chase | ||
TIME_NOTDROWNINWATER
|
u64 | Total time underwater. | ||
TIME_ON_LOST_BIKE
|
float | MP Char 0 - time on a lost bike | ||
TIME_SPECT_CREW_MEMBERS
|
u64 | Time Spent Spectating Crew Members | ||
TIME_SPECT_CREW_NOT_FRIEND
|
u64 | Time Spent Spectating crew members who aren't friends | ||
TIME_SPECT_FREEROAM
|
u64 | Time Spent Spectating Freeroam | ||
TIME_SPECT_FRIEND_NOT_CREW
|
u64 | Time Spent Spectating friends who aren't crew members | ||
TIME_SPECT_FRIENDS
|
u64 | Time Spent Spectating Friends | ||
TIME_SPECT_JOBS
|
u64 | Time Spent Spectating Jobs | ||
TIME_SPECT_STRANGERS
|
u64 | Time Spent Spectating Strangers | ||
TIME_SPENT_FLYING
|
u64 | MP Char 0 -Vehicles- Time spent flying an aircraft | ||
TIME_SWIMMING
|
u64 | Total time driving a swimming | ||
TIME_UNDERWATER
|
u64 | Total time underwater. | ||
TIME_WALKING
|
u64 | Total time spent walking | ||
TIMEINHELI
|
u64 | MP Char 0 - Time spent being a passenger in Milliseconds | ||
TIMER_LAST_SOLD_VEHICLE
|
int | Timer for last sold vehicle | ||
TIMES_CHEATED
|
int | Number of times cheated | ||
TIMES_COMPLETE_DESTROYVEH
|
int | Number of times flown under a bridge | ||
TIMES_COMPLETE_DISTCOPS1
|
int | Number of times flown under a bridge | ||
TIMES_COMPLETE_DISTCOPS2
|
int | Number of times flown under a bridge | ||
TIMES_COMPLETE_DISTCOPS3
|
int | Number of times flown under a bridge | ||
TIMES_COMPLETE_DISTCOPS4
|
int | Number of times flown under a bridge | ||
TIMES_COMPLETE_PLANETAKE
|
int | Number of times flown under a bridge | ||
TIMEWITHOUTCRASHING
|
u64 | MP Char 0 - Time spent being a passenger in Milliseconds | ||
TIRES_POPPED_BY_GUNSHOT
|
int | Number of tires popped by gunshot | ||
TOP_SPEED_CAR
|
u32 | Model Index of the fastest speed car | ||
TOTAL_ACCUM_PASSENGER
|
int | MP Char 0 - Vehicles- Time driving passengers | ||
TOTAL_CHASE_TIME
|
u32 | Total time spent losing cops. | ||
TOTAL_DAMAGE_BIKES
|
float | Total damage done in Bikes | ||
TOTAL_DAMAGE_CARS
|
float | Total damage done in Cars | ||
TOTAL_DAMAGE_QUADBIKES
|
float | Total damage done in Quadbikes | ||
TOTAL_EVC
|
s64 | Total Cash Earned over time. | ||
TOTAL_NO_DISABLED
|
int | MP Char 0 - COMBAT - Total number of times disabled | ||
TOTAL_NO_SHOPS_HELD_UP
|
int | MP Char 0 - PERSONAL -Total number of shops held up | ||
TOTAL_NO_WEAPONS_USED
|
int | MP Char 0 - COMBAT - Total number of weapons used | ||
TOTAL_PLAYING_TIME
|
u64 | Total Playing time in milliseconds. | ||
TOTAL_SHOP_TIME
|
u64 | Total Time spent shopping. | ||
TOTAL_STARTMENU_TIME
|
u64 | Total Time spent in Start Menu. | ||
TOTAL_TIME_CINEMA
|
u32 | MP Char 0 - Time spent in the cinema | ||
TOTAL_TIME_MAX_STARS
|
float | Total time under maximun wanted stars | ||
TOTAL_TIME_SPECCAM_CTF
|
u64 | Spectator Cam - how long they remain on spectator cam CTF MODE | ||
TOTAL_TIME_SPECCAM_LTS
|
u64 | Spectator Cam - how long they remain on spectator cam LTS Mode | ||
TOTAL_TIME_SPECCAM_MISS
|
u64 | Spectator Cam - how long they remain on spectator cam On Mission | ||
TOTAL_TIME_SPECCAM_SUR
|
u64 | Spectator Cam - how long they remain on spectator cam Survival Mode | ||
TOTAL_TIME_SPENT_ON_PHONE
|
u64 | MP Char 0 - PERSONAL -Total time spent on a phone | ||
TOTAL_TIME_UNDERWATER
|
u64 | Total time underwater. | ||
TOTAL_TIMES_ARRESTED
|
int | MP Char 0 - PERSONAL -Total number of times arrested | ||
TOTAL_WHEELIE_TIME
|
u64 | Total wheelie time in a bike | ||
TOTAL_XP_EARNED
|
int | MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30) | ||
TOTALDAYCOMPLETED
|
int | Freemode activity phonecall | ||
TOTALMONTHCOMPLETED
|
int | Freemode activity phonecall | ||
TOTALWEEKCOMPLETED
|
int | Freemode activity phonecall | ||
TOURNAMENT_1_PARTICIPANT
|
bool | is player a Tournement participant | ||
TOURNAMENT_1_WINNER
|
bool | is player a Tournement winner | ||
TRAIN_EXPLODED
|
int | Number of train exploded | ||
TSHIRT_DECAL_HASH
|
int | Stores the name hash of the current t-shirt decal | ||
TU_CHANGEHEADS1
|
bool | Number of times cheated | ||
TUPSTAT_BOOL0
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL1
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL10
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL11
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL2
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL3
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL4
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL5
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL6
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL7
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL8
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_BOOL9
|
packed | Character Stat with Packed booleans index 0. Takes up to 64 booleans. | ||
TUPSTAT_INT0
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
TUPSTAT_INT1
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
TUPSTAT_INT10
|
packed | Character Stat with Packed integers index 10. Takes up to 8 integers | ||
TUPSTAT_INT100
|
packed | Character Stat with Packed integers index 100. Takes up to 8 integers | ||
TUPSTAT_INT101
|
packed | Character Stat with Packed integers index 101. Takes up to 8 integers | ||
TUPSTAT_INT102
|
packed | Character Stat with Packed integers index 102. Takes up to 8 integers | ||
TUPSTAT_INT103
|
packed | Character Stat with Packed integers index 103. Takes up to 8 integers | ||
TUPSTAT_INT104
|
packed | Character Stat with Packed integers index 104. Takes up to 8 integers | ||
TUPSTAT_INT105
|
packed | Character Stat with Packed integers index 105. Takes up to 8 integers | ||
TUPSTAT_INT106
|
packed | Character Stat with Packed integers index 106. Takes up to 8 integers | ||
TUPSTAT_INT107
|
packed | Character Stat with Packed integers index 107. Takes up to 8 integers | ||
TUPSTAT_INT108
|
packed | Character Stat with Packed integers index 108. Takes up to 8 integers | ||
TUPSTAT_INT109
|
packed | Character Stat with Packed integers index 109. Takes up to 8 integers | ||
TUPSTAT_INT11
|
packed | Character Stat with Packed integers index 11. Takes up to 8 integers | ||
TUPSTAT_INT110
|
packed | Character Stat with Packed integers index 110. Takes up to 8 integers | ||
TUPSTAT_INT111
|
packed | Character Stat with Packed integers index 111. Takes up to 8 integers | ||
TUPSTAT_INT112
|
packed | Character Stat with Packed integers index 112. Takes up to 8 integers | ||
TUPSTAT_INT113
|
packed | Character Stat with Packed integers index 113. Takes up to 8 integers | ||
TUPSTAT_INT114
|
packed | Character Stat with Packed integers index 114. Takes up to 8 integers | ||
TUPSTAT_INT115
|
packed | Character Stat with Packed integers index 115. Takes up to 8 integers | ||
TUPSTAT_INT116
|
packed | Character Stat with Packed integers index 116. Takes up to 8 integers | ||
TUPSTAT_INT117
|
packed | Character Stat with Packed integers index 117. Takes up to 8 integers | ||
TUPSTAT_INT118
|
packed | Character Stat with Packed integers index 118. Takes up to 8 integers | ||
TUPSTAT_INT119
|
packed | Character Stat with Packed integers index 119. Takes up to 8 integers | ||
TUPSTAT_INT12
|
packed | Character Stat with Packed integers index 12. Takes up to 8 integers | ||
TUPSTAT_INT120
|
packed | Character Stat with Packed integers index 120. Takes up to 8 integers | ||
TUPSTAT_INT121
|
packed | Character Stat with Packed integers index 121. Takes up to 8 integers | ||
TUPSTAT_INT122
|
packed | Character Stat with Packed integers index 122. Takes up to 8 integers | ||
TUPSTAT_INT123
|
packed | Character Stat with Packed integers index 123. Takes up to 8 integers | ||
TUPSTAT_INT124
|
packed | Character Stat with Packed integers index 124. Takes up to 8 integers | ||
TUPSTAT_INT125
|
packed | Character Stat with Packed integers index 125. Takes up to 8 integers | ||
TUPSTAT_INT126
|
packed | Character Stat with Packed integers index 126. Takes up to 8 integers | ||
TUPSTAT_INT127
|
packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
TUPSTAT_INT128
|
packed | Character Stat with Packed integers index 122. Takes up to 8 integers | ||
TUPSTAT_INT129
|
packed | Character Stat with Packed integers index 123. Takes up to 8 integers | ||
TUPSTAT_INT13
|
packed | Character Stat with Packed integers index 13. Takes up to 8 integers | ||
TUPSTAT_INT130
|
packed | Character Stat with Packed integers index 124. Takes up to 8 integers | ||
TUPSTAT_INT131
|
packed | Character Stat with Packed integers index 125. Takes up to 8 integers | ||
TUPSTAT_INT132
|
packed | Character Stat with Packed integers index 126. Takes up to 8 integers | ||
TUPSTAT_INT133
|
packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
TUPSTAT_INT134
|
packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
TUPSTAT_INT135
|
packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
TUPSTAT_INT136
|
packed | Character Stat with Packed integers index 127. Takes up to 8 integers | ||
TUPSTAT_INT14
|
packed | Character Stat with Packed integers index 14. Takes up to 8 integers | ||
TUPSTAT_INT15
|
packed | Character Stat with Packed integers index 15. Takes up to 8 integers | ||
TUPSTAT_INT16
|
packed | Character Stat with Packed integers index 16. Takes up to 8 integers | ||
TUPSTAT_INT17
|
packed | Character Stat with Packed integers index 17. Takes up to 8 integers | ||
TUPSTAT_INT18
|
packed | Character Stat with Packed integers index 18. Takes up to 8 integers | ||
TUPSTAT_INT19
|
packed | Character Stat with Packed integers index 19. Takes up to 8 integers | ||
TUPSTAT_INT2
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
TUPSTAT_INT20
|
packed | Character Stat with Packed integers index 20. Takes up to 8 integers | ||
TUPSTAT_INT21
|
packed | Character Stat with Packed integers index 21. Takes up to 8 integers | ||
TUPSTAT_INT22
|
packed | Character Stat with Packed integers index 22. Takes up to 8 integers | ||
TUPSTAT_INT23
|
packed | Character Stat with Packed integers index 23. Takes up to 8 integers | ||
TUPSTAT_INT24
|
packed | Character Stat with Packed integers index 24. Takes up to 8 integers | ||
TUPSTAT_INT25
|
packed | Character Stat with Packed integers index 25. Takes up to 8 integers | ||
TUPSTAT_INT26
|
packed | Character Stat with Packed integers index 26. Takes up to 8 integers | ||
TUPSTAT_INT27
|
packed | Character Stat with Packed integers index 27. Takes up to 8 integers | ||
TUPSTAT_INT28
|
packed | Character Stat with Packed integers index 28. Takes up to 8 integers | ||
TUPSTAT_INT29
|
packed | Character Stat with Packed integers index 29. Takes up to 8 integers | ||
TUPSTAT_INT3
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
TUPSTAT_INT30
|
packed | Character Stat with Packed integers index 30. Takes up to 8 integers | ||
TUPSTAT_INT31
|
packed | Character Stat with Packed integers index 31. Takes up to 8 integers | ||
TUPSTAT_INT32
|
packed | Character Stat with Packed integers index 32. Takes up to 8 integers | ||
TUPSTAT_INT33
|
packed | Character Stat with Packed integers index 33. Takes up to 8 integers | ||
TUPSTAT_INT34
|
packed | Character Stat with Packed integers index 34. Takes up to 8 integers | ||
TUPSTAT_INT35
|
packed | Character Stat with Packed integers index 35. Takes up to 8 integers | ||
TUPSTAT_INT36
|
packed | Character Stat with Packed integers index 36. Takes up to 8 integers | ||
TUPSTAT_INT37
|
packed | Character Stat with Packed integers index 37. Takes up to 8 integers | ||
TUPSTAT_INT38
|
packed | Character Stat with Packed integers index 38. Takes up to 8 integers | ||
TUPSTAT_INT39
|
packed | Character Stat with Packed integers index 39. Takes up to 8 integers | ||
TUPSTAT_INT4
|
packed | Character Stat with Packed integers index 4. Takes up to 8 integers | ||
TUPSTAT_INT40
|
packed | Character Stat with Packed integers index 40. Takes up to 8 integers | ||
TUPSTAT_INT41
|
packed | Character Stat with Packed integers index 41. Takes up to 8 integers | ||
TUPSTAT_INT42
|
packed | Character Stat with Packed integers index 42. Takes up to 8 integers | ||
TUPSTAT_INT43
|
packed | Character Stat with Packed integers index 43. Takes up to 8 integers | ||
TUPSTAT_INT44
|
packed | Character Stat with Packed integers index 44. Takes up to 8 integers | ||
TUPSTAT_INT45
|
packed | Character Stat with Packed integers index 45. Takes up to 8 integers | ||
TUPSTAT_INT46
|
packed | Character Stat with Packed integers index 46. Takes up to 8 integers | ||
TUPSTAT_INT47
|
packed | Character Stat with Packed integers index 47. Takes up to 8 integers | ||
TUPSTAT_INT48
|
packed | Character Stat with Packed integers index 48. Takes up to 8 integers | ||
TUPSTAT_INT49
|
packed | Character Stat with Packed integers index 49. Takes up to 8 integers | ||
TUPSTAT_INT5
|
packed | Character Stat with Packed integers index 5. Takes up to 8 integers | ||
TUPSTAT_INT50
|
packed | Character Stat with Packed integers index 50. Takes up to 8 integers | ||
TUPSTAT_INT51
|
packed | Character Stat with Packed integers index 51. Takes up to 8 integers | ||
TUPSTAT_INT52
|
packed | Character Stat with Packed integers index 52. Takes up to 8 integers | ||
TUPSTAT_INT53
|
packed | Character Stat with Packed integers index 53. Takes up to 8 integers | ||
TUPSTAT_INT54
|
packed | Character Stat with Packed integers index 54. Takes up to 8 integers | ||
TUPSTAT_INT55
|
packed | Character Stat with Packed integers index 55. Takes up to 8 integers | ||
TUPSTAT_INT56
|
packed | Character Stat with Packed integers index 56. Takes up to 8 integers | ||
TUPSTAT_INT57
|
packed | Character Stat with Packed integers index 57. Takes up to 8 integers | ||
TUPSTAT_INT58
|
packed | Character Stat with Packed integers index 58. Takes up to 8 integers | ||
TUPSTAT_INT59
|
packed | Character Stat with Packed integers index 59. Takes up to 8 integers | ||
TUPSTAT_INT6
|
packed | Character Stat with Packed integers index 6. Takes up to 8 integers | ||
TUPSTAT_INT60
|
packed | Character Stat with Packed integers index 60. Takes up to 8 integers | ||
TUPSTAT_INT61
|
packed | Character Stat with Packed integers index 61. Takes up to 8 integers | ||
TUPSTAT_INT62
|
packed | Character Stat with Packed integers index 62. Takes up to 8 integers | ||
TUPSTAT_INT63
|
packed | Character Stat with Packed integers index 63. Takes up to 8 integers | ||
TUPSTAT_INT64
|
packed | Character Stat with Packed integers index 64. Takes up to 8 integers | ||
TUPSTAT_INT65
|
packed | Character Stat with Packed integers index 65. Takes up to 8 integers | ||
TUPSTAT_INT66
|
packed | Character Stat with Packed integers index 66. Takes up to 8 integers | ||
TUPSTAT_INT67
|
packed | Character Stat with Packed integers index 67. Takes up to 8 integers | ||
TUPSTAT_INT68
|
packed | Character Stat with Packed integers index 68. Takes up to 8 integers | ||
TUPSTAT_INT69
|
packed | Character Stat with Packed integers index 69. Takes up to 8 integers | ||
TUPSTAT_INT7
|
packed | Character Stat with Packed integers index 7. Takes up to 8 integers | ||
TUPSTAT_INT70
|
packed | Character Stat with Packed integers index 70. Takes up to 8 integers | ||
TUPSTAT_INT71
|
packed | Character Stat with Packed integers index 71. Takes up to 8 integers | ||
TUPSTAT_INT72
|
packed | Character Stat with Packed integers index 72. Takes up to 8 integers | ||
TUPSTAT_INT73
|
packed | Character Stat with Packed integers index 73. Takes up to 8 integers | ||
TUPSTAT_INT74
|
packed | Character Stat with Packed integers index 74. Takes up to 8 integers | ||
TUPSTAT_INT75
|
packed | Character Stat with Packed integers index 75. Takes up to 8 integers | ||
TUPSTAT_INT76
|
packed | Character Stat with Packed integers index 76. Takes up to 8 integers | ||
TUPSTAT_INT77
|
packed | Character Stat with Packed integers index 77. Takes up to 8 integers | ||
TUPSTAT_INT78
|
packed | Character Stat with Packed integers index 78. Takes up to 8 integers | ||
TUPSTAT_INT79
|
packed | Character Stat with Packed integers index 79. Takes up to 8 integers | ||
TUPSTAT_INT8
|
packed | Character Stat with Packed integers index 8. Takes up to 8 integers | ||
TUPSTAT_INT80
|
packed | Character Stat with Packed integers index 80. Takes up to 8 integers | ||
TUPSTAT_INT81
|
packed | Character Stat with Packed integers index 81. Takes up to 8 integers | ||
TUPSTAT_INT82
|
packed | Character Stat with Packed integers index 82. Takes up to 8 integers | ||
TUPSTAT_INT83
|
packed | Character Stat with Packed integers index 83. Takes up to 8 integers | ||
TUPSTAT_INT84
|
packed | Character Stat with Packed integers index 84. Takes up to 8 integers | ||
TUPSTAT_INT85
|
packed | Character Stat with Packed integers index 85. Takes up to 8 integers | ||
TUPSTAT_INT86
|
packed | Character Stat with Packed integers index 86. Takes up to 8 integers | ||
TUPSTAT_INT87
|
packed | Character Stat with Packed integers index 87. Takes up to 8 integers | ||
TUPSTAT_INT88
|
packed | Character Stat with Packed integers index 88. Takes up to 8 integers | ||
TUPSTAT_INT89
|
packed | Character Stat with Packed integers index 89. Takes up to 8 integers | ||
TUPSTAT_INT9
|
packed | Character Stat with Packed integers index 9. Takes up to 8 integers | ||
TUPSTAT_INT90
|
packed | Character Stat with Packed integers index 90. Takes up to 8 integers | ||
TUPSTAT_INT91
|
packed | Character Stat with Packed integers index 91. Takes up to 8 integers | ||
TUPSTAT_INT92
|
packed | Character Stat with Packed integers index 92. Takes up to 8 integers | ||
TUPSTAT_INT93
|
packed | Character Stat with Packed integers index 93. Takes up to 8 integers | ||
TUPSTAT_INT94
|
packed | Character Stat with Packed integers index 94. Takes up to 8 integers | ||
TUPSTAT_INT95
|
packed | Character Stat with Packed integers index 95. Takes up to 8 integers | ||
TUPSTAT_INT96
|
packed | Character Stat with Packed integers index 96. Takes up to 8 integers | ||
TUPSTAT_INT97
|
packed | Character Stat with Packed integers index 97. Takes up to 8 integers | ||
TUPSTAT_INT98
|
packed | Character Stat with Packed integers index 98. Takes up to 8 integers | ||
TUPSTAT_INT99
|
packed | Character Stat with Packed integers index 99. Takes up to 8 integers | ||
TUTORIAL_BITSET
|
int | Tracks if NMH has been displayed | ||
TV_SEAT_TEXT
|
bool | Tracks if NMH has been displayed | ||
UNARMED_DEATHS
|
int | Number of times Michael killed by weapon | ||
UNARMED_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
UNARMED_HITS
|
int | Number of times Michael hit with weapon | ||
UNARMED_KILLS
|
int | Number of times Michael killed with weapon | ||
UNARMED_PED_HITS
|
int | Number of times we hit a ped. | ||
UNIQUECRATES
|
int | MP Char 0 - PERSONAL -Number of silent kills | ||
UNLOCK_DM_HIPSTER_TSHIRT
|
bool | Toggle names on big radar | ||
UNLOCK_HIPSTER_TSHIRT_DOG
|
bool | Toggle names on big radar | ||
UNLOCK_HIPSTER_TSHIRT_MESS
|
bool | Toggle names on big radar | ||
UNLOCK_HIPSTER_TSHIRT_VINYL
|
bool | Toggle names on big radar | ||
UNLOCK_RACE_HIPSTER_TSHIRT
|
bool | Toggle names on big radar | ||
USE_SECOND_TUT_SPAWN_POS
|
bool | Sets the player to spawn in the secondary position (Boss Room or Locker Room) | ||
USING_HAIR_SA_STAT
|
bool | MP Char 0 - Letting us know to use CHAR_FM_STORED_HAIRDO_SA | ||
USJS_COMPLETED
|
int | Number of stunt jumps completed | ||
USJS_COMPLETED_MASK
|
u64 | Mask of all stunt jumps completed | ||
USJS_FOUND
|
int | Number of stunt jumps tried | ||
USJS_FOUND_MASK
|
u64 | Mask of all stunt jumps tried | ||
VALENTINES_REC_CLOTHES
|
bool | Stat for recording valentine clothes | ||
VC_DAILY_TIMESTAMP
|
u64 | Virtual cash daily posix time - Control daily amount resets. | ||
VC_DAILY_TRANSFERS
|
s64 | Amount of VC (non-typed) transferred out by a player to other players in 1 day. | ||
VEH_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
VEH_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
VEH_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
VEH_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
VEH_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
VEH_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
VEHEXPORTED
|
int | Cars exported | ||
VEHICLE_ROCKET_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
VEHICLE_ROCKET_ENEMY_KILLS
|
int | Time mp char 1 held inventory weapon (S) | ||
VEHICLE_ROCKET_HELDTIME
|
u32 | Time mp char 1 held weapon (MS) | ||
VEHICLE_ROCKET_HITS
|
int | Number of times mp char 1 hit with weapon | ||
VEHICLE_ROCKET_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
VEHICLE_ROCKET_SHOTS
|
int | Number of times mp char 1 fired weapon | ||
VEHICLE_WEAPONHASH
|
u32 | Weapon hash choosen when we enter a vehicle | ||
VEHICLES_DESTROYED_ON_SPREE
|
int | Number of vehicles destroyed on spree | ||
VEHICLES_SPRAYED
|
int | MP Char 0 - Vehicles- No of vehicles resprayed | ||
WALKING_STYLE
|
int | PLayers walking style | ||
WALLET_BALANCE
|
s64 | Per-Character wallet Cash. | ||
WAS_CHAR_TRANSFERED
|
bool | Was this character imported from Last Gen | ||
WATER_CANNON_DEATHS
|
int | Number of times mp char 1 killed by weapon | ||
WATER_CANNON_KILLS
|
int | Number of times mp char 1 killed with weapon | ||
WEAP_FM_ADDON_PURCH
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
WEAP_FM_ADDON_PURCH2
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
WEAP_FM_ADDON_PURCH3
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
WEAP_FM_ADDON_PURCH4
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
WEAP_FM_ADDON_PURCH5
|
int | MP Char 0 - Player Int Char Awards Platinum Level bitset | ||
WEAPON_ACCURACY
|
float | Weapon accuracy | ||
WEAPON_PICKUP_BITSET
|
int | MP Char 0 - weapon unlock bitset | ||
WEAPON_PICKUP_BITSET2
|
int | MP Char 0 - weapon unlock bitset 2 | ||
WHEELIE_ABILITY
|
int | Bike skill modifier | ||
WRENCH_AQUIRED_AS_GIFT
|
bool | Is weapon in inventory | ||
WRENCH_DEATHS
|
int | Number of times Michael killed by weapon | ||
WRENCH_ENEMY_KILLS
|
int | Number of times Michael killed with weapon | ||
WRENCH_FM_AMMO_BOUGHT
|
int | Ammo bought for weapon | ||
WRENCH_FM_AMMO_CURRENT
|
int | Ammo bought for weapon | ||
WRENCH_HELDTIME
|
u32 | Time Michael held weapon (MS) | ||
WRENCH_HITS
|
int | Number of times Michael hit with weapon | ||
WRENCH_IN_POSSESSION
|
bool | Is weapon in inventory | ||
WRENCH_KILLS
|
int | Number of times Michael killed with weapon | ||
XMAS_NORM_CLOTHES_FEET
|
int | CLOTHES saved before xmas | ||
XMAS_NORM_CLOTHES_LOWERS
|
int | CLOTHES saved before xmas | ||
XMAS_NORM_CLOTHES_SAVED
|
bool | CLOTHES saved before xmas | ||
XMAS_NORM_CLOTHES_SPECIALS
|
int | CLOTHES saved before xmas | ||
XMAS_NORM_CLOTHES_TOP
|
int | CLOTHES saved before xmas |