GTA V MP Statistics

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Name Type Comment profile? characterStat?
ADMIN_APARTM_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_APARTM_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_APARTM_SLOT int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_4 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_5 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_6 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_7 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_8 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_GV_BS_9 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_4 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_5 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_6 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_7 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_8 int REMOVE THE TANK BY THE SCADMIN
ADMIN_CLOTHES_RM_BS_9 int REMOVE THE TANK BY THE SCADMIN
ADMIN_VEH_GV_BS_1 int Give the player a vehicles in bitset 1 set by SCADMIN
ADMIN_VEH_GV_BS_2 int Give the player a vehicles in bitset 2 set by SCADMIN
ADMIN_VEH_GV_BS_3 int Give the player a vehicles in bitset 3 set by SCADMIN
ADMIN_VEH_GV_BS_4 int Give the player a vehicles in bitset 4 set by SCADMIN
ADMIN_VEH_GV_BS_5 int Give the player a vehicles in bitset 5 set by SCADMIN
ADMIN_VEH_GV_BS_6 int Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_GV_BS_7 int Give the player a vehicles in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_1 int Remove from the player a buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_BS_2 int Remove from the player a buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_BS_3 int Remove from the player a buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_BS_4 int Remove from the player a buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_BS_5 int Remove from the player a buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_BS_6 int Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_BS_7 int Remove from the player a buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_NONBY_1 int Remove from the player a non-buyable veh in bitset 1 set by SCADMIN
ADMIN_VEH_RM_NONBY_2 int Remove from the player a non-buyable veh in bitset 2 set by SCADMIN
ADMIN_VEH_RM_NONBY_3 int Remove from the player a non-buyable veh in bitset 3 set by SCADMIN
ADMIN_VEH_RM_NONBY_4 int Remove from the player a non-buyable veh in bitset 4 set by SCADMIN
ADMIN_VEH_RM_NONBY_5 int Remove from the player a non-buyable veh in bitset 5 set by SCADMIN
ADMIN_VEH_RM_NONBY_6 int Remove from the player a non-buyable veh in bitset 6 set by SCADMIN
ADMIN_VEH_RM_NONBY_POSIX u64 Posix of when the last give/remove non buyable veh through SCADMIN was applied.
ADMIN_VEHICLE_POSIX u64 Posix of when the last give/remove buyable veh through SCADMIN was applied.
ADMIN_WEAPON_GV_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_GV_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
ADMIN_WEAPON_RM_BS_1 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_2 int REMOVE THE TANK BY THE SCADMIN
ADMIN_WEAPON_RM_BS_3 int REMOVE THE TANK BY THE SCADMIN
ADVRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
ADVRIFLE_DEATHS int Number of times mp char 0 killed by weapon
ADVRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
ADVRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
ADVRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
ADVRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ADVRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
ADVRIFLE_HITS int Number of times mp char 0 hit with weapon
ADVRIFLE_IN_POSSESSION bool Is weapon in inventory
ADVRIFLE_KILLS int Number of times mp char 0 killed with weapon
ADVRIFLE_SHOTS int Number of times mp char 0 fired weapon
AIR_LAUNCHES_OVER_40M int Number of air launches over 40 meters
AIR_LAUNCHES_OVER_5M int Number of air launches over 5 meters
AIR_LAUNCHES_OVER_5S int Number of air launches over 5 seconds
AIRSTRIKE_DEATHS int Number of times mp char 1 killed by weapon
AIRSTRIKE_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
AIRSTRIKE_HELDTIME u32 Time mp char 1 held weapon (MS)
AIRSTRIKE_HITS int Number of times mp char 1 hit with weapon
AIRSTRIKE_KILLS int Number of times mp char 1 killed with weapon
AIRSTRIKE_SHOTS int Number of times mp char 1 fired weapon
AM_SECURITYVAN int MP Char 0 - Stores how many times the player has started mission script
AMBIENT_MIS_BS int BS to store if player has completed ambient events such as picking up hitchiker
AMMO_PURCHASED_HEAVY int MP char 0 - Ammo bought for weapon group Heavy
AMMO_PURCHASED_PISTOLS int MP char 0 - Ammo bought for weapon group pistols
AMMO_PURCHASED_RIFLES int MP char 0 - Ammo bought for weapon group Rifles
AMMO_PURCHASED_SHOTGUNS int MP char 0 - Ammo bought for weapon group shotgun
AMMO_PURCHASED_SMGS int MP char 0 - Ammo bought for weapon group SMGS
AMMO_PURCHASED_SNIPERS int MP char 0 - Ammo bought for weapon group Snipers
AMMO_PURCHASED_THROWN int MP char 0 - Ammo bought for weapon group Thrown
AMMO_USED_HEAVY int MP char 0 - Ammo used for weapon group Heavy
AMMO_USED_PISTOLS int MP char 0 - Ammo used for weapon group pistols
AMMO_USED_RIFLES int MP char 0 - Ammo used for weapon group Rifles
AMMO_USED_SHOTGUNS int MP char 0 - Ammo used for weapon group shotgun
AMMO_USED_SMGS int MP char 0 - Ammo used for weapon group SMGS
AMMO_USED_SNIPERS int MP char 0 - Ammo used for weapon group Snipers
AMMO_USED_THROWN int MP char 0 - Ammo used for weapon group Thrown
ANNIHL_BULLET_DEATHS int Number of times mp char 1 killed by weapon
ANNIHL_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
ANNIHL_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
ANNIHL_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
ANNIHL_BULLET_HITS int Number of times mp char 1 hit with weapon
ANNIHL_BULLET_KILLS int Number of times mp char 1 killed with weapon
ANNIHL_BULLET_SHOTS int Number of times mp char 1 fired weapon
APPISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
APPISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
APPISTOL_DEATHS int Number of times mp char 0 killed by weapon
APPISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
APPISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
APPISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
APPISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
APPISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
APPISTOL_HITS int Number of times mp char 0 hit with weapon
APPISTOL_IN_POSSESSION bool Is weapon in inventory
APPISTOL_KILLS int Number of times mp char 0 killed with weapon
APPISTOL_SHOTS int Number of times mp char 0 fired weapon
ARCHENEMY userid MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_KILLS int MP Char 0 - PERSONAL -Number of silent kills
ARCHENEMY_NAME string MP Char 0 - PERSONAL -Number of silent kills
ARMWRESTLING_SEEN_TUTORIAL bool MPPLAYER - Checks that the player has seen the arm wrestling Tutorial.
ASLTMG_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTMG_DEATHS int Number of times mp char 0 killed by weapon
ASLTMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTMG_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTMG_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTMG_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTMG_HITS int Number of times mp char 0 hit with weapon
ASLTMG_IN_POSSESSION bool Is weapon in inventory
ASLTMG_KILLS int Number of times mp char 0 killed with weapon
ASLTMG_SHOTS int Number of times mp char 0 fired weapon
ASLTRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTRIFLE_DEATHS int Number of times mp char 0 killed by weapon
ASLTRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTRIFLE_HITS int Number of times mp char 0 hit with weapon
ASLTRIFLE_IN_POSSESSION bool Is weapon in inventory
ASLTRIFLE_KILLS int Number of times mp char 0 killed with weapon
ASLTRIFLE_SHOTS int Number of times mp char 0 fired weapon
ASLTSHTGN_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSHTGN_DEATHS int Number of times mp char 0 killed by weapon
ASLTSHTGN_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTSHTGN_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSHTGN_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSHTGN_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTSHTGN_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTSHTGN_HITS int Number of times mp char 0 hit with weapon
ASLTSHTGN_IN_POSSESSION bool Is weapon in inventory
ASLTSHTGN_KILLS int Number of times mp char 0 killed with weapon
ASLTSHTGN_SHOTS int Number of times mp char 0 fired weapon
ASLTSMG_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSMG_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
ASLTSMG_DEATHS int Number of times mp char 0 killed by weapon
ASLTSMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
ASLTSMG_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSMG_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
ASLTSMG_HELDTIME u32 Time mp char 0 held weapon (MS)
ASLTSMG_HITS int Number of times mp char 0 hit with weapon
ASLTSMG_IN_POSSESSION bool Is weapon in inventory
ASLTSMG_KILLS int Number of times mp char 0 killed with weapon
ASLTSMG_SHOTS int Number of times mp char 0 fired weapon
ASLTSNIP_AQUIRED_AS_GIFT bool Is weapon in inventory
ASLTSNIP_FM_AMMO_BOUGHT int Ammo bought for weapon
ASLTSNIP_FM_AMMO_CURRENT int Ammo bought for weapon
ASLTSNIP_IN_POSSESSION bool Is weapon in inventory
ATM_BANK_BALANCE s64 players banking cash through ATM.
AUTO_AIM_AGAINST_FRIENDS int storing whether the player has auto-aim enabled against Friends.
AUTO_EQ_HELMET_FLY_VEH int Number of times flown under a bridge
AUTO_EQUIP_ARMOUR int players auto-equip status for their armour
AUTO_EQUIP_HELMET int Number of times flown under a bridge
AUTO_SAVED int Number of times saved the game automatically
AV_TIME_COMPLETE_MISSIONS u64 MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game)
AVERAGE_EX_GAIN_PER_MINUTE int MP Char 0 - PERSONAL -Average XP gained per minute
AVERAGE_HEIST_TIME_TAKEN u64 MP Char 0 - MISSIONS -Average time on a Heist Mission
AVERAGE_KILL_ON_MISSION int MP Char 0 - MISSIONS -Average number of kills on mission
AVERAGE_NO_PASSENGERS int MP Char 0 - Vehicles- Average number of passengers
AVERAGE_RANK_GAIN_PER_HOUR float MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour
AVERAGE_RESPONSE_TIME u64 MP Char 0 - COP -Average response time
AVERAGE_SPEED float Average speed when driving a car or a bike
AVERAGE_TIME_PER_SESSON u64 MP Char 0 - PERSONAL -Average time spent per session
AVERAGE_WANTD_LEVEL_ESCAPE int MP Char 0 - PERSONAL -Average wanted level escaped from
AVERAGE_WANTED_TIME u64 MP Char 0 - PERSONAL -Average wanted level time
AVERAGE_XP_ON_MISSION int MP Char 0 - MISSIONS -Average number of XP gained on mission
AWD_100_HEADSHOTS int MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A
AWD_100_KILLS_PISTOL int MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SHOTGUN int MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SMG int MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A
AWD_100_KILLS_SNIPER int MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A
AWD_20_KILLS_MELEE int MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A
AWD_25_KILLS_STICKYBOMBS int MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_KILLS_GRENADES int MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_KILLS_ROCKETLAUNCH int MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A
AWD_50_VEHICLES_BLOWNUP int MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A
AWD_5STAR_WANTED_AVOIDANCE int MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_ACTIVATE_2_PERSON_KEY int Activate 2 person key switches
AWD_BUY_EVERY_GUN bool MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_CAR_BOMBS_ENEMY_KILLS int MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_CARS_EXPORTED int MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_CONTROL_CROWDS int Successfully control crowds
AWD_COPS_KILLED int MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_DAILYOBJCOMPLETED int Daily Objectives Daily Duty ~1~ Daily Objectives completed.
AWD_DAILYOBJMONTHBONUS bool Daily Objectives Over Achiever Completed a Daily Objective Monthly Bonus
AWD_DAILYOBJWEEKBONUS bool Daily Objectives Goal Oriented Completed a Daily Objective Weekly Bonus.
AWD_DRIVE_ALL_COP_CARS bool MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD
AWD_DRIVELESTERCAR5MINS bool Destroy Vehicle Joyrider Drove the Lester target vehicle for 5 mins.
AWD_DROPOFF_CAP_PACKAGES int Drop-off Capture Packages
AWD_ENEMYDRIVEBYKILLS int MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A
AWD_FM25DIFFERENTDM bool Get all the services
AWD_FM25DIFFERENTRACES bool Get all the services
AWD_FM25DIFITEMSCLOTHES bool Get all the services
AWD_FM6DARTCHKOUT bool Game awards
AWD_FM_DM_3KILLSAMEGUY int Game awards
AWD_FM_DM_KILLSTREAK int Game awards
AWD_FM_DM_STOLENKILL int Game awards
AWD_FM_DM_TOTALKILLS int Game awards
AWD_FM_DM_WINS int Game awards
AWD_FM_GOLF_BIRDIES int Game awards
AWD_FM_GOLF_HOLE_IN_1 bool Game awards
AWD_FM_GOLF_WON int Game awards
AWD_FM_GTA_RACES_WON int Game awards
AWD_FM_RACE_LAST_FIRST int Game awards
AWD_FM_RACES_FASTEST_LAP int Game awards
AWD_FM_SHOOTRANG_CT_WON int Game awards
AWD_FM_SHOOTRANG_GRAN_WON bool Game awards
AWD_FM_SHOOTRANG_RT_WON int Game awards
AWD_FM_SHOOTRANG_TG_WON int Game awards
AWD_FM_TDM_MVP int Game awards
AWD_FM_TDM_WINS int Game awards
AWD_FM_TENNIS_5_SET_WINS bool Game awards
AWD_FM_TENNIS_ACE int Game awards
AWD_FM_TENNIS_STASETWIN bool Game awards
AWD_FM_TENNIS_WON int Game awards
AWD_FMATTGANGHQ bool Clear all gang hideouts in one game day
AWD_FMBASEJMP int Land away from the target centre times
AWD_FMBBETWIN int Earn amount of cash from betting
AWD_FMCRATEDROPS int Game awards
AWD_FMDRIVEWITHOUTCRASH u64 Get all the services
AWD_FMFULLYMODDEDCAR bool Get all the services
AWD_FMFURTHESTWHEELIE bool Get all the services
AWD_FMHORDWAVESSURVIVE int Reach wave without dying.
AWD_FMKILL3ANDWINGTARACE bool Get all the services
AWD_FMKILLBOUNTY int Get all the services
AWD_FMKILLCHEATER bool Get all the services
AWD_FMKILLSTREAKSDM bool Get all the services
AWD_FMMOSTFLIPSINONEVEHICLE int Get all the services
AWD_FMMOSTKILLSGANGHIDE bool Get all the services
AWD_FMMOSTKILLSSURVIVE bool Get all the services
AWD_FMMOSTSPINSINONEVEHICLE int Get all the services
AWD_FMOVERALLKILLS int Get all the services
AWD_FMPICKUPDLCCRATE1ST bool Get all the services
AWD_FMRACEWORLDRECHOLDER bool Get all the services
AWD_FMRALLYWONDRIVE int Get all the services
AWD_FMRALLYWONNAV int Get all the services
AWD_FMREVENGEKILLSDM int Get all the services
AWD_FMSHOOTDOWNCOPHELI int Get all the services
AWD_FMTATTOOALLBODYPARTS bool Get all the services
AWD_FMTIME5STARWANTED u64 Get all the services
AWD_FMWINAIRRACE int Get all the services
AWD_FMWINALLRACEMODES bool Get all the services
AWD_FMWINCUSTOMRACE bool Get all the services
AWD_FMWINEVERYGAMEMODE bool Get all the services
AWD_FMWINRACETOPOINTS int Get all the services
AWD_FMWINSEARACE int Get all the services
AWD_HOLD_UP_SHOPS int MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A
AWD_KILL_CARRIER_CAPTURE int Kill a package carrier in Capture
AWD_KILL_PSYCHOPATHS int Kill psychopaths
AWD_KILL_TEAM_YOURSELF_LTS int Kill the entire team yourself in LTS
AWD_KILLS_ASSAULT_RIFLE int MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_KILLS_MACHINEGUN int MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_LAPDANCES int MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA
AWD_LESTERDELIVERVEHICLES int Destroy Vehicle Auto Go ~1~ Lester target vehicles destroyed.
AWD_MENTALSTATE_TO_NORMAL int Return your Mental State to Normal
AWD_NIGHTVISION_KILLS int Get kills while wearing Night Vision
AWD_NO_ARMWRESTLING_WINS int MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
AWD_NO_HAIRCUTS int MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL
AWD_ODISTRACTCOPSNOEATH int Distract Cops Over Here Distracted cops without dying ~1~ times.
AWD_ONLY_PLAYER_ALIVE_LTS int Be the only player alive at the end of LTS
AWD_PARACHUTE_JUMPS_20M int MP Char 1 - Number of parachute jumps below 20m
AWD_PARACHUTE_JUMPS_50M int MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL
AWD_PASSENGERTIME u64 MP Char 0 - Time spent being a passenger in minutes Award
AWD_PICKUP_CAP_PACKAGES int Pick up Capture Packages
AWD_RACES_WON int MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL
AWD_SECURITY_CARS_ROBBED int MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA
AWD_STORE_20_CAR_IN_GARAGES bool Store 20 vehicles in your Garages
AWD_TAKEDOWNSMUGPLANE int Plane Takedown Fly Bye ~1~ smugglers' aircrafts taken down.
AWD_TEMPAWARDBOOL bool Teamp stats
AWD_TEMPAWARDFLOAT float Teamp stats
AWD_TEMPAWARDINT int Teamp stats
AWD_TIME_IN_HELICOPTER u64 MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD
AWD_TRADE_IN_YOUR_PROPERTY int Trade in your property
AWD_VEHICLE_JUMP_OVER_40M int MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD
AWD_VEHICLES_JACKEDR int MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A
AWD_WIN_AT_DARTS int MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA
AWD_WIN_CAPTURE_DONT_DYING int Win a Capture without dying
AWD_WIN_CAPTURES int Win Captures
AWD_WIN_LAST_TEAM_STANDINGS int Win Last Team Standings
BAD_SPORT_BITSET int MP Char 0 - stores if the player cheated with this character
BAILED_FROM_VEHICLE int Number of times jumped out of a moving vehicle.
BANK_BALANCE s64 Banked Cash.
BAT_AQUIRED_AS_GIFT bool Is weapon in inventory
BAT_DEATHS int Number of times Michael killed by weapon
BAT_ENEMY_KILLS int Number of times Michael killed with weapon
BAT_FM_AMMO_BOUGHT int Ammo bought for weapon
BAT_FM_AMMO_CURRENT int Ammo bought for weapon
BAT_HELDTIME u32 Time Michael held weapon (MS)
BAT_HITS int Number of times Michael hit with weapon
BAT_IN_POSSESSION bool Is weapon in inventory
BAT_KILLS int Number of times Michael killed with weapon
BETAMOUNT int MP Char 0 - PERSONAL -Number of silent kills
BICYCLE_EXPLODED int Number of bicycle exploded
BIGGEST_VICTIM userid MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_KILLS int MP Char 0 - PERSONAL -Number of silent kills
BIGGEST_VICTIM_NAME string MP Char 0 - PERSONAL -Number of silent kills
BIKES_EXPLODED int Number of bikes exploded
BJWINS int MP Char 0 - PERSONAL -Number of silent kills
BOAT_ACCESS bool Says if the player has access to a Boat for .
BOATS_EXPLODED int Number of boats exploded
BOTTLE_AQUIRED_AS_GIFT bool Is weapon in inventory
BOTTLE_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
BOTTLE_DEATHS int Number of times mp char 0 killed by weapon
BOTTLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
BOTTLE_FM_AMMO_BOUGHT int Ammo bought for weapon
BOTTLE_FM_AMMO_CURRENT int Ammo bought for weapon
BOTTLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
BOTTLE_HELDTIME u32 Time mp char 0 held weapon (MS)
BOTTLE_HITS int Number of times mp char 0 hit with weapon
BOTTLE_IN_POSSESSION bool Is weapon in inventory
BOTTLE_KILLS int Number of times mp char 0 killed with weapon
BOTTLE_SHOTS int Number of times mp char 0 fired weapon
BOUNTPLACED int Bounties placed on you
BOUNTSONU int Bounties placed on other players by you
BOUNTTARG int Bounties placed on other players by you
BREATHING_APPAR_BOUGHT int MP Char 0 - PERSONAL -Number of silent kills
BRONZE_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BRONZE_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
BULLPUP_AQUIRED_AS_GIFT bool Is weapon in inventory
BULLPUP_DEATHS int Number of times mp char 0 killed by weapon
BULLPUP_ENEMY_KILLS int Number of enemies killed with weapon (S)
BULLPUP_FM_AMMO_BOUGHT int Ammo bought for weapon
BULLPUP_FM_AMMO_CURRENT int Ammo bought for weapon
BULLPUP_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
BULLPUP_HELDTIME u32 Time mp char 0 held weapon (MS)
BULLPUP_HITS int Number of times mp char 0 hit with weapon
BULLPUP_IN_POSSESSION bool Is weapon in inventory
BULLPUP_KILLS int Number of times mp char 0 killed with weapon
BULLPUP_SHOTS int Number of times mp char 0 fired weapon
BUSTED int Number of times the player was arrested
BUZZARD_BULLET_DEATHS int Number of times mp char 1 killed by weapon
BUZZARD_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
BUZZARD_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
BUZZARD_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
BUZZARD_BULLET_HITS int Number of times mp char 1 hit with weapon
BUZZARD_BULLET_KILLS int Number of times mp char 1 killed with weapon
BUZZARD_BULLET_SHOTS int Number of times mp char 1 fired weapon
BUZZARD_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
BUZZARD_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
BUZZARD_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
BUZZARD_ROCKET_HITS int Number of times mp char 1 hit with weapon
BUZZARD_ROCKET_KILLS int Number of times mp char 1 killed with weapon
BUZZARD_ROCKET_SHOTS int Number of times mp char 1 fired weapon
CALLS_MADE_TO_NPC int phone calls made to NPC characters (this stat would need to record WHICH NPC character was phoned)
CALLS_MADE_TO_PLAYERS int phone calls made to other players
CAPTURE_END int No of races ended
CAPTURE_START int No of races started
CARS_COPS_EXPLODED int Number of cop cars exploded
CARS_EXPLODED int Number of cars exploded
CASH_GIFT int TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_CREDITED u64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_DEBITED u64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_NEW s64 TO GIVE PLAYER THE CASH GIFT THEY LOST
CASH_GIFT_RECEIVED int TO GIVE PLAYER THE CASH GIFT THEY LOST
CASHPACK_AMOUNT_PENDING s64 Amount of cash pending to be consumed by the player.
CASHPACK_USDE_PENDING float Amount of USDE cash pending to be consumed by the player.
CHALLENGE_LAUNCH_TIME u64 Toggle names on big radar
CHAR_ABILITY_1_UNLCK int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_ABILITY_2_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ABILITY_3_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ACH45_TRACKER int MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay
CHAR_CARMODWHCOL_VIEWED_0 int MP Char 0 - Car Wheels Color Viewed Bitset 0
CHAR_CARMODWHCOL_VIEWED_1 int MP Char 0 - Car Wheels Color Viewed Bitset 1
CHAR_CARMODWHEELS_VIEWED_0 int MP Char 0 - Car Wheels Viewed Bitset 0
CHAR_CARMODWHEELS_VIEWED_1 int MP Char 0 - Car Wheels Viewed Bitset 1
CHAR_CARMODWHEELS_VIEWED_2 int MP Char 0 - Car Wheels Viewed Bitset 2
CHAR_CARMODWHEELS_VIEWED_3 int MP Char 0 - Car Wheels Viewed Bitset 3
CHAR_CARMODWHEELS_VIEWED_4 int MP Char 0 - Car Wheels Viewed Bitset 4
CHAR_CARMODWHEELS_VIEWED_5 int MP Char 0 - Car Wheels Viewed Bitset 5
CHAR_CARMODWHEELS_VIEWED_6 int MP Char 0 - Car Wheels Viewed Bitset 6
CHAR_CARMODWHEELS_VIEWED_7 int MP Char 0 - Car Wheels Viewed Bitset 7
CHAR_CARPAINTPRIME_VIEW_0 int MP Char 0 - Primary Car Paints Viewed Bitset 0
CHAR_CARPAINTPRIME_VIEW_1 int MP Char 0 - Primary Car Paints Viewed Bitset 1
CHAR_CARPAINTPRIME_VIEW_2 int MP Char 0 - Primary Car Paints Viewed Bitset 2
CHAR_CARPAINTPRIME_VIEW_3 int MP Char 0 - Primary Car Paints Viewed Bitset 3
CHAR_CARPAINTPRIME_VIEW_4 int MP Char 0 - Primary Car Paints Viewed Bitset 4
CHAR_CARPAINTPRIME_VIEW_5 int MP Char 0 - Primary Car Paints Viewed Bitset 5
CHAR_CARPAINTPRIME_VIEW_6 int MP Char 0 - Primary Car Paints Viewed Bitset 6
CHAR_CARPAINTPRIME_VIEW_7 int MP Char 0 - Primary Car Paints Viewed Bitset 7
CHAR_CARPAINTSEC_VIEW_0 int MP Char 0 - Secondary Car Paints Viewed Bitset 0
CHAR_CARPAINTSEC_VIEW_1 int MP Char 0 - Secondary Car Paints Viewed Bitset 1
CHAR_CARPAINTSEC_VIEW_2 int MP Char 0 - Secondary Car Paints Viewed Bitset 2
CHAR_CARPAINTSEC_VIEW_3 int MP Char 0 - Secondary Car Paints Viewed Bitset 3
CHAR_CARPAINTSEC_VIEW_4 int MP Char 0 - Secondary Car Paints Viewed Bitset 4
CHAR_CARPAINTSEC_VIEW_5 int MP Char 0 - Secondary Car Paints Viewed Bitset 5
CHAR_CARPAINTSEC_VIEW_6 int MP Char 0 - Secondary Car Paints Viewed Bitset 6
CHAR_CARPAINTSEC_VIEW_7 int MP Char 0 - Secondary Car Paints Viewed Bitset 7
CHAR_CHANGE_TANK_ADMIN int REMOVE THE TANK BY THE SCADMIN
CHAR_CREATOR_BIKE int Character creator bike
CHAR_CREATOR_FAMILY int MP Char 0 - Head Blend Family Value
CHAR_CREATOR_FLYING int Character creator flying
CHAR_CREATOR_ILLEGAL int MP Char 0 - Head Blend Illegal Value
CHAR_CREATOR_LEGAL int MP Char 0 - Head Blend Legal Value
CHAR_CREATOR_LUNG int Character creator lung
CHAR_CREATOR_MECHANIC int Character creator mechanic
CHAR_CREATOR_PARTY int MP Char 0 - Head Blend Party Value
CHAR_CREATOR_SHOOTING int Character creator shooting
CHAR_CREATOR_SLEEP int MP Char 0 - Head Blend Sleep Value
CHAR_CREATOR_SPORT int MP Char 0 - Head Blend Sport Value
CHAR_CREATOR_STAMINA int Character creator stamina
CHAR_CREATOR_STEALTH int Character creator stealth
CHAR_CREATOR_STRENGTH int Character creator strength
CHAR_CREATOR_TV int MP Char 0 - Head Blend TV Value
CHAR_CREWUNLOCK_1_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_1_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_CREWUNLOCK_2_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_3_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_4_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CREWUNLOCK_5_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_CURRENT_ARMOUR int MP Char 0 - Players current health
CHAR_CURRENT_HEALTH int MP Char 0 - Players current health
CHAR_CURRENT_WANTED int MP Char 0 - Players current health
CHAR_DATE_CREATED date MP Char 0 - The Date the player created this character
CHAR_DATE_RANKUP date MP Char 0 - The Date the player last ranked up
CHAR_EQUIPPED_ADDONS int MP Char 0 - Equipped addons
CHAR_FM_ABILITY_1_UNLCK int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_ABILITY_2_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_ABILITY_3_UNLCK int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_CARMOD_1_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 1
CHAR_FM_CARMOD_2_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_3_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_4_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_5_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_6_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CARMOD_7_UNLCK int MP Char 0 - Player CarMod Unlocked bitset 2
CHAR_FM_CLOTHES_10_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_11_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 1
CHAR_FM_CLOTHES_2_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 2
CHAR_FM_CLOTHES_3_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_4_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_5_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_6_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_7_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_8_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_CLOTHES_9_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_FORCED_HAIR_ITEM int MP Char 0 - Item that force removed players hair
CHAR_FM_FORCED_HAIR_TYPE int MP Char 0 - Type that force removed players hair
CHAR_FM_HAIRCUT_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_FM_HEALTH_1_UNLCK int MP Char 0 - Player Health Unlocked bitset 1
CHAR_FM_HEALTH_2_UNLCK int MP Char 0 - Player Health Unlocked bitset 2
CHAR_FM_PACKAGE_1_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_2_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_3_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_4_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_5_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_6_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_7_COLLECT int MP Char 0 - Player Ability Unlocked bitset 1
CHAR_FM_PACKAGE_8_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PACKAGE_9_COLLECT int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_FM_PLAT_AWARD_COUNT int MP Char 0 - Number Of Platinum Awards a Player has
CHAR_FM_RACE_RECORD_TIMES u64 MP Char 0 - Wanted Level Time
CHAR_FM_STORED_HAIRDO int MP Char 0 - Stored player hairdo
CHAR_FM_STORED_HAIRDO_SA int Shop ped apparel save data
CHAR_FM_VEHICLE_1_UNLCK int MP Char 0 - Player Vehicle Unlocked bitset 1
CHAR_FM_VEHICLE_2_UNLCK int MP Char 0 - Player Vehicle Unlocked bitset 2
CHAR_FM_WEAP_ADDON_1_EQUIP int MP Char 0 - Equipped addons bitset 1
CHAR_FM_WEAP_ADDON_1_UNLCK int MP Char 0 - Addons unlocked bitset 1
CHAR_FM_WEAP_ADDON_2_EQUIP int MP Char 0 - Equipped addons bitset 2
CHAR_FM_WEAP_ADDON_2_UNLCK int MP Char 0 - Addons unlocked bitset 2
CHAR_FM_WEAP_ADDON_3_EQUIP int MP Char 0 - Equipped addons bitset 3
CHAR_FM_WEAP_ADDON_3_UNLCK int MP Char 0 - Addons unlocked bitset 3
CHAR_FM_WEAP_ADDON_4_EQUIP int MP Char 0 - Equipped addons bitset 4
CHAR_FM_WEAP_ADDON_4_UNLCK int MP Char 0 - Addons unlocked bitset 4
CHAR_FM_WEAP_ADDON_5_EQUIP int MP Char 0 - Equipped addons bitset 5
CHAR_FM_WEAP_ADDON_5_UNLCK int MP Char 0 - Addons unlocked bitset 5
CHAR_FM_WEAP_EQUIPPED int MP Char 0 - Equipped weapons bitset
CHAR_FM_WEAP_EQUIPPED2 int MP Char 0 - Equipped weapons bitset 2
CHAR_FM_WEAP_FREE int MP Char 0 - Cost Free weapons bitset
CHAR_FM_WEAP_FREE2 int MP Char 0 - Cost Free weapons bitset 2
CHAR_FM_WEAP_UNLOCKED int MP Char 0 - Weapons unlocked bitset
CHAR_FM_WEAP_UNLOCKED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_HEIST_1_UNLCK int MP Char 0 - Player Clothes Unlocked bitset 3
CHAR_IS_NG_VERSION int for NG character creator
CHAR_ISACTIVE bool MP Char 0 - Is this slot being used?
CHAR_JOIN_SOCIAL_CLUB_MSG bool MP Char 0 - Player missions failed
CHAR_KIT_10_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_10_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_10_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_11_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_11_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_11_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_12_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_12_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_12_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_1_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 1
CHAR_KIT_1_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_1_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_2_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 2
CHAR_KIT_2_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_2_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_3_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 3
CHAR_KIT_3_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_3_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_4_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 4
CHAR_KIT_4_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_4_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_5_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 5
CHAR_KIT_5_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_5_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_6_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 6
CHAR_KIT_6_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_6_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 7
CHAR_KIT_7_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_7_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_8_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 8
CHAR_KIT_8_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_8_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 1
CHAR_KIT_9_FM_EQUIP int MP Char 0 - Player Kit equipped bitset 9
CHAR_KIT_9_FM_UNLCK int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_9_FM_VIEWED int MP Char 0 - Player Kit Unlocked bitset 2
CHAR_KIT_FM_PURCHASE int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE10 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE11 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE12 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE4 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE5 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE6 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE7 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE8 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_KIT_FM_PURCHASE9 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_LAST_PLAY_TIME date MP Char 0 - Players current health
CHAR_MC_FAILED int MP Char 0 - Player missions failed
CHAR_MC_OVER int MP Char 0 - Player missions failed
CHAR_MC_STARTED int MP Char 0 - Player missions started
CHAR_MISSION_FAILED int MP Char 0 - Player missions over
CHAR_MISSION_OVER int MP Char 0 - Player missions failed
CHAR_MISSION_PASSED int MP Char 0 - Player missions passed
CHAR_MISSION_QUIT int MP Char 0 - Player missions quit
CHAR_MISSION_STARTED int MP Char 0 - Player missions started
CHAR_MOOD_DM int Says if the player has access to a Heli for .
CHAR_MOOD_NORMAL int Says if the player has access to a Heli for .
CHAR_MOOD_RACES int Says if the player has access to a Heli for .
CHAR_NAME string MP Char 0 - XP Value
CHAR_NO_FM_PACKAGES_COL int MP Char 0 - Player Ability Unlocked bitset 2
CHAR_ONMISSION bool MP Char 0 - Sets to true when the player is on mission
CHAR_PREFERRED_CREW u64 preferred crew
CHAR_RANK_FM int MP Char 0 - XP Value
CHAR_RP_GIFT_ADMIN_BEFORE int SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_DATE date SET THE PLAYERS RP BY THE SCADMIN
CHAR_RP_GIFT_ADMIN_POSIX u64 SET THE PLAYERS RP BY THE SCADMIN
CHAR_SET_RP_GIFT_ADMIN int SET THE PLAYERS RP BY THE SCADMIN
CHAR_TANK_ADMIN_POSIX u64 REMOVE THE TANK RP BY THE SCADMIN
CHAR_TOTAL_TIME_MISSION u32 MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed)
CHAR_WANTED_LEVEL_TIME u64 MP Char 0 - Wanted Level Time
CHAR_WANTED_LEVEL_TIME5STAR u64 MP Char 0 - Wanted Level Time
CHAR_WEAP_ADDON_1_EQUIP int MP Char 0 - Equipped addons bitset 1
CHAR_WEAP_ADDON_1_UNLCK int MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_1_VIEWED int MP Char 0 - Addons unlocked bitset 1
CHAR_WEAP_ADDON_2_EQUIP int MP Char 0 - Equipped addons bitset 2
CHAR_WEAP_ADDON_2_UNLCK int MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_2_VIEWED int MP Char 0 - Addons unlocked bitset 2
CHAR_WEAP_ADDON_3_EQUIP int MP Char 0 - Equipped addons bitset 3
CHAR_WEAP_ADDON_3_UNLCK int MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_3_VIEWED int MP Char 0 - Addons unlocked bitset 3
CHAR_WEAP_ADDON_4_EQUIP int MP Char 0 - Equipped addons bitset 4
CHAR_WEAP_ADDON_4_UNLCK int MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_ADDON_4_VIEWED int MP Char 0 - Addons unlocked bitset 4
CHAR_WEAP_ADDON_5_VIEWED int MP Char 0 - Addons unlocked bitset 5
CHAR_WEAP_EQUIPPED int MP Char 0 - Equipped weapons bitset
CHAR_WEAP_EQUIPPED2 int MP Char 0 - Equipped weapons bitset 2
CHAR_WEAP_FM_PURCHASE int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FM_PURCHASE2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_FREE int MP Char 0 - Cost Free weapons bitset
CHAR_WEAP_FREE2 int MP Char 0 - Cost Free weapons bitset 2
CHAR_WEAP_PURCHASED int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_PURCHASED2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
CHAR_WEAP_UNLOCKED int MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_UNLOCKED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAP_VIEWED int MP Char 0 - Weapons unlocked bitset
CHAR_WEAP_VIEWED2 int MP Char 0 - Weapons unlocked bitset 2
CHAR_WEAPON1 int MP Char 0 - Weapon 1
CHAR_WEAPON2 int MP Char 0 - Weapon 2
CHAR_XP_FM int MP Char 0 - XP Value
CHEAT_BITSET int MP Char 0 - stores if the player cheated with this character
CHEAT_MISSION_FAILED int MP Char 0 - Player missions over for cheat tracking
CHEAT_MISSION_OVER int MP Char 0 - Player missions failed for cheat tracking
CHEAT_MISSION_PASSED int MP Char 0 - Player missions passed for cheat tracking
CHEAT_MISSION_STARTED int MP Char 0 - Player missions started for cheat tracking
CIGARETTES_BOUGHT int MP Char 0 - PERSONAL -Number of silent kills
CL_BUY_APPARTMENT bool MP Char 0 - Stores how many times the player has started mission script
CL_BUY_GARAGE bool MP Char 0 - Stores how many times the player has started mission script
CL_BUY_INSURANCE bool MP - Stores if player has bought insurance
CL_CALL_FRIEND bool MP Char 0 - Stores how many times the player has started mission script
CL_CALL_MERCENARIES bool MP Char 0 - Stores how many times the player has started mission script
CL_CALL_STRIPPER_HOUSE bool MP Char 0 - Stores how many times the player has started mission script
CL_DRIVE_RALLY bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_ENTER_FRIENDS_HOUSE bool MP Char 0 - Stores how many times the player has started mission script
CL_FILL_TITAN bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_GANGS bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_LOST bool MP Char 0 - Stores how many times the player has started mission script
CL_GANG_BACKUP_VAGOS bool MP Char 0 - Stores how many times the player has started mission script
CL_GONE_OFF_RADAR bool MP Char 0 - Stores how many times the player has started mission script
CL_MOD_CAR_USING_APP bool MP Char 0 - Stores how many times the player has started mission script
CL_PHONE_MECH_DROP_CAR bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_A_PLAYLIST bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_BOAT_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_FOOT_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_GTA_RACE bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_MISSION_CONTACT bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_ONE_ON_ONE_DM bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_ONE_ON_ONE_RACE bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_POINT_TO_POINT bool MP Char 0 - Stores how many times the player has started mission script
CL_PLAY_TEAM_DM bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_PLAY_VEHICLE_DM bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_RACE_MODDED_CAR bool MP Char 0 - Rank Apparel Unlock bitset 0
CL_SEND_FRIEND_REQUEST bool MP Char 0 - Stores how many times the player has started mission script
CL_SET_WANTED_LVL_ON_PLAY bool MP Char 0 - Stores how many times the player has started mission script
CL_SURV_A_BOUNTY bool MP Char 0 - Stores how many times the player has started mission script
CL_W_WANTED_PLAYER_TV bool MP Char 0 - Stores how many times the player has started mission script
CLEAN_LAPS int MP Char 0 - Number of clean laps
CLIENT_EVC_BALANCE s64 CLIENT version of Banked Cash that the player has EARN, either in game or via other mechanism.
CLIENT_LAST_UPDATE s64 Time we last saved client cash values.
CLIENT_PERSONAL_EXCHANGE_RATE float CLIENT VERSION OF Personal Exchange Rate for that player (PXR)
CLIENT_PVC_BALANCE s64 CLIENT version of Banked Cash that the player has PAID for with real money.
CLOUD_TIME_CHAR_CREATED int Posix Timestamp of character creation
CLTHS_ACQUIRED_BERD int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_BERD_1 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_2 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_3 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_4 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_5 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_6 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_BERD_7 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_DECL int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_FEET_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_HAIR_3 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_4 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_5 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_6 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_HAIR_7 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_JBIB int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_JBIB_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_LEGS_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_OUTFIT int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_10 int MP Char 0 - Clothes ACQUIRED
CLTHS_ACQUIRED_PROPS_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_8 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_PROPS_9 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL2_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_3 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_4 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_5 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_6 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_SPECIAL_7 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_1 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TEETH_2 int MP Char 0 - Clothes Acquired
CLTHS_ACQUIRED_TORSO int MP Char 0 - Clothes Acquired
CLTHS_AVAILABLE_BERD int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_BERD_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_DECL int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_FEET_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_HAIR_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_JBIB_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_LEGS_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_OUTFIT int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_10 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_8 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_PROPS_9 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL2_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_3 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_4 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_5 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_6 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_SPECIAL_7 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_1 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TEETH_2 int MP Char 0 - Clothes Available
CLTHS_AVAILABLE_TORSO int MP Char 0 - Clothes Available
CLTHS_USED_BERD int MP Char 0 - Clothes Used
CLTHS_USED_BERD_1 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_2 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_3 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_4 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_5 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_6 int MP Char 0 - Clothes USED
CLTHS_USED_BERD_7 int MP Char 0 - Clothes USED
CLTHS_USED_DECL int MP Char 0 - Clothes Used
CLTHS_USED_FEET int MP Char 0 - Clothes Used
CLTHS_USED_FEET_1 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_2 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_3 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_4 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_5 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_6 int MP Char 0 - Clothes Used
CLTHS_USED_FEET_7 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_1 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_2 int MP Char 0 - Clothes Used
CLTHS_USED_HAIR_3 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_4 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_5 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_6 int MP Char 0 - Clothes USED
CLTHS_USED_HAIR_7 int MP Char 0 - Clothes USED
CLTHS_USED_JBIB int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_1 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_2 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_3 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_4 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_5 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_6 int MP Char 0 - Clothes Used
CLTHS_USED_JBIB_7 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_1 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_2 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_3 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_4 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_5 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_6 int MP Char 0 - Clothes Used
CLTHS_USED_LEGS_7 int MP Char 0 - Clothes Used
CLTHS_USED_OUTFIT int MP Char 0 - Clothes Used
CLTHS_USED_PROPS int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_1 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_10 int MP Char 0 - Clothes USED
CLTHS_USED_PROPS_2 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_3 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_4 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_5 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_6 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_7 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_8 int MP Char 0 - Clothes Used
CLTHS_USED_PROPS_9 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL2_1 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_1 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_2 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_3 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_4 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_5 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_6 int MP Char 0 - Clothes Used
CLTHS_USED_SPECIAL_7 int MP Char 0 - Clothes Used
CLTHS_USED_TEETH int MP Char 0 - Clothes Used
CLTHS_USED_TEETH_1 int MP Char 0 - Clothes Used
CLTHS_USED_TEETH_2 int MP Char 0 - Clothes Used
CLTHS_USED_TORSO int MP Char 0 - Clothes Used
CMBTMG_AQUIRED_AS_GIFT bool Is weapon in inventory
CMBTMG_DEATHS int Number of times mp char 0 killed by weapon
CMBTMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
CMBTMG_FM_AMMO_BOUGHT int Ammo bought for weapon
CMBTMG_FM_AMMO_CURRENT int Ammo bought for weapon
CMBTMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CMBTMG_HELDTIME u32 Time mp char 0 held weapon (MS)
CMBTMG_HITS int Number of times mp char 0 hit with weapon
CMBTMG_IN_POSSESSION bool Is weapon in inventory
CMBTMG_KILLS int Number of times mp char 0 killed with weapon
CMBTMG_SHOTS int Number of times mp char 0 fired weapon
CMBTPISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
CMBTPISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
CMBTPISTOL_DEATHS int Number of times mp char 0 killed by weapon
CMBTPISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
CMBTPISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
CMBTPISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
CMBTPISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CMBTPISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
CMBTPISTOL_HITS int Number of times mp char 0 hit with weapon
CMBTPISTOL_IN_POSSESSION bool Is weapon in inventory
CMBTPISTOL_KILLS int Number of times mp char 0 killed with weapon
CMBTPISTOL_SHOTS int Number of times mp char 0 fired weapon
CODE_CRC u32 Code crc
COMPLETEDAILYOBJ int Freemode activity phonecall
COMPLETEDAILYOBJTOTAL int Freemode activity phonecall
CONSECUTIVEDAYCOMPLETED int Freemode activity phonecall
CONSECUTIVEMONTHCOMPLETE int Freemode activity phonecall
CONSECUTIVEWEEKCOMPLETED int Freemode activity phonecall
CONTACT_MISS_0 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_1 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_2 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_3 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_4 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_5 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_6 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_7 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_8 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_9 string MP Char 0 - For keith to store Mission contact names
CONTACT_MISS_HASH_0 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_1 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_10 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_11 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_12 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_13 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_14 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_15 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_16 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_17 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_18 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_19 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_2 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_20 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_21 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_22 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_23 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_24 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_25 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_26 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_27 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_28 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_29 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_3 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_30 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_31 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_32 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_33 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_34 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_35 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_36 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_37 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_38 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_39 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_4 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_40 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_41 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_42 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_43 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_44 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_45 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_46 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_47 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_48 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_49 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_5 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_6 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_7 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_8 int Keith - CM Played - COntentID Hash
CONTACT_MISS_HASH_9 int Keith - CM Played - COntentID Hash
CONTACT_MISS_RANK int Keith - Contact Mission Rank
COP_VEHI_DESTROYED_ON_SPREE int Number of COP vehicles destroyed on spree
COPCARS_ENTERED_AS_CROOK int Number of times entered a cop car as a crook.
COPS_KILLS_ON_SPREE int Number Cops killed done on spree.
CP_STOLEN_TUT int MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script
CP_WEA_AMBUSH int MP Char 0 - Stores how many times the player has started mission script
CP_WELCOMETUT int MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script
CR_AIRPORTTAKE int MP Char 0 - Stores how many times the player has started mission script
CR_ARMORYTUT int MP Char 0 - Stores how many times the player has started mission script
CR_BANKHEIST1 int MP Char 0 - Stores how many times the player has started mission script
CR_COUNTHEIST1 int MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_DM int MP Char 0 - Stores how many times the player has started mission script
CR_DIFFERENT_RACES int MP Char 0 - Stores how many times the player has started mission script
CR_DRUGS_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_CITY int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_COUNTRY int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_LOST int MP Char 0 - Stores how many times the player has started mission script
CR_GANGATTACK_VAGOS int MP Char 0 - Stores how many times the player has started mission script
CR_GUNSHOPTUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOLDUP_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOOKER_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_HOSTAGE_STEAL int MP Char 0 - Stores how many times the player has started mission script
CR_PROP_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_RACES int MP Char 0 - Stores how many times the player has started mission script
CR_RIVAL int MP Char 0 - Stores how many times the player has started mission script
CR_SELLCARTUT int MP Char 0 - Stores how many times the player has started mission script
CR_SHIPMENTSTEAL int MP Char 0 - Stores how many times the player has started mission script
CR_SHOWROOM int MP Char 0 - Stores how many times the player has started mission script
CR_STEAL_BIKES int MP Char 0 - Stores how many times the player has started mission script
CR_STEALVEHICLE int MP Char 0 - Stores how many times the player has started mission script
CR_TRIGGER_TUT int MP Char 0 - Stores how many times the player has started mission script
CR_VANRESCUE int MP Char 0 - Stores how many times the player has started mission script
CR_WELCOME int MP Char 0 - Stores how many times the player has started mission script
CRARMWREST int MP Char 0 - Stores how many times the player has started mission script
CRBASEJUMP int MP Char 0 - Stores how many times the player has started mission script
CRBNRIFLE_AQUIRED_AS_GIFT bool Is weapon in inventory
CRBNRIFLE_DEATHS int Number of times mp char 0 killed by weapon
CRBNRIFLE_ENEMY_KILLS int Number of enemies killed with weapon (S)
CRBNRIFLE_FM_AMMO_BOUGHT int Ammo bought for weapon
CRBNRIFLE_FM_AMMO_CURRENT int Ammo bought for weapon
CRBNRIFLE_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
CRBNRIFLE_HELDTIME u32 Time mp char 0 held weapon (MS)
CRBNRIFLE_HITS int Number of times mp char 0 hit with weapon
CRBNRIFLE_IN_POSSESSION bool Is weapon in inventory
CRBNRIFLE_KILLS int Number of times mp char 0 killed with weapon
CRBNRIFLE_SHOTS int Number of times mp char 0 fired weapon
CRDARTS int MP Char 0 - Stores how many times the player has started mission script
CRDISTRICTCOPS int MP Char 0 - Stores how many times the player has started mission script
CRDM int MP Char 0 - Stores how many times the player has started mission script
CREW_EMBLEMS_PURCHASED int MP Char 0 - Viewed Purchased
CREW_LOCAL_TIME_0 u64 Time in a crew
CREW_LOCAL_TIME_1 u64 Time in a crew
CREW_LOCAL_TIME_2 u64 Time in a crew
CREW_LOCAL_TIME_3 u64 Time in a crew
CREW_LOCAL_TIME_4 u64 Time in a crew
CRGANGHIDE int MP Char 0 - Stores how many times the player has started mission script
CRGOLF int MP Char 0 - Stores how many times the player has started mission script
CRHEIST int MP Char 0 - Stores how many times the player has started mission script
CRHORDE int MP Char 0 - Stores how many times the player has started mission script
CRMISSION int MP Char 0 - Stores how many times the player has started mission script
CROWBAR_AQUIRED_AS_GIFT bool Is weapon in inventory
CROWBAR_DEATHS int Number of times Michael killed by weapon
CROWBAR_ENEMY_KILLS int Number of times Michael killed with weapon
CROWBAR_FM_AMMO_BOUGHT int Ammo bought for weapon
CROWBAR_FM_AMMO_CURRENT int Ammo bought for weapon
CROWBAR_HELDTIME u32 Time Michael held weapon (MS)
CROWBAR_HITS int Number of times Michael hit with weapon
CROWBAR_IN_POSSESSION bool Is weapon in inventory
CROWBAR_KILLS int Number of times Michael killed with weapon
CRPILOTSCHOOL int MP Char 0 - Stores how many times the player has started mission script
CRSHOOTRNG int MP Char 0 - Stores how many times the player has started mission script
CRTENNIS int MP Char 0 - Stores how many times the player has started mission script
CTF_HELP_COUNTER int MP Char 0 - Number of clean laps
DAMAGE_SCAR_AGE_0 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_1 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_10 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_11 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_12 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_13 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_14 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_15 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_16 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_17 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_18 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_19 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_2 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_20 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_21 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_22 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_23 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_3 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_4 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_5 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_6 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_7 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_8 float Damage Scar Data - Age
DAMAGE_SCAR_AGE_9 float Damage Scar Data - Age
DAMAGE_SCAR_FORCEFRAME_0 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_1 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_10 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_11 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_12 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_13 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_14 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_15 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_16 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_17 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_18 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_19 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_2 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_20 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_21 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_22 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_23 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_3 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_4 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_5 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_6 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_7 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_8 int Damage Scar Data - force frame
DAMAGE_SCAR_FORCEFRAME_9 int Damage Scar Data - force frame
DAMAGE_SCAR_HASH_VALUE_0 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_1 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_10 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_11 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_12 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_13 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_14 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_15 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_16 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_17 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_18 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_19 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_2 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_20 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_21 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_22 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_23 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_3 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_4 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_5 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_6 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_7 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_8 int Damage Scar Data - Name hashed
DAMAGE_SCAR_HASH_VALUE_9 int Damage Scar Data - Name hashed
DAMAGE_SCAR_NUMBER int Damage Scar Data - Number of Scars
DAMAGE_SCAR_ROTATION_0 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_1 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_10 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_11 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_12 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_13 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_14 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_15 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_16 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_17 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_18 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_19 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_2 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_20 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_21 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_22 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_23 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_3 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_4 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_5 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_6 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_7 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_8 float Damage Scar Data - rotation
DAMAGE_SCAR_ROTATION_9 float Damage Scar Data - rotation
DAMAGE_SCAR_SCALE_0 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_1 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_10 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_11 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_12 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_13 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_14 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_15 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_16 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_17 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_18 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_19 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_2 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_20 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_21 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_22 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_23 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_3 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_4 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_5 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_6 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_7 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_8 float Damage Scar Data - scale
DAMAGE_SCAR_SCALE_9 float Damage Scar Data - scale
DAMAGE_SCAR_UVPOS_0 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_1 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_10 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_11 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_12 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_13 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_14 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_15 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_16 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_17 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_18 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_19 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_2 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_20 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_21 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_22 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_23 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_3 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_4 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_5 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_6 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_7 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_8 pos Damage Scar Data - uv Position
DAMAGE_SCAR_UVPOS_9 pos Damage Scar Data - uv Position
DAMAGE_SCAR_ZONE_0 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_1 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_10 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_11 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_12 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_13 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_14 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_15 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_16 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_17 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_18 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_19 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_2 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_20 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_21 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_22 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_23 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_3 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_4 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_5 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_6 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_7 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_8 int Damage Scar Data - ePedDamageZones zone
DAMAGE_SCAR_ZONE_9 int Damage Scar Data - ePedDamageZones zone
DARTS_SEEN_TUTORIAL bool MPPLAYER - Checks that the player has seen the darts Tutorial.
DB_HEADSHOTS int Number of times mp char 0 killed by headshot
DB_HITS int Number of times mp char 0 hit
DB_HITS_PEDS_VEHICLES int Number of times mp char 0 hit
DB_KILLS int Number of times mp char 0 killed
DB_PLAYER_KILLS int Number of times mp char 0 killed
DB_SHOTS int Number of times mp char 0 fired
DB_SHOTTIME u32 Total time shoting a drive by weapon
DDEAL_COKE_QUANTITY float Quantity of coke in mp char 0 possession
DDEAL_HEROIN_QUANTITY float Quantity of heroin in mp char 0 possession
DDEAL_METH_QUANTITY float Quantity of meth in mp char 0 possession
DDEAL_WEED_QUANTITY float Quantity of weed in mp char 0 possession
DEATHS int Number of times mp char 0 died
DEATHS_PLAYER int Number of deaths caused by other players
DEFAULT_STATS_SET bool MP Char 0 - Shop Data
DIED_IN_DROWNING int Number of times player died by drowning
DIED_IN_DROWNINGINVEHICLE int Number of times player died by drowning in vehicle
DIED_IN_EXPLOSION int Number of times player died by explosion
DIED_IN_FALL int Number of times player died by fall
DIED_IN_FIRE int Number of times player died by fire
DIED_IN_ROAD int Number of times player died in a road accident
DISABLE_DISPLAY_CANCEL_CALL bool Toggle names on big radar
DIST_BICYCLE float Total Distance driving a bicycle
DIST_BIKE float Total Distance driving a bike
DIST_BOAT float Total Distance driving a boat
DIST_CAR float Total Distance in a car
DIST_DRIVING_BICYCLE float Total time driving a bicycle
DIST_DRIVING_BIKE float Total time driving a bike
DIST_DRIVING_BOAT float Total time driving a boat
DIST_DRIVING_CAR float Total Distance driving a car
DIST_DRIVING_HELI float Total time driving a heli
DIST_DRIVING_PLANE float Total time driving a plane
DIST_DRIVING_QUADBIKE float Total time driving a quadbike
DIST_DRIVING_SUBMARINE float Total time driving a submarine
DIST_HELI float Total Distance driving a heli
DIST_PLANE float Total Distance driving a plane
DIST_QUADBIKE float Total Distance driving a quadbike
DIST_RUNNING float Total Distance running
DIST_SUBMARINE float Total Distance driving a submarine
DIST_SWIMMING float Total Distance driving a swimming
DIST_WALK_ST float Total Distance walking in Stealth mode
DIST_WALKING float Total Distance driving a walking
DLC_APPAREL_ACQUIRED_0 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_1 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_10 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_11 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_12 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_13 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_14 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_15 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_16 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_17 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_18 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_19 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_2 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_20 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_21 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_22 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_23 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_24 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_25 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_26 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_27 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_28 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_29 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_3 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_30 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_31 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_32 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_33 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_34 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_4 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_5 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_6 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_7 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_8 int Shop ped apparel save data
DLC_APPAREL_ACQUIRED_9 int Shop ped apparel save data
DLC_APPAREL_USED_0 int Shop ped apparel save data
DLC_APPAREL_USED_1 int Shop ped apparel save data
DLC_APPAREL_USED_10 int Shop ped apparel save data
DLC_APPAREL_USED_11 int Shop ped apparel save data
DLC_APPAREL_USED_12 int Shop ped apparel save data
DLC_APPAREL_USED_13 int Shop ped apparel save data
DLC_APPAREL_USED_14 int Shop ped apparel save data
DLC_APPAREL_USED_15 int Shop ped apparel save data
DLC_APPAREL_USED_16 int Shop ped apparel save data
DLC_APPAREL_USED_17 int Shop ped apparel save data
DLC_APPAREL_USED_18 int Shop ped apparel save data
DLC_APPAREL_USED_19 int Shop ped apparel save data
DLC_APPAREL_USED_2 int Shop ped apparel save data
DLC_APPAREL_USED_20 int Shop ped apparel save data
DLC_APPAREL_USED_21 int Shop ped apparel save data
DLC_APPAREL_USED_22 int Shop ped apparel save data
DLC_APPAREL_USED_23 int Shop ped apparel save data
DLC_APPAREL_USED_24 int Shop ped apparel save data
DLC_APPAREL_USED_25 int Shop ped apparel save data
DLC_APPAREL_USED_26 int Shop ped apparel save data
DLC_APPAREL_USED_27 int Shop ped apparel save data
DLC_APPAREL_USED_28 int Shop ped apparel save data
DLC_APPAREL_USED_29 int Shop ped apparel save data
DLC_APPAREL_USED_3 int Shop ped apparel save data
DLC_APPAREL_USED_30 int Shop ped apparel save data
DLC_APPAREL_USED_31 int Shop ped apparel save data
DLC_APPAREL_USED_32 int Shop ped apparel save data
DLC_APPAREL_USED_33 int Shop ped apparel save data
DLC_APPAREL_USED_34 int Shop ped apparel save data
DLC_APPAREL_USED_4 int Shop ped apparel save data
DLC_APPAREL_USED_5 int Shop ped apparel save data
DLC_APPAREL_USED_6 int Shop ped apparel save data
DLC_APPAREL_USED_7 int Shop ped apparel save data
DLC_APPAREL_USED_8 int Shop ped apparel save data
DLC_APPAREL_USED_9 int Shop ped apparel save data
DM_COLLECTED_POWER_PLAYER int Sets the player to spawn in the secondary position (Boss Room or Locker Room)
DM_COLLECTED_SHARK_TEST int Sets the player to spawn in the secondary position (Boss Room or Locker Room)
DM_CURRENT_ASSISTS int Deathmatch - Total DM ASSISTS player has
DM_CURRENT_DEATHS int Deathmatch - Total DM DEATHS player has
DM_CURRENT_KILLS int Deathmatch - Total DM KILLS the player has
DM_END int No of death matchs ended
DM_HIGHEST_KILLSTREAK int Deathmatch - HIGHEST DM KILLSTREAK the player has
DM_START int No of death matchs started
DM_TOTAL_ASSISTS int Deathmatch - Total DM ASSISTS player has
DM_TOTAL_CASH int Deathmatch - Total DM CASH player has
DOES_PLAYER_HAVE_VEH_ACCESS bool True if the player owns a car.
DRUG_DEALING_PROFIT_LOSS int MP Char 0 - PERSONAL -Money made or lost as a drug dealer
ENTERED_COVER int Number of times the player has entered cover
ENTERED_COVER_AND_SHOT int Number of times the player has entered cover and fired a shot or shots
EVC_BALANCE s64 Banked Cash that the player has EARN, either in game or via other mechanism.
EVC_BALANCE_CLEARED s64 Total last Cleared amount for stat EVC_BALANCE.
EVC_BANK_BALANCE s64 Banked Cash that the player has EARN, either in game or via other mechanism.
EVC_BANK_BALANCE_CLEARED s64 Total last Cleared amount for stat EVC_BANK_BALANCE.
EVC_WALLET_BALANCE s64 Per-Character Cash that has been EARN in game.
EVC_WALLET_BALANCE_CLEARED s64 Total last Cleared amount for each character stat EVC_WALLET_BALANCE.
EXPLOSIVE_DAMAGE_HITS int Number of explosive damage weapons hits.
EXPLOSIVE_DAMAGE_SHOTS int Number of explosive damage weapons shots.
EXPLOSIVES_USED int Number of Explosives used
EXTINGUISHER_HELDTIME u32 Time mp char 0 held weapon (MS)
FARTHEST_JUMP_DIST float Longest jump distance
FASTEST_ARM_WRESTLING_WIN int MP Char 0 - PERSONAL -Record of fastest arm wrestling win
FASTEST_SPEED float Fastest speed recorded in a vehicle in meters/h
FAVORITE_WEAPON u32 The favorite weapon hash.
FAVORITE_WEAPON_HELDTIME u32 Time held the favotire weapon.
FEATURE_0 float Next gen (Nose)
FEATURE_1 float Next gen (Nose Profile
FEATURE_10 float Next gen (Chin Shape)
FEATURE_11 float Next gen (Neck)
FEATURE_12 float Next gen (Chin Shape)
FEATURE_13 float Next gen (Neck)
FEATURE_14 float Next gen (Chin Shape)
FEATURE_15 float Next gen (Neck)
FEATURE_16 float Next gen (Chin Shape)
FEATURE_17 float Next gen (Neck)
FEATURE_18 float Next gen (Neck)
FEATURE_19 float Next gen (Neck)
FEATURE_2 float Next gen (Nose Tip)
FEATURE_20 float Next gen (Neck)
FEATURE_3 float Next gen(Brow)
FEATURE_4 float Next gen (Cheek)
FEATURE_5 float Next gen (Cheek Shape)
FEATURE_6 float Next gen (Eyes)
FEATURE_7 float Next gen (Lips)
FEATURE_8 float Next gen (Jaw)
FEATURE_9 float Next gen (Chin)
FIRES_EXTINGUISHED int Number of fires extinguished
FIRES_STARTED int Number of fires started
FLIGHT_TIME float Average speed when driving a car or a bike
FLY_UNDER_BRIDGES int Number of times flown under a bridge
FLYING_ABILITY int Flying modifier
FM_ACT_PH2 int Freemode activity phonecall
FM_ACT_PH3 int Freemode activity phonecall
FM_ACT_PH4 int Freemode activity phonecall
FM_ACT_PH5 int Freemode activity phonecall
FM_ACT_PHN int Freemode activity phonecall
FM_BUYGAR_DONE bool Set when the character completes the FM race tutorial
FM_CELLPHONE_BACKGROUND int Import export stats
FM_CELLPHONE_QUICKLAUNCH int Phone stats
FM_CELLPHONE_RINGTONE int Import export stats
FM_CELLPHONE_THEME int Import export stats
FM_CELLPHONE_VIBRATE int Import export stats
FM_CHANGECHAR_ASKED bool Set when the character completes the FM race tutorial
FM_CHAR_STATS1 bool Tracks if NMH has been displayed
FM_CHAR_STATS2 bool Tracks if NMH has been displayed
FM_CHAT_OPTION int Number of turbo starts at start of race
FM_CMODTUT_DONE bool Set when the character completes the FM Car Mod tutorial
FM_CUT_DONE int Track which cutscenes have beend done
FM_HOLDTUT_DONE bool Set when the character completes the FM Hold Up tutorial
FM_IMP_EXP int Import export stats
FM_INTRO_CUT_DONE bool Set when the character has seen the Freemode Intro
FM_INTRO_MISS_DONE bool Set when the character completes the FM intro mission
FM_NON_MISS_HELP_TEXT int Tracks if NMH has been displayed
FM_NON_MS_HELP_GTA1 int Tracks if GTA help has been displayed
FM_NON_MS_HELP_TEXT2 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT3 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT4 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT5 int Tracks if NMH has been displayed
FM_NON_MS_HELP_TEXT6 int Tracks if NMH has been displayed
FM_NOTUT_DONE bool Set when the character chooses not to do the tutorials
FM_PRIM_COLOUR int MP Char 0 - Colour the player set the car at
FM_RACEPOSITION int Set when the character completes the FM race tutorial
FM_RACETUT_DONE bool Set when the character completes the FM race tutorial
FM_SECO_COLOUR int MP Char 0 - Colour the player set the car at
FM_SPAWN_FLAG bool Tracks if NMH has been displayed
FM_SPAWN_HEADING float Tracks if NMH has been displayed
FM_SPAWN_POSITION pos Tracks if NMH has been displayed
FM_TRIGTUT_DONE bool Set when the character completes the FM trigger tutorial
FM_VEH_TX1 int Freemode activity phonecall
FRONT_END_JIP_UNLOCKED bool True when the character has gotten through the tutorial
FULLSCREEN_TV_TEXT bool Tracks if NMH has been displayed
GANGHIDWINS int MIssion created mission Wins
GCLUB_AQUIRED_AS_GIFT bool Is weapon in inventory
GCLUB_DEATHS int Number of times Michael killed by weapon
GCLUB_ENEMY_KILLS int Number of times Michael killed with weapon
GCLUB_FM_AMMO_BOUGHT int Ammo bought for weapon
GCLUB_FM_AMMO_CURRENT int Ammo bought for weapon
GCLUB_HELDTIME u32 Time Michael held weapon (MS)
GCLUB_HITS int Number of times Michael hit with weapon
GCLUB_IN_POSSESSION bool Is weapon in inventory
GCLUB_KILLS int Number of times Michael killed with weapon
GHKILLS int MP Char 0 - PERSONAL -Number of silent kills
GOLD_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLD_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
GOLF_HOLE_IN_ONES int MP Char 0 - number of hole in ones
GRENADE_AQUIRED_AS_GIFT bool Is weapon in inventory
GRENADE_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
GRENADE_DEATHS int Number of times mp char 0 killed by weapon
GRENADE_ENEMY_KILLS int Number of enemies killed with weapon (S)
GRENADE_FM_AMMO_BOUGHT int Ammo bought for weapon
GRENADE_FM_AMMO_CURRENT int Ammo bought for weapon
GRENADE_HELDTIME u32 Time mp char 0 held weapon (MS)
GRENADE_IN_POSSESSION bool Is weapon in inventory
GRENADE_KILLS int Number of times mp char 0 killed with weapon
GRENADE_SHOTS int Number of times mp char 0 fired weapon
GRNLAUNCH_AQUIRED_AS_GIFT bool Is weapon in inventory
GRNLAUNCH_DEATHS int Number of times mp char 0 killed by weapon
GRNLAUNCH_ENEMY_KILLS int Number of enemies killed with weapon (S)
GRNLAUNCH_FM_AMMO_BOUGHT int Ammo bought for weapon
GRNLAUNCH_FM_AMMO_CURRENT int Ammo bought for weapon
GRNLAUNCH_HELDTIME u32 Time mp char 0 held weapon (MS)
GRNLAUNCH_HITS int Number of times mp char 0 hit with weapon
GRNLAUNCH_IN_POSSESSION bool Is weapon in inventory
GRNLAUNCH_KILLS int Number of times mp char 0 killed with weapon
GRNLAUNCH_SHOTS int Number of times mp char 0 fired weapon
HAMMER_AQUIRED_AS_GIFT bool Is weapon in inventory
HAMMER_DEATHS int Number of times Michael killed by weapon
HAMMER_ENEMY_KILLS int Number of times Michael killed with weapon
HAMMER_FM_AMMO_BOUGHT int Ammo bought for weapon
HAMMER_FM_AMMO_CURRENT int Ammo bought for weapon
HAMMER_HELDTIME u32 Time Michael held weapon (MS)
HAMMER_HITS int Number of times Michael hit with weapon
HAMMER_IN_POSSESSION bool Is weapon in inventory
HAMMER_KILLS int Number of times Michael killed with weapon
HAS_CHAR_QUIT_SPECCAM_CTF int Spectator Cam - If they quit whilst on spectator cam. CTF MODE
HAS_CHAR_QUIT_SPECCAM_LTS int Spectator Cam - If they quit whilst on spectator cam LTS Mode.
HAS_CHAR_QUIT_SPECCAM_MISS int Spectator Cam - If they quit whilst on spectator cam. On Mission
HAS_CHAR_QUIT_SPECCAM_SUR int Spectator Cam - If they quit whilst on spectator cam Survival Mode.
HAS_CHAR_WON_TOURNAMENT bool track if player has won a tournament
HEADBLEND_DAD_BEARD int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_BEARD_TEX int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_EYEB int MP Char 0 - Head Blend Dads Eyebrow
HEADBLEND_DAD_HAIR int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DAD_HAIR_TEX int MP Char 0 - Head Blend Texture Blend
HEADBLEND_DOM float MP Char 0 - Head Blend Parent Dominance
HEADBLEND_GEOM_BLEND float MP Char 0 - Head Blend Geometry Blend
HEADBLEND_MUM_EYEB int MP Char 0 - Head Blend Mums Eyebrow
HEADBLEND_MUM_HAIR int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_HAIR_TEX int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_MAKEUP int MP Char 0 - Head Blend Variation Blend
HEADBLEND_MUM_MAKEUP_TEX int MP Char 0 - Head Blend Variation Blend
HEADBLEND_OVER_BLEMISH_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BASE_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BEARD_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_BLUSHER float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_DAMAGE_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_EYEBRW_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_MAKEUP_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_OVERLAY_WETHR_PC float MP Char 0 - Head Blend Overlay Texture
HEADBLEND_TEX_BLEND float MP Char 0 - Head Blend Texture Blend
HEADBLEND_VAR_BLEND float MP Char 0 - Head Blend Variation Blend
HEADBLENDOVERLAYCUTS_PC float Next gen (Neck)
HEADBLENDOVERLAYMOLES_PC float Next gen (Neck)
HEADSHOTS int Number of times mp char 0 killed by headshot
HEIST_COMPLETION int MP Char 0 - MISSIONS -Heist Missions completed (%)
HEIST_PROGRESS_HASH int Help text display
HEIST_TOTAL_TIME u64 MP Char 0 - MISSIONS -Total time spent on Heist
HEISTS_ORGANISED int MP Char 0 - MISSIONS -Number of Heists Organised
HELI_ACCESS bool Says if the player has access to a Heli for .
HELIS_EXPLODED int Number of helis exploded
HELMET_CURRENT_COLOR int Is weapon in inventory
HELP_BASEJUMP_TEXT int No of times help has been displayed
HELP_RACES_TEXT int No of times help has been displayed
HELP_THUMB_VOTE int No of times help has been displayed
HIGHEST_JUMP_REACHED float Highest jump distance
HIGHEST_NO_MULTIPLE_KILLS int MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)
HIGHEST_SKITTLES int Number of Peds Run down
HIGHEST_WANTD_LEVEL_ESCAPE int MP Char 0 - PERSONAL -Highest wanted level escaped from
HITS int Number of times mp char 0 hit
HITS_PEDS_VEHICLES int Number of times mp char 0 hit
HOLDUPS_BITSET int MP Char 0 - Which hold ups have been done already
HORDELVL int MP Char 0 - PERSONAL -Number of silent kills
HORDEWINS int MP Char 0 - PERSONAL -Number of silent kills
HORDKILLS int MP Char 0 - PERSONAL -Number of silent kills
HUNTER_BULLET_DEATHS int Number of times mp char 1 killed by weapon
HUNTER_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
HUNTER_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
HUNTER_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
HUNTER_BULLET_HITS int Number of times mp char 1 hit with weapon
HUNTER_BULLET_KILLS int Number of times mp char 1 killed with weapon
HUNTER_BULLET_SHOTS int Number of times mp char 1 fired weapon
HUNTER_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
HUNTER_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
HUNTER_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
HUNTER_ROCKET_HITS int Number of times mp char 1 hit with weapon
HUNTER_ROCKET_KILLS int Number of times mp char 1 killed with weapon
HUNTER_ROCKET_SHOTS int Number of times mp char 1 fired weapon
HVYSNIPER_AQUIRED_AS_GIFT bool Is weapon in inventory
HVYSNIPER_DEATHS int Number of times mp char 0 killed by weapon
HVYSNIPER_ENEMY_KILLS int Number of enemies killed with weapon (S)
HVYSNIPER_FM_AMMO_BOUGHT int Ammo bought for weapon
HVYSNIPER_FM_AMMO_CURRENT int Ammo bought for weapon
HVYSNIPER_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
HVYSNIPER_HELDTIME u32 Time mp char 0 held weapon (MS)
HVYSNIPER_HITS int Number of times mp char 0 hit with weapon
HVYSNIPER_IN_POSSESSION bool Is weapon in inventory
HVYSNIPER_KILLS int Number of times mp char 0 killed with weapon
HVYSNIPER_SHOTS int Number of times mp char 0 fired weapon
INCR_DEFAULTMISS int MP Char 0 - If the game cannot find a mission to increment this one will do
INTERNET_BANK_BALANCE s64 players banking cash through the in-game internet.
IS_CHAR_IN_SPECCAM_CTF int Spectator Cam - When a player goes onto spectator cam CTF MODE
IS_CHAR_IN_SPECCAM_LTS int Spectator Cam - When a player goes onto spectator cam LTS Mode
IS_CHAR_IN_SPECCAM_MISS int Spectator Cam - When a player goes onto spectator cam On Mission
IS_CHAR_IN_SPECCAM_SUR int Spectator Cam - When a player goes onto spectator cam Survival Mode
JOBS_JOINED_ON_PHONE int MP Char 0 - PERSONAL -Total number of jobs joined through the phone
KILLS int Number of times mp char 0 killed
KILLS_ARMED int Number of Armed kills
KILLS_BY_OTHERS int Peds killed by other players
KILLS_COP int Number of Cops killed
KILLS_ENEMY_GANG_MEMBERS int Enemy Gang members killed
KILLS_FRIENDLY_GANG_MEMBERS int Friendly Gang members killed
KILLS_IN_FREE_AIM float number of kills in free aim
KILLS_INNOCENTS int Number of ped's killed
KILLS_PLAYERS int Number of players killed
KILLS_STEALTH int Number of stealth kills
KILLS_SWAT int Number of Swat killed
KNIFE_AMMO_BOUGHT int Ammo bought for weapon
KNIFE_AQUIRED_AS_GIFT bool Is weapon in inventory
KNIFE_DEATHS int Number of times Michael killed by weapon
KNIFE_ENEMY_KILLS int Number of times Michael killed with weapon
KNIFE_FM_AMMO_BOUGHT int Ammo bought for weapon
KNIFE_FM_AMMO_CURRENT int Ammo bought for weapon
KNIFE_HELDTIME u32 Time Michael held weapon (MS)
KNIFE_HITS int Number of times Michael hit with weapon
KNIFE_IN_POSSESSION bool Is weapon in inventory
KNIFE_KILLS int Number of times Michael killed with weapon
LAP_DANCED_BOUGHT int MP Char 0 - PERSONAL -Total number of lap dances bought
LARGE_ACCIDENTS int Number of large accidents.
LAST_CHASE_TIME float Duration of the last cop chase.
LAST_PLAYED_CORONA_ANIM int Last animation played in corona
LAST_PLAYED_CORONA_ANIM_TY int Last type of animation played in corona
LAST_PLAYED_CORONA_RADIO int Last radio station selected in corona
LAST_UNLOCKED_FM_WEAPON int Tracks if NMH has been displayed
LAST_UNLOCKED_WEAPON int Tracks if NMH has been displayed
LAST_USED_CUSTOM_VEHICLE int Time limit for one on one death match
LAST_USED_PARACHUTE int save which one they used and initialise with that in the next corona
LAZER_BULLET_DEATHS int Number of times mp char 1 killed by weapon
LAZER_BULLET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
LAZER_BULLET_HEADSHOTS int Number of times mp char 1 killed by headshot with weapon
LAZER_BULLET_HELDTIME u32 Time mp char 1 held weapon (MS)
LAZER_BULLET_HITS int Number of times mp char 1 hit with weapon
LAZER_BULLET_KILLS int Number of times mp char 1 killed with weapon
LAZER_BULLET_SHOTS int Number of times mp char 1 fired weapon
LAZER_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
LAZER_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
LAZER_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
LAZER_ROCKET_HITS int Number of times mp char 1 hit with weapon
LAZER_ROCKET_KILLS int Number of times mp char 1 killed with weapon
LAZER_ROCKET_SHOTS int Number of times mp char 1 fired weapon
LEADERBOARD_PLAYING_TIME u64 Total Playing time in multiplayer.
LONGEST_2WHEEL_DIST float Longest 2 wheel distance in a vehicle
LONGEST_2WHEEL_TIME u32 Longest 2 wheel time in a vehicle
LONGEST_CAM_TIME_DRIVING u32 Longest time spent driving in cinematic camera in milliseconds.
LONGEST_CHASE_TIME float Duration of the longest cop chase.
LONGEST_DRIVE_NOCRASH float Longest Drive Without a crash
LONGEST_KILLING_SPREE u32 Longest killing count in spree.
LONGEST_KILLING_SPREE_TIME u32 Longest killing time count in spree.
LONGEST_PLAYING_TIME u32 Longest Playing time since last death.
LONGEST_STOPPIE_DIST float Longest stoppie distance in a bike
LONGEST_STOPPIE_TIME u32 Longest stoppie time in a bike
LONGEST_SURVIVED_FREEFALL float Longest Survived free fall in meters.
LONGEST_WHEELIE_DIST float Longest wheelie time in a bike
LONGEST_WHEELIE_TIME u32 Longest wheelie time in a bike
LOTTERY_TICKETS_BOUGHT int Stores number of lottery tickets bought
LTS_END int No of races ended
LTS_START int No of races started
LUNG_CAPACITY int Lung capacity modifier
MAINTAIN_XP_WITH_LEADB int MP Char 0 - Player Kit Unlocked bitset 1
MANUAL_SAVED int Number of times saved the game manually
MCMWINS int MIssion created mission Wins
MESH_HEAD0 int MP Char 0 - head mesh config
MESH_HEAD1 int MP Char 0 - head mesh config
MESH_HEAD2 int MP Char 0 - head mesh config
MESH_HEADBLEND float MP Char 0 - head mesh config
MESH_ISPARENT bool MP Char 0 - head mesh config
MESH_TEX0 int MP Char 0 - head mesh config
MESH_TEX1 int MP Char 0 - head mesh config
MESH_TEX2 int MP Char 0 - head mesh config
MESH_TEXBLEND float MP Char 0 - head mesh config
MESH_VARBLEND float MP Char 0 - head mesh config
MG_AQUIRED_AS_GIFT bool Is weapon in inventory
MG_DEATHS int Number of times mp char 0 killed by weapon
MG_ENEMY_KILLS int Number of enemies killed with weapon (S)
MG_FM_AMMO_BOUGHT int Ammo bought for weapon
MG_FM_AMMO_CURRENT int Ammo bought for weapon
MG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
MG_HELDTIME u32 Time mp char 0 held weapon (MS)
MG_HITS int Number of times mp char 0 hit with weapon
MG_IN_POSSESSION bool Is weapon in inventory
MG_KILLS int Number of times mp char 0 killed with weapon
MG_SHOTS int Number of times mp char 0 fired weapon
MICROSMG_AQUIRED_AS_GIFT bool Is weapon in inventory
MICROSMG_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
MICROSMG_DEATHS int Number of times mp char 0 killed by weapon
MICROSMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
MICROSMG_FM_AMMO_BOUGHT int Ammo bought for weapon
MICROSMG_FM_AMMO_CURRENT int Ammo bought for weapon
MICROSMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
MICROSMG_HELDTIME u32 Time mp char 0 held weapon (MS)
MICROSMG_HITS int Number of times mp char 0 hit with weapon
MICROSMG_IN_POSSESSION bool Is weapon in inventory
MICROSMG_KILLS int Number of times mp char 0 killed with weapon
MICROSMG_SHOTS int Number of times mp char 0 fired weapon
MINIGAME_END int No of races ended
MINIGAME_START int No of races started
MINIGUNS_AQUIRED_AS_GIFT bool Is weapon in inventory
MINIGUNS_DEATHS int Number of times mp char 0 killed by weapon
MINIGUNS_ENEMY_KILLS int Number of enemies killed with weapon (S)
MINIGUNS_FM_AMMO_BOUGHT int Ammo bought for weapon
MINIGUNS_FM_AMMO_CURRENT int Ammo bought for weapon
MINIGUNS_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
MINIGUNS_HELDTIME u32 Time mp char 0 held weapon (MS)
MINIGUNS_HITS int Number of times mp char 0 hit with weapon
MINIGUNS_IN_POSSESSION bool Is weapon in inventory
MINIGUNS_KILLS int Number of times mp char 0 killed with weapon
MINIGUNS_SHOTS int Number of times mp char 0 fired weapon
MISS_XP_EARNED int MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)
MISSION_NAME label Current Mission name
MOLOTOV_AQUIRED_AS_GIFT bool Is weapon in inventory
MOLOTOV_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
MOLOTOV_DEATHS int Number of times mp char 0 killed by weapon
MOLOTOV_ENEMY_KILLS int Number of enemies killed with weapon (S)
MOLOTOV_FM_AMMO_BOUGHT int Ammo bought for weapon
MOLOTOV_FM_AMMO_CURRENT int Ammo bought for weapon
MOLOTOV_HELDTIME u32 Time mp char 0 held weapon (MS)
MOLOTOV_HITS int Number of times mp char 0 hit with weapon
MOLOTOV_IN_POSSESSION bool Is weapon in inventory
MOLOTOV_KILLS int Number of times mp char 0 killed with weapon
MOLOTOV_SHOTS int Number of times mp char 0 fired weapon
MONEY_EARN_BANK_INTEREST int Money Earn for bank interest
MONEY_EARN_BETTING int Money Earn in Betting
MONEY_EARN_DAILY_OBJECTIVE s64 Money Earn for bank interest
MONEY_EARN_GOOD_SPORT int Money Earn in Good Sport Reward
MONEY_EARN_JOBS int Money Earn in Jobs
MONEY_EARN_JOBSHARED int Money Earn in Shared Cash
MONEY_EARN_PICKED_UP int Money Earn in Picked Up
MONEY_EARN_ROCKSTAR_AWARD int Money Earn in Rockstar Award
MONEY_EARN_SELLING_VEH int Money Earn in Selling Vehicles
MONEY_EARN_SHARED int Money Earn in Shared Cash
MONEY_SPENT_BETTING int Money Spent in Betting
MONEY_SPENT_CONTACT_SERVICE int Money Spent in Contact Services
MONEY_SPENT_DROPPED_STOLEN int Money Spent in Dropped or Stolen
MONEY_SPENT_HEALTHCARE int Money Spent in Healthcare
MONEY_SPENT_JOB_ACTIVITY int Money Spent in Job and Activity Entry Fees
MONEY_SPENT_JOBSHARED int Money Spent in Job Shared cash
MONEY_SPENT_ON_CLOTHES int cash spent on clothes
MONEY_SPENT_ON_VEHICLES int cash spent on vehicles
MONEY_SPENT_ON_WEAPONS int cash spent on weapons
MONEY_SPENT_PROPERTY_UTIL int Money Spent in Property and Utilities
MONEY_SPENT_ROCKSTAR_AWARD int Money Spent in weapons and armor
MONEY_SPENT_SHARED int Money Spent in Shared cash
MONEY_SPENT_STYLE_ENT int Money Spent in Style and Entertainment
MONEY_SPENT_VEH_MAINTENANCE int Money Spent in Vehicles and Maintenance
MONEY_SPENT_WEAPON_ARMOR int Money Spent in weapons and armor
MOST_ARM_WRESTLING_WINS int MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson
MOST_FLIPS_IN_ONE_JUMP int Number of flips in one vehicle jump
MOST_REVENGE_KILL_GLOBAL int MP Char 0 - PERSONAL -Number of silent kills
MOST_REVENGE_KILL_LOCAL int MP Char 0 - PERSONAL -Number of silent kills
MOST_SPINS_IN_ONE_JUMP int Number of spins in one vehicle jump
MP_CHAR_ARMOUR_1_COUNT int Armour 1 count for inventory
MP_CHAR_ARMOUR_2_COUNT int Armour 2 count for inventory
MP_CHAR_ARMOUR_3_COUNT int Armour 3 count for inventory
MP_CHAR_ARMOUR_4_COUNT int Armour 4 count for inventory
MP_CHAR_ARMOUR_5_COUNT int Armour 5 count for inventory
MP_CHAR_STAT_RALLY_ANIM int The paired anim that should play on rally celebration screen
MP_PSTAT_BOOL0 packed Stat with Packed booleans index 0. Takes up to 64 booleans.
MP_PSTAT_BOOL1 packed Stat with Packed booleans index 1. Takes up to 64 booleans.
MP_PSTAT_BOOL2 packed Stat with Packed booleans index 2. Takes up to 64 booleans.
MP_PSTAT_INT0 packed Stat with Packed integers index 0. Takes up to 8 integers.
MP_PSTAT_INT1 packed Stat with Packed integers index 1. Takes up to 8 integers
MP_PSTAT_INT2 packed Stat with Packed integers index 2. Takes up to 8 integers
MP_TUPSTAT_BOOL0 packed Stat with Packed booleans index 0. Takes up to 64 booleans.
MP_TUPSTAT_INT0 packed Stat with Packed integers index 0. Takes up to 8 integers.
MP_TUPSTAT_INT1 packed Stat with Packed integers index 1. Takes up to 8 integers
MP_TUPSTAT_INT2 packed Stat with Packed integers index 2. Takes up to 8 integers
MP_TUPSTAT_INT3 packed Stat with Packed integers index 2. Takes up to 8 integers
MPBAV_ELEMENT_0 int Big ass vehicle array element 0
MPBAV_ELEMENT_1 int Big ass vehicle array element 1
MPBAV_ELEMENT_2 int Big ass vehicle array element 2
MPBAV_TIME int Big ass vehicle time stamp
MPGEN_AWD_TEMPAWARDBOOL bool temp stats
MPGEN_AWD_TEMPAWARDDATE date temp stats
MPGEN_AWD_TEMPAWARDFLOAT float temp stats
MPGEN_AWD_TEMPAWARDINT int temp stats
MPGEN_BRONZE_FLOATGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_FLOATGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_FLOATGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_INTGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_INTGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_BRONZE_INTGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_FLOATGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_GOLD_INTGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_FLOATGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_PLATINUM_INTGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_FLOATGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_SILVER_INTGEN_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPGEN_TEMPSTATBOOL bool Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATDATE date Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATFLOAT float Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATINT int Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATLABEL label Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATSTRING string Time mp char 4 weapon in inventory(S)
MPGEN_TEMPSTATVEC pos Time mp char 4 weapon in inventory(S)
MPPLY_ACTIVITY_ENDED int Number of times cheated
MPPLY_ACTIVITY_QUIT int Number of times cheated
MPPLY_ACTIVITY_STARTED int Number of times cheated
MPPLY_ARMWRESTLING_TOTAL_MATCH int MPPLAYER - Total number of Arm Wrestling matches
MPPLY_ARMWRESTLING_TOTAL_WINS int MPPLAYER - Total number of Arm Wrestling wins
MPPLY_AUTOMUTE_MESSAGE bool MPPLAYER - Real money player has spent in store
MPPLY_AVAILABLE_CTF int Number of CTF a player has available
MPPLY_AVAILABLE_CTF_V int Number of CTF a player has available (Verified)
MPPLY_AVAILABLE_DMS int Number of DMs a player has available
MPPLY_AVAILABLE_DMS_V int Number of DMs a player has available (Verified)
MPPLY_AVAILABLE_LTS int Number of LTS a player has available
MPPLY_AVAILABLE_LTS_V int Number of LTS a player has available (Verified)
MPPLY_AVAILABLE_MISSIONS int Number of Missions a player has available
MPPLY_AVAILABLE_MISSIONS_V int Number of Missions a player has available (Verified)
MPPLY_AVAILABLE_PARAS int Number of Parachuting a player has available
MPPLY_AVAILABLE_PARAS_V int Number of Parachuting a player has available (Verified)
MPPLY_AVAILABLE_RACES int Number of Races a player has available
MPPLY_AVAILABLE_RACES_V int Number of Races a player has available (Verified)
MPPLY_AVAILABLE_SURVIVAL int Number of Survivals a player has available
MPPLY_AVAILABLE_SURVIVAL_V int Number of Survivals a player has available (Verified)
MPPLY_AVAILABLE_VERSUS int Number of Versus a player has available
MPPLY_AVAILABLE_VERSUS_V int Number of Versus a player has available (Verified)
MPPLY_AVERAGE_RTT int Average client RTT with the host.
MPPLY_AWD_FM_CR_DM_MADE int Game Awards
MPPLY_AWD_FM_CR_MISSION_SCORE int Game Awards
MPPLY_AWD_FM_CR_PLAYED_BY_PEEP int Game Awards
MPPLY_AWD_FM_CR_RACES_MADE int Game Awards
MPPLY_AWD_TEMPAWARD int Temp stats
MPPLY_AWD_TEMPAWARDBOOL bool Temp stats
MPPLY_AWD_TEMPAWARDDATE date Temp stats
MPPLY_AWD_TEMPAWARDFLOAT float Temp stats
MPPLY_BAD_CREW_EMBLEM int Total reports for offensive emblem
MPPLY_BAD_CREW_MOTTO int Total reports for offensive crew motto
MPPLY_BAD_CREW_NAME int Total reports of offensive crew name
MPPLY_BAD_CREW_STATUS int Total reports for offensive crew status
MPPLY_BADSPORT_END date Number of times player has been muted
MPPLY_BADSPORT_MESSAGE int Number of times cheated
MPPLY_BADSPORT_START date Number of times player has been muted
MPPLY_BECAME_BADSPORT_DT date Number of times cheated
MPPLY_BECAME_BADSPORT_NUM int Number of times cheated
MPPLY_BECAME_CHEATER_DT date Number of times cheated
MPPLY_BECAME_CHEATER_NUM int Number of times cheated
MPPLY_BETTING_ODDS_SETTING int MP setting, players betting odds format
MPPLY_BIG_FEED_INIT bool Have the unique and total number of Jobs been saved
MPPLY_BJ_LOST int MPPLAYER - Distance of longest drive that stopped on the fairway
MPPLY_BJ_WINS int MPPLAYER - Lowest Score for a Round - Delta vs. Par
MPPLY_BOOKMARKED_CONTENT int Number of times cheated
MPPLY_BRONZE_FLOATPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_FLOATPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_FLOATPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_BRONZE_INTPLY_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_CAN_SPECTATE bool Shop ped apparel save data
MPPLY_CAP_CHEAT_END int CHEAT TRACKING no of missions ended
MPPLY_CAP_CHEAT_QUIT int CHEAT TRACKING no of missions quit
MPPLY_CAP_CHEAT_START int CHEAT TRACKING No of missions started
MPPLY_CAP_CHEAT_TALLY int Number of times cheated
MPPLY_CARAPP_DATA_SENT_0 bool MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_1 bool MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_2 bool MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_3 bool MPPLAYER - CarApp data has been setup for character slot
MPPLY_CARAPP_DATA_SENT_4 bool MPPLAYER - CarApp data has been setup for character slot
MPPLY_CHAR_DIST_TRAVELLED float MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc
MPPLY_CHAR_IS_BADSPORT bool Track when a player has been flaged as a cheater
MPPLY_CHEATER_CLEAR_TIME u64 Last posix time we cleared someone EVC.
MPPLY_COMMEND_STRENGTH int The amount to be added to the commend stats (default of 16)
MPPLY_CREW_0_ID int MPPLAYER 0 - Players GLOBAL crew xp for team 0
MPPLY_CREW_1_ID int MPPLAYER0 - Players GLOBAL crew xp for team 1
MPPLY_CREW_2_ID int MPPLAYER0 - Players GLOBAL crew xp for team 2
MPPLY_CREW_3_ID int MPPLAYER 0 - Players GLOBAL crew xp for team 3
MPPLY_CREW_4_ID int MPPLAYER 0 - Players GLOBAL crew xp for team 4
MPPLY_CREW_CHALLENGE_ATTEMPTS int MPPLAYER - Total number of challenges attempted
MPPLY_CREW_CHALLENGE_WIN int MPPLAYER - Total number of Arm Wrestling matches
MPPLY_CREW_HEAD2HEAD_WIN int MPPLAYER - Total number of Arm Wrestling matches
MPPLY_CREW_HEIST_CASH_0 int Time in a crew
MPPLY_CREW_HEIST_CASH_1 int Time in a crew
MPPLY_CREW_HEIST_CASH_2 int Time in a crew
MPPLY_CREW_HEIST_CASH_3 int Time in a crew
MPPLY_CREW_HEIST_CASH_4 int Time in a crew
MPPLY_CREW_LOCAL_TIME_0 u64 Time in a crew
MPPLY_CREW_LOCAL_TIME_1 u64 Time in a crew
MPPLY_CREW_LOCAL_TIME_2 u64 Time in a crew
MPPLY_CREW_LOCAL_TIME_3 u64 Time in a crew
MPPLY_CREW_LOCAL_TIME_4 u64 Time in a crew
MPPLY_CREW_LOCAL_XP_0 int MPPLAYER 0 - Players local crew xp for team 0
MPPLY_CREW_LOCAL_XP_1 int MPPLAYER 0 - Players local crew xp for team 1
MPPLY_CREW_LOCAL_XP_2 int MPPLAYER 0 - Players local crew xp for team 2
MPPLY_CREW_LOCAL_XP_3 int MPPLAYER 0 - Players local crew xp for team 3
MPPLY_CREW_LOCAL_XP_4 int MPPLAYER 0 - Players local crew xp for team 4
MPPLY_CREW_NO_HEISTS_0 int Time in a crew
MPPLY_CREW_NO_HEISTS_1 int Time in a crew
MPPLY_CREW_NO_HEISTS_2 int Time in a crew
MPPLY_CREW_NO_HEISTS_3 int Time in a crew
MPPLY_CREW_NO_HEISTS_4 int Time in a crew
MPPLY_CREW_SETTINGS bool If settings are set while in a crew
MPPLY_CRHORDE int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_CRMISSION int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_CURRENT_CREW_RANK int Rank in the primary crew.
MPPLY_DARTS_TOTAL_MATCHES int MPPLAYER - Total number of Dart matches
MPPLY_DARTS_TOTAL_WINS int MPPLAYER - Total number of Dart game wins
MPPLY_DEATHS_PLAYER int Number of deaths caused by other players
MPPLY_DEATHS_PLAYERS_CHEATER int Players Deaths for cheater ratio
MPPLY_DESTROYED_PVEHICLES int Number of times cheated
MPPLY_DID_SAVE_TRANS int Did the player transfer saves from LG
MPPLY_DLC_VEH_COUNT int Did the player transfer saves from LG
MPPLY_DLC_WEAPON_COUNT int Did the player transfer saves from LG
MPPLY_DM_CHEAT_END int CHEAT TRACKING No of death matchs ended
MPPLY_DM_CHEAT_QUIT int CHEAT TRACKING No of death matchs ended
MPPLY_DM_CHEAT_START int CHEAT TRACKING No of death matchs started
MPPLY_DM_CHEAT_TALLY int Number of times cheated
MPPLY_DM_TOTAL_DEATHS int Deathmatch - Total DM DEATHS player has
MPPLY_DM_TOTAL_KILLS int Deathmatch - Total DM KILLS the player has
MPPLY_DONE_DM_CREATOR_TUT bool MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_DONE_MISS_CREATOR_TUT bool MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_DONE_RACE_CREATOR_TUT bool MP Char 0 - PERSONAL -Has player completed the race-creator tutorial
MPPLY_DROPOUTRATE float CHEAT TRACKING No of death matchs ended
MPPLY_EXPLOITS int Total reports for use of exploits
MPPLY_FM_ACTIVITY_HELP int Help text for freemode activities
MPPLY_FM_CINEMA_CORONA_HELP bool Help text the first time the player enters a cinema corona in freemode
MPPLY_FM_DONE_ARMW_CORONA_HELP bool Help text the first time the player enters an arm wrestling corona in freemode
MPPLY_FM_DONE_DARTS_CORONA_HELP bool Help text the first time the player enters a darts corona in freemode
MPPLY_FM_DONE_DM_CORONA_HELP bool Help text the first time the player enters a DM corona in freemode
MPPLY_FM_DONE_GOLF_CORONA_HELP bool Help text the first time the player enters a golf corona in freemode
MPPLY_FM_DONE_HRD_CORONA_HELP bool Help text the first time the player enters a horde corona in freemode
MPPLY_FM_DONE_MISS_CORONA_HELP bool Help text the first time the player enters a mission corona in freemode
MPPLY_FM_DONE_RC_CORONA_HELP bool Help text the first time the player enters a race corona in freemode
MPPLY_FM_DONE_SHOOT_CORONA_HELP bool Help text the first time the player enters a shooting range corona in freemode
MPPLY_FM_DONE_TNS_CORONA_HELP bool Help text the first time the player enters a tennis corona in freemode
MPPLY_FM_INTRO_CUT_DONE bool Sets to True when the player has watched the Freemode Intro Cutscene
MPPLY_FM_MISSION_LIKES int Sets to True when the player has watched the Freemode Intro Cutscene
MPPLY_FM_NONMISS_HELP int Help text for non-mission freemode activities
MPPLY_FM_RACE_MENU_HELP int Help text for race menu
MPPLY_FM_VEH_COLOUR int MP Char 0 - Colour the player set the car at
MPPLY_FM_VEH_COLOUR_TYPE int MP Char 0 - The type of colour last picked by player
MPPLY_FRIENDLY int Total commends for being Friendly
MPPLY_GAME_EXPLOITS int Total reports for offensive emblem, crew, or UGC
MPPLY_GLOBALXP int Players Globals XP
MPPLY_GOLD_FLOATPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_FLOATPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_FLOATPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLD_INTPLY_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_GOLF_LOSSES int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_GOLF_WINS int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_GRIEFING int Total reports of Griefing
MPPLY_HELPFUL int Total commends for being Helpful
MPPLY_HORDEWINS int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_INGAMESTORE_MONEYSPENT int MPPLAYER - Real money player has spent in store
MPPLY_IS_CHAR_SPECTATING bool Is player spectating someone
MPPLY_IS_CHEATER bool Flag saved with current cheater.
MPPLY_IS_CHEATER_TIME u64 Posix Time last time the flag changed value.
MPPLY_IS_HIGH_EARNER bool Flag Player as a HIGH EARNER.
MPPLY_ISPUNISHED bool Sets to true when the player is on mission - used for reliability check
MPPLY_KILL_DEATH_RATIO float MP player 0 - COP -kill death percentage ratio.
MPPLY_KILLS_PLAYERS int Number of players killed
MPPLY_KILLS_PLAYERS_CHEATER int Players Kill for cheater ratio
MPPLY_LAST_COMMEND_PENALTY u32 The last time a player took a commend strength penalty
MPPLY_LAST_COMMEND_RESTORE u32 The last time a player took a report strength penalty
MPPLY_LAST_MP_CHAR int stores the last character the player went in mp
MPPLY_LAST_REPORT_PENALTY u32 The last time a player took a report strength penalty
MPPLY_LAST_REPORT_RESTORE u32 The last time a player took a report strength penalty
MPPLY_LEAST_FAVORITE_STATION int Least favorite radio station
MPPLY_LTS_CHEAT_END int CHEAT TRACKING no of missions ended
MPPLY_LTS_CHEAT_QUIT int CHEAT TRACKING no of missions quit
MPPLY_LTS_CHEAT_START int CHEAT TRACKING No of missions started
MPPLY_LTS_CHEAT_TALLY int Number of times cheated
MPPLY_LTS_CREATED int MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_MC_CHEAT_END int CHEAT TRACKING no of missions ended
MPPLY_MC_CHEAT_QUIT int CHEAT TRACKING no of missions quit
MPPLY_MC_CHEAT_START int CHEAT TRACKING No of missions started
MPPLY_MC_CHEAT_TALLY int Number of times cheated
MPPLY_MCMWIN int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_MGAME_CHEAT_END int No of races ended
MPPLY_MGAME_CHEAT_QUIT int No of races ended
MPPLY_MGAME_CHEAT_START int No of races started
MPPLY_MGAME_CHEAT_TALLY int Number of times cheated
MPPLY_MISSIONS_CREATED int MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial
MPPLY_MOST_FAVORITE_STATION int Most favorite radio station
MPPLY_NEED_TO_UPDATE_HEADSHOT bool MP player 0 - COP kill death percentage ratio.
MPPLY_NEW_CONTENT int Store the content hash so it can be checked for a difference.
MPPLY_NEXT_CREW_RANK int The next rank in the primary crew.
MPPLY_NO_MORE_TUTORIALS bool Number of times cheated
MPPLY_NON_CHEATER_CASH date Date the player started playing MP
MPPLY_NUM_CAPTURES_CREATED int Number of CTF a player has created
MPPLY_OFFENSIVE_LANGUAGE int Total reports of Offensive Language
MPPLY_OFFENSIVE_TAGPLATE int Total reports for offensive emblem, crew, or UGC
MPPLY_OFFENSIVE_UGC int Total reports for offensive emblem, crew, or UGC
MPPLY_OVERALL_BADSPORT float Number of times cheated
MPPLY_OVERALL_CHEAT float Number of times cheated
MPPLY_OVERALL_SESSION_COUNT int Number of times cheated
MPPLY_PARA_CHEAT_END int CHEAT TRACKING no of missions ended
MPPLY_PARA_CHEAT_QUIT int CHEAT TRACKING no of missions quit
MPPLY_PARA_CHEAT_START int CHEAT TRACKING No of missions started
MPPLY_PARA_CHEAT_TALLY int Number of times cheated
MPPLY_PLATINUM_FLOATPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_FLOATPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_FLOATPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLATINUM_INTPLY_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_PLAYER_BANK_INITIALISED bool Number of times player has been muted
MPPLY_PLAYER_MENTAL_STATE int Track players mental state
MPPLY_PLAYERMADE_DESC int Total reports for Player made description (missions)
MPPLY_PLAYERMADE_TITLE int Total reports for player made titles (missions)
MPPLY_POWER_OFF_BJ int Records number of times console powers off during a job
MPPLY_POWER_OFF_DM int Records number of times console powers off during a job
MPPLY_POWER_OFF_RACE int Records number of times console powers off during a job
MPPLY_POWER_OFF_TDM int Records number of times console powers off during a job
MPPLY_RACE_2_POINT_LOST int MPPLAYER - Distance of longest drive that stopped on the fairway
MPPLY_RACE_2_POINT_WINS int MPPLAYER - Lowest Score for a Round - Delta vs. Par
MPPLY_RACE_CHEAT_END int CHEAT TRACKING No of races ended
MPPLY_RACE_CHEAT_QUIT int CHEAT TRACKING No of races quit
MPPLY_RACE_CHEAT_START int CHEAT TRACKING No of races started
MPPLY_RACE_CHEAT_TALLY int Number of times cheated
MPPLY_REPORT_STRENGTH int The amount to be added to the report stats (default of 16)
MPPLY_SHOOTINGRANGE_LOSSES int MPPLAYER - Best score achieved in the Shooting Range COVERED round
MPPLY_SHOOTINGRANGE_TOTAL_MATCH int MPPLAYER - Total Shooting Games Played
MPPLY_SHOOTINGRANGE_WINS int MPPLAYER - Best score achieved in the Shooting Range RANDOM round
MPPLY_SILVER_FLOATPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_FLOATPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_FLOATPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SILVER_INTPLY_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
MPPLY_SPAWN_POSITION_1 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_10 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_2 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_3 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_4 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_5 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_6 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_7 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_8 pos MPPLAYER - Spawn position
MPPLY_SPAWN_POSITION_9 pos MPPLAYER - Spawn position
MPPLY_STARTED_MP date Date the player started playing MP
MPPLY_STORE_CHECKOUTS_CANCELLED s64 MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout
MPPLY_STORE_MONEY_BOUGHT s64 MPPLAYER - Game Money player has bought in the store
MPPLY_STORE_MONEY_SPENT float MPPLAYER - Real money player has spent in store
MPPLY_STORE_PURCHASE_POSIX_TIME u64 MPPLAYER - Last purchase posix time.
MPPLY_STORE_TOTAL_MONEY_BOUGHT s64 MPPLAYER - Total game money player has bought in store
MPPLY_SUR_CHEAT_END int CHEAT TRACKING no of missions ended
MPPLY_SUR_CHEAT_QUIT int CHEAT TRACKING no of missions quit
MPPLY_SUR_CHEAT_START int CHEAT TRACKING No of missions started
MPPLY_SUR_CHEAT_TALLY int Number of times cheated
MPPLY_TEMPSTATBOOL bool Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATDATE date Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATFLOAT float Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATINT int Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATLABEL label Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATSTRING string Time mp char 4 weapon in inventory(S)
MPPLY_TEMPSTATVEC pos Time mp char 4 weapon in inventory(S)
MPPLY_TENNIS_MATCHES_LOST int MPPLAYER - Total tennis matches lost
MPPLY_TENNIS_MATCHES_WON int MPPLAYER - Total tennis matches won
MPPLY_TIMES_ENTERED_TEMP int Number of times entered the game as a temporary character
MPPLY_TIMES_FINISH_DM_LAST int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_DM_TOP_3 int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_RACE_LAST int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_FINISH_RACE_TOP_3 int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TIMES_RACE_BEST_LAP int MPPLAYER - Distance of longest putt that went in the cup
MPPLY_TOGGLE_OFF_BIG_RADAR bool Toggle names on big radar
MPPLY_TOTAL_CONTACT_0 int Number of Races a player has available (Verified)
MPPLY_TOTAL_CONTACT_1 int Number of DMs a player has available (Verified)
MPPLY_TOTAL_CONTACT_2 int Number of Parachuting a player has available (Verified)
MPPLY_TOTAL_CONTACT_3 int Number of Survivals a player has available (Verified)
MPPLY_TOTAL_CONTACT_4 int Number of Missions a player has available (Verified)
MPPLY_TOTAL_CONTACT_5 int Number of LTS a player has available (Verified)
MPPLY_TOTAL_CONTACT_6 int Number of CTF a player has available (Verified)
MPPLY_TOTAL_CUSTOM_RACES_WON int Total Races won in a custom vehicle
MPPLY_TOTAL_DEATHMATCH_LOST int Total DM won
MPPLY_TOTAL_DEATHMATCH_WON int Total DM won
MPPLY_TOTAL_EARNED int Players Globals XP
MPPLY_TOTAL_EVC s64 Total Cash Earned over time.
MPPLY_TOTAL_RACES_LOST int Total Races won
MPPLY_TOTAL_RACES_WON int Total Races won
MPPLY_TOTAL_SPENT int Players Globals XP
MPPLY_TOTAL_SVC s64 Total Cash Spent over time.
MPPLY_TOTAL_TDEATHMATCH_LOST int Total DM won
MPPLY_TOTAL_TDEATHMATCH_WON int Total DM won
MPPLY_TOTAL_TIME_ENDJOB int MP Char 0 - Addons unlocked bitset 5
MPPLY_TOTAL_TIME_IN_LOBBY u64 MP Char 0 - PERSONAL -Total time spent in Lobby
MPPLY_TOTAL_TIME_LOAD_SCREEN u64 MP Char 0 - PERSONAL -Total time spent in Loading screen
MPPLY_TOTAL_TIME_MISSION_CREATO u64 MP Char 0 - PERSONAL -Total time spent in Mission Creator
MPPLY_TOTAL_TIME_SESS_SWAP int MP Char 0 - Addons unlocked bitset 5
MPPLY_TOTAL_TIME_SPENT_DEATHMAT u64 MP Char 0 - PERSONAL -Total time spent in Deathmatch
MPPLY_TOTAL_TIME_SPENT_FREEMODE u64 MP Char 0 - PERSONAL -Total time spent in Freemode
MPPLY_TOTAL_TIME_SPENT_ON_MISS u64 MP Char 0 - PERSONAL -Total time spent on mission
MPPLY_TOTAL_TIME_SPENT_RACES u64 MP Char 0 - PERSONAL -Total time spent in Races
MPPLY_TOTALPLAYTIME_GOODBOY int Number of times cheated
MPPLY_UNIQUE_CONTACT_0 int Number of unique Missions from contact 0
MPPLY_UNIQUE_CONTACT_1 int Number of unique Missions from contact 1
MPPLY_UNIQUE_CONTACT_2 int Number of unique Missions from contact 2
MPPLY_UNIQUE_CONTACT_3 int Number of unique Missions from contact 3
MPPLY_UNIQUE_CONTACT_4 int Number of unique Missions from contact 4
MPPLY_UNIQUE_CONTACT_5 int Number of unique Missions from contact 5
MPPLY_UNIQUE_CONTACT_6 int Number of unique Missions from contact 6
MPPLY_UNIQUE_CTF int Number of unique CTF a player has played
MPPLY_UNIQUE_CTF_V int Number of unique CTF a player has played (Verified)
MPPLY_UNIQUE_DMS int Number of unique DMs a player has played
MPPLY_UNIQUE_DMS_V int Number of unique DMs a player has played (Verified)
MPPLY_UNIQUE_LTS int Number of unique LTS a player has played
MPPLY_UNIQUE_LTS_V int Number of unique LTS a player has played (Verified)
MPPLY_UNIQUE_MISSIONS int Number of unique Missions a player has played
MPPLY_UNIQUE_MISSIONS_V int Number of unique Missions a player has played (Verified)
MPPLY_UNIQUE_PARAS int Number of unique Parachuting a player has played
MPPLY_UNIQUE_PARAS_V int Number of unique Parachuting a player has played (Verified)
MPPLY_UNIQUE_RACES int Number of unique Races a player has played
MPPLY_UNIQUE_RACES_V int Number of unique Races a player has played (Verified)
MPPLY_UNIQUE_SURVIVAL int Number of unique Survivals a player has played
MPPLY_UNIQUE_SURVIVAL_V int Number of unique Survivals a player has played (Verified)
MPPLY_UNIQUE_VERSUS int Number of unique Versus a player has played
MPPLY_UNIQUE_VERSUS_V int Number of unique Versus a player has played (Verified)
MPPLY_VC_ANNOYINGME int Voice Chat: Annoying Me reports
MPPLY_VC_HATE int Voice Chat: Using Hate reports
MPPLY_VEHCLASS int Freemode - Shop Data
MPPLY_VEHEXEC int Freemode - Shop Data
MPPLY_VEHIARMO int Freemode - Shop Data
MPPLY_VEHIBIKES int Freemode - Shop Data
MPPLY_VEHIBOAT int Freemode - Shop Data
MPPLY_VEHICLE_ID_ADMIN_WEB int Vehicle id of the vehicle that is to be made available in the website.
MPPLY_VEHICLE_SELL_TIME int Timer for last sold vehicle
MPPLY_VEHICYC int Freemode - Shop Data
MPPLY_VEHIHELI int Freemode - Shop Data
MPPLY_VEHIMPORT int Freemode - Shop Data
MPPLY_VEHIOFFRD int Freemode - Shop Data
MPPLY_VEHIPLN int Freemode - Shop Data
MPPLY_VEHISWAG int Freemode - Shop Data
MPPLY_VEHIVANS int Freemode - Shop Data
MPPLY_VEHMUSCLE int Freemode - Shop Data
MPPLY_VEHSPORTS int Freemode - Shop Data
MPPLY_VEHSUPER int Freemode - Shop Data
MPPLY_VOTED_OUT int The next rank in the primary crew.
MPPLY_VOTED_OUT_DELTA int The next rank in the primary crew.
MPPLY_VOTED_OUT_QUIT int The next rank in the primary crew.
MPPLY_WAS_I_BAD_SPORT bool The next rank in the primary crew.
MPPLY_WAS_I_CHEATER bool The next rank in the primary crew.
MPPLY_XP_REWARD_PLAYER_IN_CREW bool MPPLAYER 0 - Players local crew xp for team 4
MPSV_FLAGS_0 int Vehicle_0 bitset of vehicle flags associated with mods
MPSV_FLAGS_1 int Vehicle_1 bitset of vehicle flags associated with mods
MPSV_FLAGS_10 int Vehicle_10 bitset of vehicle flags associated with mods
MPSV_FLAGS_11 int Vehicle_11 bitset of vehicle flags associated with mods
MPSV_FLAGS_12 int Vehicle_12 bitset of vehicle flags associated with mods
MPSV_FLAGS_13 int Vehicle_13 bitset of vehicle flags associated with mods
MPSV_FLAGS_14 int Vehicle_14 bitset of vehicle flags associated with mods
MPSV_FLAGS_15 int Vehicle_15 bitset of vehicle flags associated with mods
MPSV_FLAGS_16 int Vehicle_16 bitset of vehicle flags associated with mods
MPSV_FLAGS_17 int Vehicle_17 bitset of vehicle flags associated with mods
MPSV_FLAGS_18 int Vehicle_18 bitset of vehicle flags associated with mods
MPSV_FLAGS_19 int Vehicle_19 bitset of vehicle flags associated with mods
MPSV_FLAGS_2 int Vehicle_2 bitset of vehicle flags associated with mods
MPSV_FLAGS_20 int Vehicle_20 bitset of vehicle flags associated with mods
MPSV_FLAGS_21 int Vehicle_21 bitset of vehicle flags associated with mods
MPSV_FLAGS_22 int Vehicle_22 bitset of vehicle flags associated with mods
MPSV_FLAGS_23 int Vehicle_23 bitset of vehicle flags associated with mods
MPSV_FLAGS_24 int Vehicle_24 bitset of vehicle flags associated with mods
MPSV_FLAGS_25 int Vehicle_25 bitset of vehicle flags associated with mods
MPSV_FLAGS_3 int Vehicle_3 bitset of vehicle flags associated with mods
MPSV_FLAGS_4 int Vehicle_4 bitset of vehicle flags associated with mods
MPSV_FLAGS_5 int Vehicle_5 bitset of vehicle flags associated with mods
MPSV_FLAGS_6 int Vehicle_6 bitset of vehicle flags associated with mods
MPSV_FLAGS_7 int Vehicle_7 bitset of vehicle flags associated with mods
MPSV_FLAGS_8 int Vehicle_8 bitset of vehicle flags associated with mods
MPSV_FLAGS_9 int Vehicle_9 bitset of vehicle flags associated with mods
MPSV_IMPOUND_TIME_0 int Vehicle_0 time vehicle was impounded
MPSV_IMPOUND_TIME_1 int Vehicle_1 time vehicle was impounded
MPSV_IMPOUND_TIME_10 int Vehicle_10 time vehicle was impounded
MPSV_IMPOUND_TIME_11 int Vehicle_11 time vehicle was impounded
MPSV_IMPOUND_TIME_12 int Vehicle_12 time vehicle was impounded
MPSV_IMPOUND_TIME_13 int Vehicle_13 time vehicle was impounded
MPSV_IMPOUND_TIME_14 int Vehicle_14 time vehicle was impounded
MPSV_IMPOUND_TIME_15 int Vehicle_15 time vehicle was impounded
MPSV_IMPOUND_TIME_16 int Vehicle_16 time vehicle was impounded
MPSV_IMPOUND_TIME_17 int Vehicle_17 time vehicle was impounded
MPSV_IMPOUND_TIME_18 int Vehicle_18 time vehicle was impounded
MPSV_IMPOUND_TIME_19 int Vehicle_19 time vehicle was impounded
MPSV_IMPOUND_TIME_2 int Vehicle_2 time vehicle was impounded
MPSV_IMPOUND_TIME_20 int Vehicle_20 time vehicle was impounded
MPSV_IMPOUND_TIME_21 int Vehicle_21 time vehicle was impounded
MPSV_IMPOUND_TIME_22 int Vehicle_22 time vehicle was impounded
MPSV_IMPOUND_TIME_23 int Vehicle_23 time vehicle was impounded
MPSV_IMPOUND_TIME_24 int Vehicle_24 time vehicle was impounded
MPSV_IMPOUND_TIME_25 int Vehicle_25 time vehicle was impounded
MPSV_IMPOUND_TIME_3 int Vehicle_3 time vehicle was impounded
MPSV_IMPOUND_TIME_4 int Vehicle_4 time vehicle was impounded
MPSV_IMPOUND_TIME_5 int Vehicle_5 time vehicle was impounded
MPSV_IMPOUND_TIME_6 int Vehicle_6 time vehicle was impounded
MPSV_IMPOUND_TIME_7 int Vehicle_7 time vehicle was impounded
MPSV_IMPOUND_TIME_8 int Vehicle_8 time vehicle was impounded
MPSV_IMPOUND_TIME_9 int Vehicle_9 time vehicle was impounded
MPSV_LP0_0 u64 Vehicle_0 licence plate part 0
MPSV_LP0_1 u64 Vehicle_1 licence plate part 0
MPSV_LP0_13 u64 Vehicle_13 licence plate part 0
MPSV_LP0_14 u64 Vehicle_14 licence plate part 0
MPSV_LP0_15 u64 Vehicle_15 licence plate part 0
MPSV_LP0_16 u64 Vehicle_16 licence plate part 0
MPSV_LP0_17 u64 Vehicle_17 licence plate part 0
MPSV_LP0_18 u64 Vehicle_18 licence plate part 0
MPSV_LP0_19 u64 Vehicle_19 licence plate part 0
MPSV_LP0_2 u64 Vehicle_2 licence plate part 0
MPSV_LP0_20 u64 Vehicle_20 licence plate part 0
MPSV_LP0_21 u64 Vehicle_21 licence plate part 0
MPSV_LP0_22 u64 Vehicle_22 licence plate part 0
MPSV_LP0_3 u64 Vehicle_3 licence plate part 0
MPSV_LP0_4 u64 Vehicle_4 licence plate part 0
MPSV_LP0_5 u64 Vehicle_5 licence plate part 0
MPSV_LP0_6 u64 Vehicle_6 licence plate part 0
MPSV_LP0_7 u64 Vehicle_7 licence plate part 0
MPSV_LP0_8 u64 Vehicle_8 licence plate part 0
MPSV_LP0_9 u64 Vehicle_9 licence plate part 0
MPSV_MODEL_0 int Vehicle_0 model enum of vehicle
MPSV_MODEL_1 int Vehicle_1 model enum of vehicle
MPSV_MODEL_10 int Vehicle_10 model enum of vehicle
MPSV_MODEL_11 int Vehicle_11 model enum of vehicle
MPSV_MODEL_12 int Vehicle_12 model enum of vehicle
MPSV_MODEL_13 int Vehicle_13 model enum of vehicle
MPSV_MODEL_14 int Vehicle_14 model enum of vehicle
MPSV_MODEL_15 int Vehicle_15 model enum of vehicle
MPSV_MODEL_16 int Vehicle_16 model enum of vehicle
MPSV_MODEL_17 int Vehicle_17 model enum of vehicle
MPSV_MODEL_18 int Vehicle_18 model enum of vehicle
MPSV_MODEL_19 int Vehicle_19 model enum of vehicle
MPSV_MODEL_2 int Vehicle_2 model enum of vehicle
MPSV_MODEL_20 int Vehicle_20 model enum of vehicle
MPSV_MODEL_21 int Vehicle_21 model enum of vehicle
MPSV_MODEL_22 int Vehicle_22 model enum of vehicle
MPSV_MODEL_23 int Vehicle_23 model enum of vehicle
MPSV_MODEL_24 int Vehicle_24 model enum of vehicle
MPSV_MODEL_25 int Vehicle_25 model enum of vehicle
MPSV_MODEL_3 int Vehicle_3 model enum of vehicle
MPSV_MODEL_4 int Vehicle_4 model enum of vehicle
MPSV_MODEL_5 int Vehicle_5 model enum of vehicle
MPSV_MODEL_6 int Vehicle_6 model enum of vehicle
MPSV_MODEL_7 int Vehicle_7 model enum of vehicle
MPSV_MODEL_8 int Vehicle_8 model enum of vehicle
MPSV_MODEL_9 int Vehicle_9 model enum of vehicle
MPSV_PREMIUM_PAID_0 int Vehicle_0 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_1 int Vehicle_1 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_10 int Vehicle_10 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_11 int Vehicle_11 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_12 int Vehicle_12 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_13 int Vehicle_13 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_14 int Vehicle_14 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_15 int Vehicle_15 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_16 int Vehicle_16 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_17 int Vehicle_17 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_18 int Vehicle_18 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_19 int Vehicle_19 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_2 int Vehicle_2 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_20 int Vehicle_20 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_21 int Vehicle_21 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_22 int Vehicle_22 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_23 int Vehicle_23 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_24 int Vehicle_24 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_25 int Vehicle_25 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_3 int Vehicle_3 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_4 int Vehicle_4 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_5 int Vehicle_5 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_6 int Vehicle_6 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_7 int Vehicle_7 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_8 int Vehicle_8 premium paid by destroyer of vehicle
MPSV_PREMIUM_PAID_9 int Vehicle_9 premium paid by destroyer of vehicle
MPSV_PRICE_PAID_0 int Vehicle_0 cost of vehicle when purchased
MPSV_PRICE_PAID_1 int Vehicle_1 cost of vehicle when purchased
MPSV_PRICE_PAID_10 int Vehicle_10 cost of vehicle when purchased
MPSV_PRICE_PAID_11 int Vehicle_11 cost of vehicle when purchased
MPSV_PRICE_PAID_12 int Vehicle_12 cost of vehicle when purchased
MPSV_PRICE_PAID_13 int Vehicle_13 cost of vehicle when purchased
MPSV_PRICE_PAID_14 int Vehicle_14 cost of vehicle when purchased
MPSV_PRICE_PAID_15 int Vehicle_15 cost of vehicle when purchased
MPSV_PRICE_PAID_16 int Vehicle_16 cost of vehicle when purchased
MPSV_PRICE_PAID_17 int Vehicle_17 cost of vehicle when purchased
MPSV_PRICE_PAID_18 int Vehicle_18 cost of vehicle when purchased
MPSV_PRICE_PAID_19 int Vehicle_19 cost of vehicle when purchased
MPSV_PRICE_PAID_2 int Vehicle_2 cost of vehicle when purchased
MPSV_PRICE_PAID_20 int Vehicle_20 cost of vehicle when purchased
MPSV_PRICE_PAID_21 int Vehicle_21 cost of vehicle when purchased
MPSV_PRICE_PAID_22 int Vehicle_22 cost of vehicle when purchased
MPSV_PRICE_PAID_23 int Vehicle_23 cost of vehicle when purchased
MPSV_PRICE_PAID_24 int Vehicle_24 cost of vehicle when purchased
MPSV_PRICE_PAID_25 int Vehicle_25 cost of vehicle when purchased
MPSV_PRICE_PAID_3 int Vehicle_3 cost of vehicle when purchased
MPSV_PRICE_PAID_4 int Vehicle_4 cost of vehicle when purchased
MPSV_PRICE_PAID_5 int Vehicle_5 cost of vehicle when purchased
MPSV_PRICE_PAID_6 int Vehicle_6 cost of vehicle when purchased
MPSV_PRICE_PAID_7 int Vehicle_7 cost of vehicle when purchased
MPSV_PRICE_PAID_8 int Vehicle_8 cost of vehicle when purchased
MPSV_PRICE_PAID_9 int Vehicle_9 cost of vehicle when purchased
MPSV_VEHICLE_BS_0 int Vehicle_0 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_1 int Vehicle_1 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_10 int Vehicle_10 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_11 int Vehicle_11 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_12 int Vehicle_12 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_13 int Vehicle_13 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_14 int Vehicle_14 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_15 int Vehicle_15 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_16 int Vehicle_16 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_17 int Vehicle_17 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_18 int Vehicle_18 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_19 int Vehicle_19 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_2 int Vehicle_2 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_20 int Vehicle_20 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_21 int Vehicle_21 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_22 int Vehicle_22 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_23 int Vehicle_23 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_24 int Vehicle_24 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_25 int Vehicle_25 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_3 int Vehicle_3 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_4 int Vehicle_4 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_5 int Vehicle_5 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_6 int Vehicle_6 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_7 int Vehicle_7 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_8 int Vehicle_8 bitset of various control flags for vehicle
MPSV_VEHICLE_BS_9 int Vehicle_9 bitset of various control flags for vehicle
MPSV_VEHICLE_TIMESTAMP int Vehicle stats timestamp when last modified
MULTI_PROPERTY_1 int Stores what other property player has purchased +_1
MULTI_PROPERTY_VALUE_1 int Stores value other property player has purchased +_1
NEAR_TV_HELP_TEXT bool Tracks if NMH has been displayed
NEED_TO_UPDATE_HEADSHOT bool MP player 0 - COP kill death percentage ratio.
NEXT_RANKXP_FM int MP Char 0 - XP Value
NIGHTSTICK_AQUIRED_AS_GIFT bool Is weapon in inventory
NIGHTSTICK_DEATHS int Number of times Michael killed by weapon
NIGHTSTICK_ENEMY_KILLS int Number of times Michael killed with weapon
NIGHTSTICK_FM_AMMO_BOUGHT int Ammo bought for weapon
NIGHTSTICK_FM_AMMO_CURRENT int Ammo bought for weapon
NIGHTSTICK_HELDTIME u32 Time Michael held weapon (MS)
NIGHTSTICK_HITS int Number of times Michael hit with weapon
NIGHTSTICK_IN_POSSESSION bool Is weapon in inventory
NIGHTSTICK_KILLS int Number of times Michael killed with weapon
NO_AWARDS_UNLOCK int No of items unlocked
NO_BOUGHT_EPIC_SNACKS int Says if the player has access to a Heli for .
NO_BOUGHT_HEALTH_SNACKS int Says if the player has access to a Heli for .
NO_BOUGHT_YUM_SNACKS int Says if the player has access to a Heli for .
NO_CARS_REPAIR int MP Char 0 - Vehicles- No. Cars Repaired
NO_CLOTHES_UNLOCK int No of items unlocked
NO_COP_DESTORY_IMPOUND_VEH int Vehicle Impound – Number of times an impounded vehicle is destroyed by the cops..
NO_DRUG_CAPACITY_UNLOCK int No of items unlocked
NO_HAIR_UNLOCK int No of items unlocked
NO_JOBS_DONE_CONSECUTIVELY int how many jobs a player has performed consecutively
NO_KILLS_DURING_MISSION int MP Char 0 - PERSONAL -Total Kills during missions
NO_MAKEUP_UNLOCK int No of items unlocked
NO_MASKS_UNLOCK int No of items unlocked
NO_NON_CONTRACT_RACE_WIN int Number of times player won a non contact race.
NO_OF_OUTFITS int MP Char 0 - PERSONAL -Total number of outfits
NO_PHOTOS_TAKEN int MP Char 0 - PERSONAL -Total number of photos taken
NO_PROPERTIES_UNLOCK int No of items unlocked
NO_STOLEN_VEH_SCRIPT int MP Char 0 - No cars stolen in script
NO_TATTOOS_UNLOCK int No of items unlocked
NO_TIMES_CINEMA int MP Char 0 - Time spent in the cinema
NO_TIMES_WANTED_LEVEL int The number of times character obtains a wanted level
NO_TUT_SPAWN bool Player has spawned in the game having chosen to not play tutorials again.
NO_VEHICLE_MODS_UNLOCK int No of items unlocked
NO_WEAPON_CLR_MOD_UNLOCK int No of items unlocked
NO_WEAPON_MODS_UNLOCK int No of items unlocked
NO_WEAPONS_UNLOCK int No of items unlocked
NON_MISSION_HELP_TEXT int Tracks if NMH has been displayed
NUM_CHECKS_DONE u32 Number of sessions with some check done
NUM_CHECKS_ISSUED u32 Number of checks issued in previous time window
NUM_CHECKS_ISSUED_CURR u32 Number of checks issued in this time window
NUM_CHECKS_MISM_CURR u32 Number of times mismatched per session
NUM_CHECKS_MISM_PERC float Percentage of fails
NUM_CHECKS_RCVD u32 Number of checks received in previous time window
NUM_CHECKS_RCVD_CURR u32 Number of checks received in this time window
NUM_TIMES_DRUNK int number of times drunk
NUMBER_CRASHES_BIKES int Number of crashes done in Bikes
NUMBER_CRASHES_CARS int Number of crashes done in Cars
NUMBER_CRASHES_QUADBIKES int Number of crashes done in Quadbikes
NUMBER_NEAR_MISS int Number of vehicles near misses.
NUMBER_OF_AIR_LAUNCHES int Number of air launches
NUMBER_OF_BOURGE_BOUGHT int Money picked up in the street.
NUMBER_OF_CHALLENGES_TODAY int Toggle names on big radar
NUMBER_OF_ORANGE_BOUGHT int Money picked up in the street.
NUMBER_OF_SESSIONS_FM int MP Char 0 - PERSONAL -Average wanted level escaped from
NUMBER_SLIPSTREAMS_IN_RACE int Number of turbo starts at start of race
NUMBER_STOLEN_BICYCLES int Number of bicycles stolen
NUMBER_STOLEN_BIKES int Number of bikes stolen
NUMBER_STOLEN_BOATS int Number of boats stolen
NUMBER_STOLEN_CARS int Number of cars stolen
NUMBER_STOLEN_COP_VEHICLE int Number of cars stolen
NUMBER_STOLEN_HELIS int Number of helis stolen
NUMBER_STOLEN_PLANES int Number of planes stolen
NUMBER_STOLEN_QUADBIKES int Number of quad bikes stolen
NUMBER_TURBO_STARTS_IN_RACE int Number of turbo starts at start of race
PARACHUTE_BLACK_DEPLOYED int Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_BLUE_DEPLOYED int Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_CURRENT_PACK int Current parachute pack
PARACHUTE_CURRENT_SMOKE int Is weapon in inventory
PARACHUTE_CURRENT_TINT int Is weapon in inventory
PARACHUTE_END int No of races ended
PARACHUTE_FM_AMMO_BOUGHT int Ammo bought for weapon
PARACHUTE_FM_AMMO_CURRENT int Ammo bought for weapon
PARACHUTE_IN_POSSESSION bool Is weapon in inventory
PARACHUTE_ORANGE_DEPLOYED int Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_RED_DEPLOYED int Tracks number of times player deploys coloured smoke while parachuting
PARACHUTE_START int No of races started
PARACHUTE_YELLOW_DEPLOYED int Tracks number of times player deploys coloured smoke while parachuting
PARTICIPATED_IN_TOURNAMENT bool track if player has participated in a tournament
PASS_DB_HEADSHOTS int Number of times mp char 0 killed by headshot
PASS_DB_HITS int Number of times mp char 0 hit
PASS_DB_HITS_PEDS_VEHICLES int Number of times mp char 0 hit
PASS_DB_KILLS int Number of times mp char 0 killed
PASS_DB_PLAYER_KILLS int Number of times mp char 0 killed
PASS_DB_SHOTS int Number of times mp char 0 fired
PASS_DB_SHOTTIME u32 Total time shoting a drive by weapon
PASS_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
PASS_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
PASS_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
PASS_ROCKET_HITS int Number of times mp char 1 hit with weapon
PASS_ROCKET_KILLS int Number of times mp char 1 killed with weapon
PASS_ROCKET_SHOTS int Number of times mp char 1 fired weapon
PEDS_KILLS_ON_SPREE int Number Peds killed done on spree.
PEGASUS_VEHICLE_COLLECTED bool to signal that the player needs to call again to get their pegasus vehicle back
PERSONAL_EXCHANGE_RATE float Personal Exchange Rate for that player (PXR)
PERSONAL_VEHICLE_ACCESS int Number of turbo starts at start of race
PETROLCAN_AQUIRED_AS_GIFT bool Is weapon in inventory
PETROLCAN_FM_AMMO_BOUGHT int Ammo bought for weapon
PETROLCAN_FM_AMMO_CURRENT int Ammo bought for weapon
PETROLCAN_IN_POSSESSION bool Is weapon in inventory
PISTOL50_AQUIRED_AS_GIFT bool Is weapon in inventory
PISTOL50_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
PISTOL50_DEATHS int Number of times mp char 0 killed by weapon
PISTOL50_ENEMY_KILLS int Number of enemies killed with weapon (S)
PISTOL50_FM_AMMO_BOUGHT int Ammo bought for weapon
PISTOL50_FM_AMMO_CURRENT int Ammo bought for weapon
PISTOL50_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
PISTOL50_HELDTIME u32 Time mp char 0 held weapon (MS)
PISTOL50_HITS int Number of times mp char 0 hit with weapon
PISTOL50_IN_POSSESSION bool Is weapon in inventory
PISTOL50_KILLS int Number of times mp char 0 killed with weapon
PISTOL50_SHOTS int Number of times mp char 0 fired weapon
PISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
PISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
PISTOL_DEATHS int Number of times mp char 0 killed by weapon
PISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
PISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
PISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
PISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
PISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
PISTOL_HITS int Number of times mp char 0 hit with weapon
PISTOL_IN_POSSESSION bool Is weapon in inventory
PISTOL_KILLS int Number of times mp char 0 killed with weapon
PISTOL_SHOTS int Number of times mp char 0 fired weapon
PLANE_ACCESS bool Says if the player has access to a Plane for .
PLANE_LANDINGS int Number of good plane landings
PLANES_EXPLODED int Number of planes exploded
PLATINUM_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLATINUM_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
PLAYER_ANIM_SETTING int MP setting, players quick animation
PLAYER_ANIM_TYPE int No of times help has been displayed
PLAYER_ANIM_VEH_SETTING int MP setting, players quick animation
PLAYER_HEADSHOTS int Number of times mp char 0 killed by headshot done by other players
PLAYER_KILLS_ON_SPREE int Number Players killed done on spree.
PLAYER_MENTAL_STATE float Track players mental state
PLAYER_MUTED u32 Number of times player has been muted
PLAYER_MUTED_TALKERS_MET u32 Nmber of voice talkers met in game sessions
PLAYER_TITLE_SETTING int MP setting, players title
PREV_RANKXP_FM int MP Char 0 - XP Value
PROFILE_STATS_LAST_FLUSH s64 Time we last saved client cash values.
PROPERTY_HOUSE int Stores what house player has purchased
PROPERTY_HOUSE_NEW int Stores what house player has purchased
PROPERTY_HOUSE_NEW_TIME int Stores time a house player has purchased
PROPERTY_HOUSE_NEW_VALUE int Stores value of a house player has purchased
PROPERTY_HOUSE_TIME int Stores time a house player has purchased
PROSTITUTES_FREQUENTED int MP Char 0 - PERSONAL -Total number of prostitutes frequented
PS_TIME_CHAR_CREATED int Posix Timestamp of character creation
PSTAT_BOOL0 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
PSTAT_BOOL1 packed Character Stat with Packed booleans index 1. Takes up to 64 booleans.
PSTAT_BOOL2 packed Character Stat with Packed booleans index 2. Takes up to 64 booleans.
PSTAT_INT0 packed Character Stat with Packed integers index 0. Takes up to 8 integers.
PSTAT_INT1 packed Character Stat with Packed integers index 1. Takes up to 8 integers
PSTAT_INT10 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT11 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT12 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT13 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT14 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT2 packed Character Stat with Packed integers index 2. Takes up to 8 integers
PSTAT_INT3 packed Character Stat with Packed integers index 3. Takes up to 8 integers
PSTAT_INT4 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT5 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT6 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT7 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT8 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PSTAT_INT9 packed Character Stat with Packed integers index 4. Takes up to 8 integers
PUMP_AQUIRED_AS_GIFT bool Is weapon in inventory
PUMP_DEATHS int Number of times mp char 0 killed by weapon
PUMP_ENEMY_KILLS int Number of enemies killed with weapon (S)
PUMP_FM_AMMO_BOUGHT int Ammo bought for weapon
PUMP_FM_AMMO_CURRENT int Ammo bought for weapon
PUMP_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
PUMP_HELDTIME u32 Time mp char 0 held weapon (MS)
PUMP_HITS int Number of times mp char 0 hit with weapon
PUMP_IN_POSSESSION bool Is weapon in inventory
PUMP_KILLS int Number of times mp char 0 killed with weapon
PUMP_SHOTS int Number of times mp char 0 fired weapon
PVC_BALANCE s64 Banked Cash that the player has PAID for with real money.
PVC_BALANCE_MAX s64 The difference to the max PVC balance.
PVC_BANK_BALANCE s64 Banked Cash that the player has PAID for with real money.
PVC_CAN_BET bool A bool indicating if you can bet pvc.
PVC_DAILY_ADDITIONS s64 Amount of PVC added (through purchase or PVC gift receipt) by a player in 1 day.
PVC_DAILY_TRANSFERS s64 Amount of PVC transferred out by a player to other players in 1 day.
PVC_TRANSFER_MAX float Cant GIVE more than this much PVC today.
PVC_USD_PURCH_MAX float Cant spend more than this in $ today.
PVC_USDE float US dollar value of the players PVC. - USDE_DAILY_ADDITIONS
PVC_WALLET_BALANCE s64 Per-Character Cash that has been PAID for with real money.
QUADBIKE_EXPLODED int Number of quadbike exploded
RACE_END int No of races ended
RACE_START int No of races started
RACES_LOST int MP Char 0 - Vehicles- no of Races LOST
RACES_WON int MP Char 0 - Vehicles- no of Races won
RACES_WON_PC float MP Char 0 - Vehicles- Percentage of Races won
RANKAP_EQUIP_0 int MP Char 0 - Rank Apparel Equipp bitset 0
RANKAP_EQUIP_1 int MP Char 0 - Rank Apparel Equipp bitset 1
RANKAP_EQUIP_2 int MP Char 0 - Rank Apparel Equipp bitset 2
RANKAP_EQUIP_3 int MP Char 0 - Rank farel Equipp bitset 3
RANKAP_UNLK_0 int MP Char 0 - Rank Apparel Unlock bitset 0
RANKAP_UNLK_1 int MP Char 0 - Rank Apparel Unlock bitset 1
RANKAP_UNLK_2 int MP Char 0 - Rank Apparel Unlock bitset 2
RANKAP_UNLK_3 int MP Char 0 - Rank Apparel Unlock bitset 3
RESPAWN_PICKUP_BITSET0 int MP Char 0 - For Neils respawn pickups to see if they are on or off
REW_10_CREATOR_MISS int MP Char 0 - Stores how many times the player has started mission script
REW_BOOL_PLAY_OTHER_MISS bool MP Char 0 - Stores how many times the player has started mission script
REW_BOOL_PLAY_RSTAR_MISS bool MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_5_MISS date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_5_MISS_COUNTER int MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_DM date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_DM_WIN date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_MISS date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_MISS_WIN date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_RACE date MP Char 0 - Stores how many times the player has started mission script
REW_DAILY_RACE_WIN date MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_CREATE_1_TYPE bool MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_OTHER_MISS_COUNT int MP Char 0 - Stores how many times the player has started mission script
REW_PLAY_OWN_MISS_COUNT int MP Char 0 - Stores how many times the player has started mission script
REW_RSTAR_VER_COMP_COUNT int MP Char 0 - Stores how many times the player has started mission script
REW_WEEKLY_BANK_AWARD date MP Char 0 - Stores how many times the player has started mission script
RHINO_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
RHINO_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
RHINO_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
RHINO_ROCKET_HITS int Number of times mp char 1 hit with weapon
RHINO_ROCKET_KILLS int Number of times mp char 1 killed with weapon
RHINO_ROCKET_SHOTS int Number of times mp char 1 fired weapon
ROCKSTAR_VERIFIED_HASH_0 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_1 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_2 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_3 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_4 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_5 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_6 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_7 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_8 int Rockstar verified job titles
ROCKSTAR_VERIFIED_HASH_9 int Rockstar verified job titles
RP_GIFT int TO GIVE PLAYER THE RP GIFT THEY LOST
RP_GIFT_RECEIVED int TO GIVE PLAYER THE RP GIFT THEY LOST
RPG_AQUIRED_AS_GIFT bool Is weapon in inventory
RPG_DEATHS int Number of times mp char 0 killed by weapon
RPG_ENEMY_KILLS int Number of enemies killed with weapon (S)
RPG_FM_AMMO_BOUGHT int Ammo bought for weapon
RPG_FM_AMMO_CURRENT int Ammo bought for weapon
RPG_HELDTIME u32 Time mp char 0 held weapon (MS)
RPG_IN_POSSESSION bool Is weapon in inventory
RPG_KILLS int Number of times mp char 0 killed with weapon
RPG_SHOTS int Number of times mp char 0 fired weapon
SAVED_VEH_STATS_VERIFIED bool Check to see if saved vehicle stats have been verified
SAWNOFF_AQUIRED_AS_GIFT bool Is weapon in inventory
SAWNOFF_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
SAWNOFF_DEATHS int Number of times mp char 0 killed by weapon
SAWNOFF_ENEMY_KILLS int Number of enemies killed with weapon (S)
SAWNOFF_FM_AMMO_BOUGHT int Ammo bought for weapon
SAWNOFF_FM_AMMO_CURRENT int Ammo bought for weapon
SAWNOFF_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
SAWNOFF_HELDTIME u32 Time mp char 0 held weapon (MS)
SAWNOFF_HITS int Number of times mp char 0 hit with weapon
SAWNOFF_IN_POSSESSION bool Is weapon in inventory
SAWNOFF_KILLS int Number of times mp char 0 killed with weapon
SAWNOFF_SHOTS int Number of times mp char 0 fired weapon
SCADMIN_BADSPORT_END u64 SC Admin Posix end time for bad sport.
SCADMIN_BADSPORT_START u64 SC Admin Posix start time for bad sport.
SCADMIN_IS_CHEATER bool SC Admin Flag someone as a cheater.
SCRIPT_INCREASE_DRIV int Stat increase - Driving
SCRIPT_INCREASE_FLY int Stat increase - Flying
SCRIPT_INCREASE_LUNG int Stat increase - Lung capacity
SCRIPT_INCREASE_MECH int Stat increase - Mechanic
SCRIPT_INCREASE_SHO int Stat increase - Shooting
SCRIPT_INCREASE_STAM int Stat increase - Stamina
SCRIPT_INCREASE_STL int Stat increase - Stealth
SCRIPT_INCREASE_STRN int Stat increase - Strength
SERVER_LAST_UPDATE s64 Time we last updated server cash values.
SET_RP_GIFT_ADMIN int SET THE PLAYERS RP BY THE SCADMIN
SHOOTING_ABILITY int Shooting modifier
SHOOTINGRANGE_COV_SCORE int MPPLAYER - Best score achieved in the Shooting Range COVERED round
SHOOTINGRANGE_GRID_SCORE int MPPLAYER - Best score achieved in the Shooting Range GRID round
SHOOTINGRANGE_RAND_SCORE int MPPLAYER - Best score achieved in the Shooting Range RANDOM round
SHOOTINGRANGE_SEEN_TUT bool MPPLAYER - Checks that the player has seen the Range Tutorial
SHOPFM_CARMOD_01_AP int MP Char 0 - Shop Data
SHOPFM_CARMOD_02_ID int MP Char 0 - Shop Data
SHOPFM_CARMOD_03_HW int MP Char 0 - Shop Data
SHOPFM_CARMOD_04_DT int MP Char 0 - Shop Data
SHOPFM_CARMOD_05_ID2 int MP Char 0 - Shop Data
SHOPFM_CARMOD_06_BT1 int MP Char 0 - Shop Data
SHOPFM_CARMOD_07_CS1 int MP Char 0 - Shop Data
SHOPFM_CARMOD_08_CS6 int MP Char 0 - Shop Data
SHOPFM_CLOTHES_A_01_VB int MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_01_BH int MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_02_B int MP Char 0 - Shop Data
SHOPFM_CLOTHES_H_03_MW int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_01_SC int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_02_GS int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_03_DT int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_04_CS int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_05_GSD int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_06_VC int MP Char 0 - Shop Data
SHOPFM_CLOTHES_L_07_PB int MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_01_SM int MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_02_PB int MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_03_H int MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_04_HW int MP Char 0 - Shop Data
SHOPFM_CLOTHES_M_05_GOH int MP Char 0 - Shop Data
SHOPFM_DEFAULT_INFO_SET bool MP Char 0 - Shop Data
SHOPFM_GUN_01_DT int MP Char 0 - Shop Data
SHOPFM_GUN_02_SS int MP Char 0 - Shop Data
SHOPFM_GUN_03_HW int MP Char 0 - Shop Data
SHOPFM_GUN_04_ELS int MP Char 0 - Shop Data
SHOPFM_GUN_05_PB int MP Char 0 - Shop Data
SHOPFM_GUN_06_LS int MP Char 0 - Shop Data
SHOPFM_GUN_07_MW int MP Char 0 - Shop Data
SHOPFM_GUN_08_CS int MP Char 0 - Shop Data
SHOPFM_GUN_09_GOH int MP Char 0 - Shop Data
SHOPFM_GUN_10_VWH int MP Char 0 - Shop Data
SHOPFM_GUN_11_ID1 int MP Char 0 - Shop Data
SHOPFM_HAIRDO_01_BH int MP Char 0 - Shop Data
SHOPFM_HAIRDO_02_SC int MP Char 0 - Shop Data
SHOPFM_HAIRDO_03_V int MP Char 0 - Shop Data
SHOPFM_HAIRDO_04_SS int MP Char 0 - Shop Data
SHOPFM_HAIRDO_05_MP int MP Char 0 - Shop Data
SHOPFM_HAIRDO_06_HW int MP Char 0 - Shop Data
SHOPFM_HAIRDO_07_PB int MP Char 0 - Shop Data
SHOPFM_TATTOO_01_HW int MP Char 0 - Shop Data
SHOPFM_TATTOO_02_SS int MP Char 0 - Shop Data
SHOPFM_TATTOO_03_PB int MP Char 0 - Shop Data
SHOPFM_TATTOO_04_VC int MP Char 0 - Shop Data
SHOPFM_TATTOO_05_ELS int MP Char 0 - Shop Data
SHOPFM_TATTOO_06_GOH int MP Char 0 - Shop Data
SHOPFM_TYPES_VISITED int MP Char 0 - Shop Data
SHOTS int Number of times mp char 0 fired
SHOVEL_AQUIRED_AS_GIFT bool Is weapon in inventory
SHOVEL_DEATHS int Number of times Michael killed by weapon
SHOVEL_ENEMY_KILLS int Number of times Michael killed with weapon
SHOVEL_FM_AMMO_BOUGHT int Ammo bought for weapon
SHOVEL_FM_AMMO_CURRENT int Ammo bought for weapon
SHOVEL_HELDTIME u32 Time Michael held weapon (MS)
SHOVEL_HITS int Number of times Michael hit with weapon
SHOVEL_IN_POSSESSION bool Is weapon in inventory
SHOVEL_KILLS int Number of times Michael killed with weapon
SHOW_PROPERTY_BLIP_ON_JOB int Add a stat for Showing the Property Blip on a Job
SILVER_BOOLCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_BOOLCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_BOOLCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_FLOATCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_0 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_1 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SILVER_INTCHAR_3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
SING_IN_SHOWER int MP Char 0 - weapon unlock bitset 2
SMG_AQUIRED_AS_GIFT bool Is weapon in inventory
SMG_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
SMG_DEATHS int Number of times mp char 0 killed by weapon
SMG_ENEMY_KILLS int Number of enemies killed with weapon (S)
SMG_FM_AMMO_BOUGHT int Ammo bought for weapon
SMG_FM_AMMO_CURRENT int Ammo bought for weapon
SMG_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
SMG_HELDTIME u32 Time mp char 0 held weapon (MS)
SMG_HITS int Number of times mp char 0 hit with weapon
SMG_IN_POSSESSION bool Is weapon in inventory
SMG_KILLS int Number of times mp char 0 killed with weapon
SMG_SHOTS int Number of times mp char 0 fired weapon
SMKGRENADE_AQUIRED_AS_GIFT bool Is weapon in inventory
SMKGRENADE_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
SMKGRENADE_DEATHS int Number of times mp char 0 killed by weapon
SMKGRENADE_ENEMY_KILLS int Number of enemies killed with weapon (S)
SMKGRENADE_FM_AMMO_BOUGHT int Ammo bought for weapon
SMKGRENADE_FM_AMMO_CURRENT int Ammo bought for weapon
SMKGRENADE_HELDTIME u32 Time mp char 0 held weapon (MS)
SMKGRENADE_HITS int Number of times mp char 0 hit with weapon
SMKGRENADE_IN_POSSESSION bool Is weapon in inventory
SMKGRENADE_KILLS int Number of times mp char 0 killed with weapon
SMKGRENADE_SHOTS int Number of times mp char 0 fired weapon
SNIPERRFL_AQUIRED_AS_GIFT bool Is weapon in inventory
SNIPERRFL_DEATHS int Number of times mp char 0 killed by weapon
SNIPERRFL_ENEMY_KILLS int Number of enemies killed with weapon (S)
SNIPERRFL_FM_AMMO_BOUGHT int Ammo bought for weapon
SNIPERRFL_FM_AMMO_CURRENT int Ammo bought for weapon
SNIPERRFL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
SNIPERRFL_HELDTIME u32 Time mp char 0 held weapon (MS)
SNIPERRFL_HITS int Number of times mp char 0 hit with weapon
SNIPERRFL_IN_POSSESSION bool Is weapon in inventory
SNIPERRFL_KILLS int Number of times mp char 0 killed with weapon
SNIPERRFL_SHOTS int Number of times mp char 0 fired weapon
SNSPISTOL_AQUIRED_AS_GIFT bool Is weapon in inventory
SNSPISTOL_DB_HELDTIME u32 Time char0 held driveby weapon (MS)
SNSPISTOL_DEATHS int Number of times mp char 0 killed by weapon
SNSPISTOL_ENEMY_KILLS int Number of enemies killed with weapon (S)
SNSPISTOL_FM_AMMO_BOUGHT int Ammo bought for weapon
SNSPISTOL_FM_AMMO_CURRENT int Ammo bought for weapon
SNSPISTOL_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
SNSPISTOL_HELDTIME u32 Time mp char 0 held weapon (MS)
SNSPISTOL_HITS int Number of times mp char 0 hit with weapon
SNSPISTOL_IN_POSSESSION bool Is weapon in inventory
SNSPISTOL_KILLS int Number of times mp char 0 killed with weapon
SNSPISTOL_SHOTS int Number of times mp char 0 fired weapon
SPAWN_LOCATION_SETTING int MP setting, players spawn location
SPECIAL_ABILITY int Special ability
SPECTATED_WAS_CHANGED int Number of times that the person being spectated was changed.
SPECTATOR_CAM_HELP_TEXT int Tracks if NMH has been displayed
SPPLAYER_LASER_DEATHS int Number of times mp char 1 killed by weapon
SPPLAYER_LASER_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
SPPLAYER_LASER_HELDTIME u32 Time mp char 1 held weapon (MS)
SPPLAYER_LASER_HITS int Number of times mp char 1 hit with weapon
SPPLAYER_LASER_KILLS int Number of times mp char 1 killed with weapon
SPPLAYER_LASER_SHOTS int Number of times mp char 1 fired weapon
STAMINA int Stamina
STARS_ATTAINED int Total Number of wanted stars the player has been awarded
STARS_EVADED int Total Number of wanted stars the player has evaded
STASHED_COKE_QUANTITY float Quantity of coke stashed in mp char 0 personal vehicle
STASHED_HEROIN_QUANTITY float Quantity of heroin stashed in mp char 0 personal vehicle
STASHED_METH_QUANTITY float Quantity of meth stashed in mp char 0 personal vehicle
STASHED_WEED_QUANTITY float Quantity of weed stashed in mp char 0 personal vehicle
STEALTH_ABILITY int Stealth modifier
STKYBMB_AQUIRED_AS_GIFT bool Is weapon in inventory
STKYBMB_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
STKYBMB_DEATHS int Number of times mp char 0 killed by weapon
STKYBMB_ENEMY_KILLS int Number of enemies killed with weapon (S)
STKYBMB_FM_AMMO_BOUGHT int Ammo bought for weapon
STKYBMB_FM_AMMO_CURRENT int Ammo bought for weapon
STKYBMB_HELDTIME u32 Time mp char 0 held weapon (MS)
STKYBMB_IN_POSSESSION bool Is weapon in inventory
STKYBMB_KILLS int Number of times mp char 0 killed with weapon
STKYBMB_SHOTS int Number of times mp char 0 fired weapon
STORED_LOTTERY_WEEK int Stores the lottery week
STRENGTH int Strength
STUNGUN_AQUIRED_AS_GIFT bool Is weapon in inventory
STUNGUN_DB_HELDTIME u32 Time mp char 0 held weapon (MS)
STUNGUN_DEATHS int Number of times mp char 0 killed by weapon
STUNGUN_ENEMY_KILLS int Number of enemies killed with weapon (S)
STUNGUN_FM_AMMO_BOUGHT int Ammo bought for weapon
STUNGUN_FM_AMMO_CURRENT int Ammo bought for weapon
STUNGUN_HEADSHOTS int Number of times mp char 0 killed by headshot with weapon
STUNGUN_HELDTIME u32 Time mp char 0 held weapon (MS)
STUNGUN_HITS int Number of times mp char 0 hit with weapon
STUNGUN_IN_POSSESSION bool Is weapon in inventory
STUNGUN_KILLS int Number of times mp char 0 killed with weapon
STUNGUN_SHOTS int Number of times mp char 0 fired weapon
SUBMARINE_EXPLODED int Number of submarine exploded
SUCCESSFUL_COUNTERS int Number of melee counter counter
SUICIDES int MP Char 0 - PERSONAL -Total number of times player commited suicide
SURVIVAL_END int No of races ended
SURVIVAL_START int No of races started
TANKS_DESTROYED_ON_SPREE int Number of TANK vehicles destroyed on spree
TATTOO_FM_CURRENT_0 int MP Char 0 - Current Tattoos 0
TATTOO_FM_CURRENT_1 int MP Char 0 - Current Tattoos 1
TATTOO_FM_CURRENT_10 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_11 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_12 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_2 int MP Char 0 - Current Tattoos 2
TATTOO_FM_CURRENT_3 int MP Char 0 - Current Tattoos 3
TATTOO_FM_CURRENT_4 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_5 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_6 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_7 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_8 int MP Char 0 - Current Tattoos 4
TATTOO_FM_CURRENT_9 int MP Char 0 - Current Tattoos 4
TATTOO_FM_UNLOCKS_0 int MP Char 0 - Unlocked Tattoos 0
TATTOO_FM_UNLOCKS_1 int MP Char 0 - Unlocked Tattoos 1
TATTOO_FM_UNLOCKS_10 int MP Char 0 - Tattoos Unlocks 10
TATTOO_FM_UNLOCKS_11 int MP Char 0 - Tattoos Unlocks 11
TATTOO_FM_UNLOCKS_12 int MP Char 0 - Tattoos Unlocks 12
TATTOO_FM_UNLOCKS_2 int MP Char 0 - Unlocked Tattoos 2
TATTOO_FM_UNLOCKS_3 int MP Char 0 - Unlocked Tattoos 3
TATTOO_FM_UNLOCKS_4 int MP Char 0 - Unlocked Tattoos 4
TATTOO_FM_UNLOCKS_5 int MP Char 0 - Unlocked Tattoos 5
TATTOO_FM_UNLOCKS_6 int MP Char 0 - Unlocked Tattoos 4
TATTOO_FM_UNLOCKS_7 int MP Char 0 - Tattoos Unlocks 7
TATTOO_FM_UNLOCKS_8 int MP Char 0 - Tattoos Unlocks 8
TATTOO_FM_UNLOCKS_9 int MP Char 0 - Tattoos Unlocks 9
TATTOO_FM_VIEWED_0 int MP Char 0 - Viewed Tattoos 0
TATTOO_FM_VIEWED_1 int MP Char 0 - Viewed Tattoos 1
TATTOO_FM_VIEWED_10 int MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_11 int MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_12 int MP Char 0 - Current Tattoos 4
TATTOO_FM_VIEWED_2 int MP Char 0 - Viewed Tattoos 2
TATTOO_FM_VIEWED_3 int MP Char 0 - Viewed Tattoos 3
TATTOO_FM_VIEWED_4 int MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_5 int MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_6 int MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_7 int MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_8 int MP Char 0 - Viewed Tattoos 4
TATTOO_FM_VIEWED_9 int MP Char 0 - Current Tattoos 4
TEMPSTATVEC pos Time mp char 4 weapon in inventory(S)
TENNIS_SEEN_TUTORIAL bool MPPLAYER - Checks that the player has seen the Tennis Tutorial.
TEXTS_SENT_TO_PLAYERS int texts sent to other players
THROWNTHROUGH_WINDSCREEN int Number of times thrown through a windscreen
TIME_AS_A_DRIVER u64 MP Char 0 - Vehicles- Time spent as a driver
TIME_AS_A_PASSENGER u64 MP Char 0 - - Vehicles-Time spent as a passenger
TIME_DRIVING_BICYCLE u64 Total time driving a bicycle
TIME_DRIVING_BIKE u64 Total time driving a bike
TIME_DRIVING_BOAT u64 Total time driving a boat
TIME_DRIVING_CAR u64 Total time driving a car
TIME_DRIVING_HELI u64 Total time driving a heli
TIME_DRIVING_PASSENGER u64 MP Char 0 - Vehicles- Time driving passengers
TIME_DRIVING_PLANE u64 Total time driving a plane
TIME_DRIVING_QUADBIKE u64 Total time driving a quadbike
TIME_DRIVING_SUBMARINE u64 Total time driving a submarine
TIME_FOR_ONE_ON_ONE_DM int Time limit for one on one death match
TIME_IN_CAR u64 MP Char 0 -Vehicles- Time spent inside your car
TIME_IN_COVER u64 Total time spent in cover
TIME_IN_WATER u64 Total time in water.
TIME_LAST_WANTED_LEVEL u64 MP Char 0 -The length of time of last wanted level chase
TIME_NOTDROWNINWATER u64 Total time underwater.
TIME_ON_LOST_BIKE float MP Char 0 - time on a lost bike
TIME_SPECT_CREW_MEMBERS u64 Time Spent Spectating Crew Members
TIME_SPECT_CREW_NOT_FRIEND u64 Time Spent Spectating crew members who aren't friends
TIME_SPECT_FREEROAM u64 Time Spent Spectating Freeroam
TIME_SPECT_FRIEND_NOT_CREW u64 Time Spent Spectating friends who aren't crew members
TIME_SPECT_FRIENDS u64 Time Spent Spectating Friends
TIME_SPECT_JOBS u64 Time Spent Spectating Jobs
TIME_SPECT_STRANGERS u64 Time Spent Spectating Strangers
TIME_SPENT_FLYING u64 MP Char 0 -Vehicles- Time spent flying an aircraft
TIME_SWIMMING u64 Total time driving a swimming
TIME_UNDERWATER u64 Total time underwater.
TIME_WALKING u64 Total time spent walking
TIMEINHELI u64 MP Char 0 - Time spent being a passenger in Milliseconds
TIMER_LAST_SOLD_VEHICLE int Timer for last sold vehicle
TIMES_CHEATED int Number of times cheated
TIMES_COMPLETE_DESTROYVEH int Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS1 int Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS2 int Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS3 int Number of times flown under a bridge
TIMES_COMPLETE_DISTCOPS4 int Number of times flown under a bridge
TIMES_COMPLETE_PLANETAKE int Number of times flown under a bridge
TIMEWITHOUTCRASHING u64 MP Char 0 - Time spent being a passenger in Milliseconds
TIRES_POPPED_BY_GUNSHOT int Number of tires popped by gunshot
TOP_SPEED_CAR u32 Model Index of the fastest speed car
TOTAL_ACCUM_PASSENGER int MP Char 0 - Vehicles- Time driving passengers
TOTAL_CHASE_TIME u32 Total time spent losing cops.
TOTAL_DAMAGE_BIKES float Total damage done in Bikes
TOTAL_DAMAGE_CARS float Total damage done in Cars
TOTAL_DAMAGE_QUADBIKES float Total damage done in Quadbikes
TOTAL_EVC s64 Total Cash Earned over time.
TOTAL_NO_DISABLED int MP Char 0 - COMBAT - Total number of times disabled
TOTAL_NO_SHOPS_HELD_UP int MP Char 0 - PERSONAL -Total number of shops held up
TOTAL_NO_WEAPONS_USED int MP Char 0 - COMBAT - Total number of weapons used
TOTAL_PLAYING_TIME u64 Total Playing time in milliseconds.
TOTAL_SHOP_TIME u64 Total Time spent shopping.
TOTAL_STARTMENU_TIME u64 Total Time spent in Start Menu.
TOTAL_TIME_CINEMA u32 MP Char 0 - Time spent in the cinema
TOTAL_TIME_MAX_STARS float Total time under maximun wanted stars
TOTAL_TIME_SPECCAM_CTF u64 Spectator Cam - how long they remain on spectator cam CTF MODE
TOTAL_TIME_SPECCAM_LTS u64 Spectator Cam - how long they remain on spectator cam LTS Mode
TOTAL_TIME_SPECCAM_MISS u64 Spectator Cam - how long they remain on spectator cam On Mission
TOTAL_TIME_SPECCAM_SUR u64 Spectator Cam - how long they remain on spectator cam Survival Mode
TOTAL_TIME_SPENT_ON_PHONE u64 MP Char 0 - PERSONAL -Total time spent on a phone
TOTAL_TIME_UNDERWATER u64 Total time underwater.
TOTAL_TIMES_ARRESTED int MP Char 0 - PERSONAL -Total number of times arrested
TOTAL_WHEELIE_TIME u64 Total wheelie time in a bike
TOTAL_XP_EARNED int MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)
TOTALDAYCOMPLETED int Freemode activity phonecall
TOTALMONTHCOMPLETED int Freemode activity phonecall
TOTALWEEKCOMPLETED int Freemode activity phonecall
TOURNAMENT_1_PARTICIPANT bool is player a Tournement participant
TOURNAMENT_1_WINNER bool is player a Tournement winner
TRAIN_EXPLODED int Number of train exploded
TSHIRT_DECAL_HASH int Stores the name hash of the current t-shirt decal
TU_CHANGEHEADS1 bool Number of times cheated
TUPSTAT_BOOL0 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL1 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL10 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL11 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL2 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL3 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL4 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL5 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL6 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL7 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL8 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_BOOL9 packed Character Stat with Packed booleans index 0. Takes up to 64 booleans.
TUPSTAT_INT0 packed Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT1 packed Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT10 packed Character Stat with Packed integers index 10. Takes up to 8 integers
TUPSTAT_INT100 packed Character Stat with Packed integers index 100. Takes up to 8 integers
TUPSTAT_INT101 packed Character Stat with Packed integers index 101. Takes up to 8 integers
TUPSTAT_INT102 packed Character Stat with Packed integers index 102. Takes up to 8 integers
TUPSTAT_INT103 packed Character Stat with Packed integers index 103. Takes up to 8 integers
TUPSTAT_INT104 packed Character Stat with Packed integers index 104. Takes up to 8 integers
TUPSTAT_INT105 packed Character Stat with Packed integers index 105. Takes up to 8 integers
TUPSTAT_INT106 packed Character Stat with Packed integers index 106. Takes up to 8 integers
TUPSTAT_INT107 packed Character Stat with Packed integers index 107. Takes up to 8 integers
TUPSTAT_INT108 packed Character Stat with Packed integers index 108. Takes up to 8 integers
TUPSTAT_INT109 packed Character Stat with Packed integers index 109. Takes up to 8 integers
TUPSTAT_INT11 packed Character Stat with Packed integers index 11. Takes up to 8 integers
TUPSTAT_INT110 packed Character Stat with Packed integers index 110. Takes up to 8 integers
TUPSTAT_INT111 packed Character Stat with Packed integers index 111. Takes up to 8 integers
TUPSTAT_INT112 packed Character Stat with Packed integers index 112. Takes up to 8 integers
TUPSTAT_INT113 packed Character Stat with Packed integers index 113. Takes up to 8 integers
TUPSTAT_INT114 packed Character Stat with Packed integers index 114. Takes up to 8 integers
TUPSTAT_INT115 packed Character Stat with Packed integers index 115. Takes up to 8 integers
TUPSTAT_INT116 packed Character Stat with Packed integers index 116. Takes up to 8 integers
TUPSTAT_INT117 packed Character Stat with Packed integers index 117. Takes up to 8 integers
TUPSTAT_INT118 packed Character Stat with Packed integers index 118. Takes up to 8 integers
TUPSTAT_INT119 packed Character Stat with Packed integers index 119. Takes up to 8 integers
TUPSTAT_INT12 packed Character Stat with Packed integers index 12. Takes up to 8 integers
TUPSTAT_INT120 packed Character Stat with Packed integers index 120. Takes up to 8 integers
TUPSTAT_INT121 packed Character Stat with Packed integers index 121. Takes up to 8 integers
TUPSTAT_INT122 packed Character Stat with Packed integers index 122. Takes up to 8 integers
TUPSTAT_INT123 packed Character Stat with Packed integers index 123. Takes up to 8 integers
TUPSTAT_INT124 packed Character Stat with Packed integers index 124. Takes up to 8 integers
TUPSTAT_INT125 packed Character Stat with Packed integers index 125. Takes up to 8 integers
TUPSTAT_INT126 packed Character Stat with Packed integers index 126. Takes up to 8 integers
TUPSTAT_INT127 packed Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT128 packed Character Stat with Packed integers index 122. Takes up to 8 integers
TUPSTAT_INT129 packed Character Stat with Packed integers index 123. Takes up to 8 integers
TUPSTAT_INT13 packed Character Stat with Packed integers index 13. Takes up to 8 integers
TUPSTAT_INT130 packed Character Stat with Packed integers index 124. Takes up to 8 integers
TUPSTAT_INT131 packed Character Stat with Packed integers index 125. Takes up to 8 integers
TUPSTAT_INT132 packed Character Stat with Packed integers index 126. Takes up to 8 integers
TUPSTAT_INT133 packed Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT134 packed Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT135 packed Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT136 packed Character Stat with Packed integers index 127. Takes up to 8 integers
TUPSTAT_INT14 packed Character Stat with Packed integers index 14. Takes up to 8 integers
TUPSTAT_INT15 packed Character Stat with Packed integers index 15. Takes up to 8 integers
TUPSTAT_INT16 packed Character Stat with Packed integers index 16. Takes up to 8 integers
TUPSTAT_INT17 packed Character Stat with Packed integers index 17. Takes up to 8 integers
TUPSTAT_INT18 packed Character Stat with Packed integers index 18. Takes up to 8 integers
TUPSTAT_INT19 packed Character Stat with Packed integers index 19. Takes up to 8 integers
TUPSTAT_INT2 packed Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT20 packed Character Stat with Packed integers index 20. Takes up to 8 integers
TUPSTAT_INT21 packed Character Stat with Packed integers index 21. Takes up to 8 integers
TUPSTAT_INT22 packed Character Stat with Packed integers index 22. Takes up to 8 integers
TUPSTAT_INT23 packed Character Stat with Packed integers index 23. Takes up to 8 integers
TUPSTAT_INT24 packed Character Stat with Packed integers index 24. Takes up to 8 integers
TUPSTAT_INT25 packed Character Stat with Packed integers index 25. Takes up to 8 integers
TUPSTAT_INT26 packed Character Stat with Packed integers index 26. Takes up to 8 integers
TUPSTAT_INT27 packed Character Stat with Packed integers index 27. Takes up to 8 integers
TUPSTAT_INT28 packed Character Stat with Packed integers index 28. Takes up to 8 integers
TUPSTAT_INT29 packed Character Stat with Packed integers index 29. Takes up to 8 integers
TUPSTAT_INT3 packed Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT30 packed Character Stat with Packed integers index 30. Takes up to 8 integers
TUPSTAT_INT31 packed Character Stat with Packed integers index 31. Takes up to 8 integers
TUPSTAT_INT32 packed Character Stat with Packed integers index 32. Takes up to 8 integers
TUPSTAT_INT33 packed Character Stat with Packed integers index 33. Takes up to 8 integers
TUPSTAT_INT34 packed Character Stat with Packed integers index 34. Takes up to 8 integers
TUPSTAT_INT35 packed Character Stat with Packed integers index 35. Takes up to 8 integers
TUPSTAT_INT36 packed Character Stat with Packed integers index 36. Takes up to 8 integers
TUPSTAT_INT37 packed Character Stat with Packed integers index 37. Takes up to 8 integers
TUPSTAT_INT38 packed Character Stat with Packed integers index 38. Takes up to 8 integers
TUPSTAT_INT39 packed Character Stat with Packed integers index 39. Takes up to 8 integers
TUPSTAT_INT4 packed Character Stat with Packed integers index 4. Takes up to 8 integers
TUPSTAT_INT40 packed Character Stat with Packed integers index 40. Takes up to 8 integers
TUPSTAT_INT41 packed Character Stat with Packed integers index 41. Takes up to 8 integers
TUPSTAT_INT42 packed Character Stat with Packed integers index 42. Takes up to 8 integers
TUPSTAT_INT43 packed Character Stat with Packed integers index 43. Takes up to 8 integers
TUPSTAT_INT44 packed Character Stat with Packed integers index 44. Takes up to 8 integers
TUPSTAT_INT45 packed Character Stat with Packed integers index 45. Takes up to 8 integers
TUPSTAT_INT46 packed Character Stat with Packed integers index 46. Takes up to 8 integers
TUPSTAT_INT47 packed Character Stat with Packed integers index 47. Takes up to 8 integers
TUPSTAT_INT48 packed Character Stat with Packed integers index 48. Takes up to 8 integers
TUPSTAT_INT49 packed Character Stat with Packed integers index 49. Takes up to 8 integers
TUPSTAT_INT5 packed Character Stat with Packed integers index 5. Takes up to 8 integers
TUPSTAT_INT50 packed Character Stat with Packed integers index 50. Takes up to 8 integers
TUPSTAT_INT51 packed Character Stat with Packed integers index 51. Takes up to 8 integers
TUPSTAT_INT52 packed Character Stat with Packed integers index 52. Takes up to 8 integers
TUPSTAT_INT53 packed Character Stat with Packed integers index 53. Takes up to 8 integers
TUPSTAT_INT54 packed Character Stat with Packed integers index 54. Takes up to 8 integers
TUPSTAT_INT55 packed Character Stat with Packed integers index 55. Takes up to 8 integers
TUPSTAT_INT56 packed Character Stat with Packed integers index 56. Takes up to 8 integers
TUPSTAT_INT57 packed Character Stat with Packed integers index 57. Takes up to 8 integers
TUPSTAT_INT58 packed Character Stat with Packed integers index 58. Takes up to 8 integers
TUPSTAT_INT59 packed Character Stat with Packed integers index 59. Takes up to 8 integers
TUPSTAT_INT6 packed Character Stat with Packed integers index 6. Takes up to 8 integers
TUPSTAT_INT60 packed Character Stat with Packed integers index 60. Takes up to 8 integers
TUPSTAT_INT61 packed Character Stat with Packed integers index 61. Takes up to 8 integers
TUPSTAT_INT62 packed Character Stat with Packed integers index 62. Takes up to 8 integers
TUPSTAT_INT63 packed Character Stat with Packed integers index 63. Takes up to 8 integers
TUPSTAT_INT64 packed Character Stat with Packed integers index 64. Takes up to 8 integers
TUPSTAT_INT65 packed Character Stat with Packed integers index 65. Takes up to 8 integers
TUPSTAT_INT66 packed Character Stat with Packed integers index 66. Takes up to 8 integers
TUPSTAT_INT67 packed Character Stat with Packed integers index 67. Takes up to 8 integers
TUPSTAT_INT68 packed Character Stat with Packed integers index 68. Takes up to 8 integers
TUPSTAT_INT69 packed Character Stat with Packed integers index 69. Takes up to 8 integers
TUPSTAT_INT7 packed Character Stat with Packed integers index 7. Takes up to 8 integers
TUPSTAT_INT70 packed Character Stat with Packed integers index 70. Takes up to 8 integers
TUPSTAT_INT71 packed Character Stat with Packed integers index 71. Takes up to 8 integers
TUPSTAT_INT72 packed Character Stat with Packed integers index 72. Takes up to 8 integers
TUPSTAT_INT73 packed Character Stat with Packed integers index 73. Takes up to 8 integers
TUPSTAT_INT74 packed Character Stat with Packed integers index 74. Takes up to 8 integers
TUPSTAT_INT75 packed Character Stat with Packed integers index 75. Takes up to 8 integers
TUPSTAT_INT76 packed Character Stat with Packed integers index 76. Takes up to 8 integers
TUPSTAT_INT77 packed Character Stat with Packed integers index 77. Takes up to 8 integers
TUPSTAT_INT78 packed Character Stat with Packed integers index 78. Takes up to 8 integers
TUPSTAT_INT79 packed Character Stat with Packed integers index 79. Takes up to 8 integers
TUPSTAT_INT8 packed Character Stat with Packed integers index 8. Takes up to 8 integers
TUPSTAT_INT80 packed Character Stat with Packed integers index 80. Takes up to 8 integers
TUPSTAT_INT81 packed Character Stat with Packed integers index 81. Takes up to 8 integers
TUPSTAT_INT82 packed Character Stat with Packed integers index 82. Takes up to 8 integers
TUPSTAT_INT83 packed Character Stat with Packed integers index 83. Takes up to 8 integers
TUPSTAT_INT84 packed Character Stat with Packed integers index 84. Takes up to 8 integers
TUPSTAT_INT85 packed Character Stat with Packed integers index 85. Takes up to 8 integers
TUPSTAT_INT86 packed Character Stat with Packed integers index 86. Takes up to 8 integers
TUPSTAT_INT87 packed Character Stat with Packed integers index 87. Takes up to 8 integers
TUPSTAT_INT88 packed Character Stat with Packed integers index 88. Takes up to 8 integers
TUPSTAT_INT89 packed Character Stat with Packed integers index 89. Takes up to 8 integers
TUPSTAT_INT9 packed Character Stat with Packed integers index 9. Takes up to 8 integers
TUPSTAT_INT90 packed Character Stat with Packed integers index 90. Takes up to 8 integers
TUPSTAT_INT91 packed Character Stat with Packed integers index 91. Takes up to 8 integers
TUPSTAT_INT92 packed Character Stat with Packed integers index 92. Takes up to 8 integers
TUPSTAT_INT93 packed Character Stat with Packed integers index 93. Takes up to 8 integers
TUPSTAT_INT94 packed Character Stat with Packed integers index 94. Takes up to 8 integers
TUPSTAT_INT95 packed Character Stat with Packed integers index 95. Takes up to 8 integers
TUPSTAT_INT96 packed Character Stat with Packed integers index 96. Takes up to 8 integers
TUPSTAT_INT97 packed Character Stat with Packed integers index 97. Takes up to 8 integers
TUPSTAT_INT98 packed Character Stat with Packed integers index 98. Takes up to 8 integers
TUPSTAT_INT99 packed Character Stat with Packed integers index 99. Takes up to 8 integers
TUTORIAL_BITSET int Tracks if NMH has been displayed
TV_SEAT_TEXT bool Tracks if NMH has been displayed
UNARMED_DEATHS int Number of times Michael killed by weapon
UNARMED_ENEMY_KILLS int Number of times Michael killed with weapon
UNARMED_HITS int Number of times Michael hit with weapon
UNARMED_KILLS int Number of times Michael killed with weapon
UNARMED_PED_HITS int Number of times we hit a ped.
UNIQUECRATES int MP Char 0 - PERSONAL -Number of silent kills
UNLOCK_DM_HIPSTER_TSHIRT bool Toggle names on big radar
UNLOCK_HIPSTER_TSHIRT_DOG bool Toggle names on big radar
UNLOCK_HIPSTER_TSHIRT_MESS bool Toggle names on big radar
UNLOCK_HIPSTER_TSHIRT_VINYL bool Toggle names on big radar
UNLOCK_RACE_HIPSTER_TSHIRT bool Toggle names on big radar
USE_SECOND_TUT_SPAWN_POS bool Sets the player to spawn in the secondary position (Boss Room or Locker Room)
USING_HAIR_SA_STAT bool MP Char 0 - Letting us know to use CHAR_FM_STORED_HAIRDO_SA
USJS_COMPLETED int Number of stunt jumps completed
USJS_COMPLETED_MASK u64 Mask of all stunt jumps completed
USJS_FOUND int Number of stunt jumps tried
USJS_FOUND_MASK u64 Mask of all stunt jumps tried
VALENTINES_REC_CLOTHES bool Stat for recording valentine clothes
VC_DAILY_TIMESTAMP u64 Virtual cash daily posix time - Control daily amount resets.
VC_DAILY_TRANSFERS s64 Amount of VC (non-typed) transferred out by a player to other players in 1 day.
VEH_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
VEH_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
VEH_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
VEH_ROCKET_HITS int Number of times mp char 1 hit with weapon
VEH_ROCKET_KILLS int Number of times mp char 1 killed with weapon
VEH_ROCKET_SHOTS int Number of times mp char 1 fired weapon
VEHEXPORTED int Cars exported
VEHICLE_ROCKET_DEATHS int Number of times mp char 1 killed by weapon
VEHICLE_ROCKET_ENEMY_KILLS int Time mp char 1 held inventory weapon (S)
VEHICLE_ROCKET_HELDTIME u32 Time mp char 1 held weapon (MS)
VEHICLE_ROCKET_HITS int Number of times mp char 1 hit with weapon
VEHICLE_ROCKET_KILLS int Number of times mp char 1 killed with weapon
VEHICLE_ROCKET_SHOTS int Number of times mp char 1 fired weapon
VEHICLE_WEAPONHASH u32 Weapon hash choosen when we enter a vehicle
VEHICLES_DESTROYED_ON_SPREE int Number of vehicles destroyed on spree
VEHICLES_SPRAYED int MP Char 0 - Vehicles- No of vehicles resprayed
WALKING_STYLE int PLayers walking style
WALLET_BALANCE s64 Per-Character wallet Cash.
WAS_CHAR_TRANSFERED bool Was this character imported from Last Gen
WATER_CANNON_DEATHS int Number of times mp char 1 killed by weapon
WATER_CANNON_KILLS int Number of times mp char 1 killed with weapon
WEAP_FM_ADDON_PURCH int MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH2 int MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH3 int MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH4 int MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAP_FM_ADDON_PURCH5 int MP Char 0 - Player Int Char Awards Platinum Level bitset
WEAPON_ACCURACY float Weapon accuracy
WEAPON_PICKUP_BITSET int MP Char 0 - weapon unlock bitset
WEAPON_PICKUP_BITSET2 int MP Char 0 - weapon unlock bitset 2
WHEELIE_ABILITY int Bike skill modifier
WRENCH_AQUIRED_AS_GIFT bool Is weapon in inventory
WRENCH_DEATHS int Number of times Michael killed by weapon
WRENCH_ENEMY_KILLS int Number of times Michael killed with weapon
WRENCH_FM_AMMO_BOUGHT int Ammo bought for weapon
WRENCH_FM_AMMO_CURRENT int Ammo bought for weapon
WRENCH_HELDTIME u32 Time Michael held weapon (MS)
WRENCH_HITS int Number of times Michael hit with weapon
WRENCH_IN_POSSESSION bool Is weapon in inventory
WRENCH_KILLS int Number of times Michael killed with weapon
XMAS_NORM_CLOTHES_FEET int CLOTHES saved before xmas
XMAS_NORM_CLOTHES_LOWERS int CLOTHES saved before xmas
XMAS_NORM_CLOTHES_SAVED bool CLOTHES saved before xmas
XMAS_NORM_CLOTHES_SPECIALS int CLOTHES saved before xmas
XMAS_NORM_CLOTHES_TOP int CLOTHES saved before xmas